spacetackle

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About spacetackle

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    Rocketry Enthusiast

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  1. Multiple objectives - mission builder

    So, are we able to create contracts too or just missions? The mission builder is great (although buggy) but it almost seems like an oversight that you can't create a contract, given that contracts have been in the game for a long time.
  2. I am unable to delete a crew assignment node. Every time I click on the node it adds another drop down box within its settings. I cannot select it normally (highlight it) thus it cannot be deleted and has broken my mission build.
  3. Hi, I am trying to create a mission with multiple simultaneous objectives. I need the player to approach them in any order - but complete them all before the end of the mission, for example go to the mun, minmus and eve. The best I can figure out is branching all the nodes from a single node and then assign scores to each for completing these branches all lead to a single check score end node - so if the score reaches a certain value - the end node is triggered. The problem with these branches is that the mission are displays as: go to the mun OR goto minmus OR goto eve. in the game Is there a way to have multiple simultaneous objectives?
  4. [1.3] Alcubierre Warp Drive (Stand-alone)

    Really great mod! I use this to allow for interplanetary travel in my multiplayer server that has timewarp turned off. Thanks for making it! I do have a suggestion for the next build: Please improve the collisions to be more representative of the actual shape. it will be easier to launch and easier to integrate into ship designs.
  5. [1.1] Spacetackle's K.I.E Fighter mod 1.1k

    New docking hatch part
  6. [1.1] Spacetackle's K.I.E Fighter mod 1.1k

    Thanks for posting these, though just so you're aware, I'm making re-imagined /kerbalized ships and not exact replicas
  7. [1.1] Spacetackle's K.I.E Fighter mod 1.1k

    NEW FANCY SHMANCY INTERCEPTOR WINGS, as requested.
  8. [1.1] Spacetackle's K.I.E Fighter mod 1.1k

    Here is a teeny tiny sneak peak of the update. Lots more to come for KSP 1.2 release
  9. Goodbye, friends

    Thank you for everything @KasperVld All the best in the future!
  10. [1.1] Spacetackle's K.I.E Fighter mod 1.1k

    Yes I am almost done. I decided to wait until the 1.2 update to release it
  11. [1.1] Spacetackle's K.I.E Fighter mod 1.1k

    Thanks mate! Glad you are enjoying it! I definitely have more additions planned soon, mostly to the K.I.E Fighter but also an X-wing Starting back on it today. Sorry I have had the perfect storm of UNI assignments & family events, so my planned update had to be pushed back, Though rest assured I am working on it now and will have a release out in the next fortnight - new update It will have: New Interceptor wings, A tie bomber hull/cockpit, tie bomber wings, Darth vaders hull - this will attach to the existing cockpit. New smaller and original star wars like arms - (even though I made my own variation - I think it will be cool to have more authentic arms of the fighter new batter module and a new docking port fixed shaders on the current interceptor wings ( I broke it last update, hence they look an odd colour... woops ) * these are all additions to the current pack so current parts will remain. ** surprise parts This is really cool! I will have to fly it!
  12. [1.2] Real Solar System v12.0 Dec 8

    Hey mate, I'm not able to access the log (not sure I would know what I'm looking at anyway lol :P. But check that you have kopernicus and module manager installed. The latest RSS version, has these included in the ZIP download. Check that you have copied the all files to the correct folder. Also you NEED to download the texture files. They are available on the front page of the RSS thread. If you have not installed these the game will not load or not work. Start with a clean install and then install RSS, check it works before adding additional mods Hope this helps
  13. As a modder myself I use both spacedock and curse, and I find spacedock FAR easier to use than curse. Curse also is seldom supported by the majority of the community these days. The reason I think you should do this is not for popularity's sake, but because there would probably be a lot of players who would enjoy your mod very much but they have no idea it exits and so they are missing out on your great work.
  14. hey @Kerbas_ad_astra, This mod is really fantastic, allowing people to easily swap their solar system for the real one without needing 10,000 mods! I am really enjoying it and I think so many more people would......if they knew it existed. (I found out about it through reddit) Can I make two recommendations? Add this mod to spacedock and or curse so that more people will know it exits and get to enjoy RSS without all the complex installs. Also see if you can get it mentioned on the RSS page. I bet this mod would have so many more players and support if people just knew about it. thanks, and keep up the great work!