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Crispy Top Hat

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Everything posted by Crispy Top Hat

  1. This is something I have never done in ksp. I have been looking up tutorials for this but have not found any that are uptodate. Can anyone point me in the right direction I have a Fokker dr1 that flys great with the smallest jet engine but I want to mess around and make it fly with a propeller. I understand how to get it to fly my problem comes with the propeller flying out and away from the craft.
  2. Hello everyone, So I want to start recording some of my flights but I am having an issue recording KSP. I use OBS to record in HD and use it for many games but the issue I am having with KSP is when I record it gives me nothing but a black screen. I was wondering if anyone here might have a solution to that. I am unsure what is causing it or why. Thanks.
  3. Thank you for the reply. One last question is there an GUI in KSP with Kopernicus or is it all done outside of KSP.
  4. Hello everyone, I am sure by now this question has been asked numerous times over and over and I have even scoured the forums to try to find my answer here but I have a few questions. So I recently started making mods for KSP nothing special I am trying to learn how to do it. After a lengthy time getting my first part I ever made into KSP and finally with some help to get it to work I have been able to make parts. Now I want to try to do a planet. I am very confused. There seems to be no good documentation on it and what I have found even confuses me more. I see there are a bunch of planet makers out there and I am unsure which one to use between Kopernicus, Kopernicustech I am unsure which of these 2 to use neither of them have any documentation on them and any tutorial I find sets me back like 50 steps. If I am to use Kopernicus is there a Kopernicus overlay in KSP cause if so I can not find it. I found that if I press CTRL+P in Kopernicustech it brings up a menu but nothing happens when I try to play with it. If anyone can point me to the right direction of some kind of documentation for either or explain the difference of these two mods I would greatly appreciate it.
  5. Yes it works now thank you all for the help. I will update OP.
  6. I sent you a pm with the link. I know about them colds I just got over one about a week ago.
  7. I checked and did not see any non-latin chars. I have made a zip of the entire project if you would like to see I would go ahead and post it but I am unaware of the forums rules to post it in here.
  8. That was actually taken out already i forgot to delete it before I took a screenshot but I was switching from MBM to PNG to see if that was my issue.
  9. I am using unity 4.2.2. I have done as you said and deleted the AnimatorController rewrote it then i deleted the PartDatabase.CFG and started a new save still does not show up. I am very confused as to why.
  10. I am not sure what you are exactly looking for in unity but if this isnt it I can get you what you need.
  11. I hope this is the log you are refering to because i am not getting any kind of crash log since theres no crashes. I also deleted the PartDatabase.CFG and started a new save and no luck. I highlighted where it says my part loaded in. [LOG 19:48:24.435] Load(Model): Squad/Props/AltimeterThreeHands/model [LOG 19:48:24.440] Load(Model): Squad/Props/AtmosphereDepth/model [LOG 19:48:24.445] Load(Model): Squad/Props/AxisIndicator/model [LOG 19:48:24.449] Load(Model): Squad/Props/ButtonSquare/model [LOG 19:48:24.453] Load(Model): Squad/Props/circularButton/model [LOG 19:48:24.457] Load(Model): Squad/Props/Compass/model [LOG 19:48:24.461] Load(Model): Squad/Props/directionalKnob/model [LOG 19:48:24.466] Load(Model): Squad/Props/directionalKnob2/model [LOG 19:48:24.470] Load(Model): Squad/Props/IndicatorPanel/model [LOG 19:48:24.477] Load(Model): Squad/Props/IVANavBall/model [LOG 19:48:24.485] Load(Model): Squad/Props/ledPanelSpeed/model [LOG 19:48:24.490] Load(Model): Squad/Props/NavBall/model [LOG 19:48:24.497] Load(Model): Squad/Props/pullSwitch/model [LOG 19:48:24.502] Load(Model): Squad/Props/radarAltitude/model [LOG 19:48:24.507] Load(Model): Squad/Props/squareButton/model [LOG 19:48:24.511] Load(Model): Squad/Props/standingSwitch/model [LOG 19:48:24.515] Load(Model): Squad/Props/switch/model [LOG 19:48:24.519] Load(Model): Squad/Props/switchGuard/model [LOG 19:48:24.524] Load(Model): Squad/Props/switchWithGuards/model [LOG 19:48:24.530] Load(Model): Squad/Props/throttle/model [LOG 19:48:24.535] Load(Model): Squad/Props/VSI/model [LOG 19:48:24.540] Load(Model): Squad/Spaces/crewCabinInternals/model [LOG 19:48:24.567] Load(Model): Squad/Spaces/cupolaInternal/model [LOG 19:48:24.584] Load(Model): Squad/Spaces/GenericSpace1/model [LOG 19:48:24.607] Load(Model): Squad/Spaces/GenericSpace3/model [LOG 19:48:24.639] Load(Model): Squad/Spaces/landerCabinInternals/model [LOG 19:48:24.663] Load(Model): Squad/Spaces/landerCabinSmallInternal/model [LOG 19:48:24.677] Load(Model): Squad/Spaces/LargeCrewedLabInternals/Large_Crewed_lab_Int [LOG 19:48:24.730] Load(Model): Squad/Spaces/mk1CockpitInternal/model [LOG 19:48:24.745] Load(Model): Squad/Spaces/mk1PodCockpit/model [LOG 19:48:24.766] Load(Model): Squad/Spaces/MK1_Inline_Int/MK1_Inline_Int [LOG 19:48:24.795] Load(Model): Squad/Spaces/mk2CockpitStandardInternal/model [LOG 19:48:24.815] Load(Model): Squad/Spaces/Mk2CrewCabinInternal/MK2_CrewCab_Int [LOG 19:48:24.846] Load(Model): Squad/Spaces/MK3CockpitInternal/MK3_Cockpit_Int [LOG 19:48:24.900] Load(Model): Squad/Spaces/MK3_CrewCab_Int/MK3_CrewCab_Int [LOG 19:48:24.980] Load(Model): Squad/Spaces/Placeholder/PlaceholderIVA [LOG 19:48:24.987] Load(Model): Squad/Spaces/PodCockpit/model [COLOR=#ff0000][LOG 19:48:25.027] Load(Model): THSI/model[/COLOR] [LOG 19:48:25.034] Config(AGENT) Squad/Agencies/Agents/C7 Aerospace Division [LOG 19:48:25.036] Config(AGENT) Squad/Agencies/Agents/Dinkelstein Kerman's Construction Emporium [LOG 19:48:25.037] Config(AGENT) Squad/Agencies/Agents/Experimental Engineering Group [LOG 19:48:25.038] Config(AGENT) Squad/Agencies/Agents/FLOOYD Dynamics Research Labs [LOG 19:48:25.040] Config(AGENT) Squad/Agencies/Agents/Goliath National Products [LOG 19:48:25.041] Config(AGENT) Squad/Agencies/Agents/Integrated Integrals
  12. Hey everyone, I just recently started trying to make my own parts for KSP after hundreds of hours playing this game I wanted to try something new with it. Now it is a bit overwhelming trying to learn everything at once but after a few hours of reading and following this tutorial http://forum.kerbalspaceprogram.com/entries/3232-Part-Modding-Tutorial-1-5-Modeling I finally have a model. (sorry that uploaded so large) Everything was going fine until I finished my part and created the part.CFG file and booted up KSP. Now in the loading screen i seen that my file and part had loaded but once in the game and inside the VAB my part was not there. I am at a loss I have spent the last several hours pulling my hair out trying to find out what I have done wrong. This is what I have set up in my folder that I have my part exported to. and this is what my part.CFG looks like PART{ name = MyEngine module = Part author = Me mesh = model.mu scale = 1 rescaleFactor = 1.0 node_stack_bottom = 0.0, -0.45, 0.0, 0.0, -1.0, 0.0, 1 node_stack_top = 0.0, 0.45, 0.0, 0.0, 1.0, 0.0, 1 TechRequired = start entryCost = 525 cost = 525 category = Propulsion subcategory = 0 title = Liquid Beale Rocket manufacturer = Cruelty Against Bread Corp. description = This engine runs on liquid bread, or LF and OX, your choice. attachRules = 1,0,1,1,0 EFFECTS { running_closed { AUDIO { channel = Ship clip = sound_rocket_spurts volume = 0.0 0.0 volume = 3.0 3.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } MODEL_MULTI_PARTICLE { modelName = Squad/FX/shockExhaust_red_small transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 } } engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = thrustTransform oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } mass = 0.35 dragModelType = default maximum_drag = 0.20 minimum_drag = 0.15 angularDrag = 2 crashTolerance = 10 maxTemp = 3400 stagingIcon = LIQUID_ENGINE MODULE { name = ModuleEnginesFX engineID = ClosedCycle runningEffectName = running_closed thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 39 heatProduction = 200 fxOffset = 0, 0, 0.0 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 410 key = 1 280 } } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 0.5 } } I just used what the tutorial had used I wasn't that interested in writing up a new part.CFG at this time. If anyone knows what I am doing wrong or if the tutorial I am following on how to get parts into KSP is way outdated I would greatly appreciate a point in the right direction. Solved! What I had done was made my parts.cfg, parts.CFG why I thought that was correct have no clue but I learned a lot from this adventure and now I am on to bigger things. Thanks alot to those that took the time to help me figure out what I was doing wrong.
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