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About spacetackle

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  1. [1.1] Spacetackle's K.I.E Fighter mod 1.1k

    New docking hatch part
  2. [1.1] Spacetackle's K.I.E Fighter mod 1.1k

    Thanks for posting these, though just so you're aware, I'm making re-imagined /kerbalized ships and not exact replicas
  3. [1.1] Spacetackle's K.I.E Fighter mod 1.1k

  4. [1.1] Spacetackle's K.I.E Fighter mod 1.1k

    Here is a teeny tiny sneak peak of the update. Lots more to come for KSP 1.2 release
  5. Goodbye, friends

    Thank you for everything @KasperVld All the best in the future!
  6. [1.1] Spacetackle's K.I.E Fighter mod 1.1k

    Yes I am almost done. I decided to wait until the 1.2 update to release it
  7. [1.1] Spacetackle's K.I.E Fighter mod 1.1k

    Thanks mate! Glad you are enjoying it! I definitely have more additions planned soon, mostly to the K.I.E Fighter but also an X-wing Starting back on it today. Sorry I have had the perfect storm of UNI assignments & family events, so my planned update had to be pushed back, Though rest assured I am working on it now and will have a release out in the next fortnight - new update It will have: New Interceptor wings, A tie bomber hull/cockpit, tie bomber wings, Darth vaders hull - this will attach to the existing cockpit. New smaller and original star wars like arms - (even though I made my own variation - I think it will be cool to have more authentic arms of the fighter new batter module and a new docking port fixed shaders on the current interceptor wings ( I broke it last update, hence they look an odd colour... woops ) * these are all additions to the current pack so current parts will remain. ** surprise parts This is really cool! I will have to fly it!
  8. [1.2] Real Solar System v12.0 Dec 8

    Hey mate, I'm not able to access the log (not sure I would know what I'm looking at anyway lol :P. But check that you have kopernicus and module manager installed. The latest RSS version, has these included in the ZIP download. Check that you have copied the all files to the correct folder. Also you NEED to download the texture files. They are available on the front page of the RSS thread. If you have not installed these the game will not load or not work. Start with a clean install and then install RSS, check it works before adding additional mods Hope this helps
  9. As a modder myself I use both spacedock and curse, and I find spacedock FAR easier to use than curse. Curse also is seldom supported by the majority of the community these days. The reason I think you should do this is not for popularity's sake, but because there would probably be a lot of players who would enjoy your mod very much but they have no idea it exits and so they are missing out on your great work.
  10. hey @Kerbas_ad_astra, This mod is really fantastic, allowing people to easily swap their solar system for the real one without needing 10,000 mods! I am really enjoying it and I think so many more people would......if they knew it existed. (I found out about it through reddit) Can I make two recommendations? Add this mod to spacedock and or curse so that more people will know it exits and get to enjoy RSS without all the complex installs. Also see if you can get it mentioned on the RSS page. I bet this mod would have so many more players and support if people just knew about it. thanks, and keep up the great work!
  11. Hey everyone, Is someone able to tell me if this mod will work with unmanned before manned or if they conflict? Thanks
  12. I Love this mod, thanks for making it! Looking forward to when it is integrated with stock toolbar TAC is the last mod I use that still uses blizzys....I allllmost have all the mods lined up and looking pretty in the same spot Keep up the great work
  13. [1.3.1] Extraplanetary Launchpads v5.9.0

    Hey everyone, If I choose not to use the toolbar mod, will I lose functionality in this mod or does this mod fully utilize the stock toolbar? Toolbar is great though these days I find it a little superfluous and that it just adds to screen clutter. Can I use this mod and completely avoid using toolbar?
  14. Hello everyone! Question: Is there a career / contract pack / tech tree mod (other than realism overhaul) that adjust the game for real solar system WITHOUT requiring tonnes of additional mods and parts? Just a simple conversion of the career contracts and tech tree into something that makes sense for RSS