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Monkey29399

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Posts posted by Monkey29399

  1. The main goal of this challenge is to try to slow down enough to land as large of a vessel as possible from a vertical trajectory downwards towards Kerbin. 

     

    Steps:

    1. Launch/Hyperedit/Alt-F12 your spacecraft into space over Kerbin.

    2. Accelerate towards Kerbin.

    3. Reenter the atmosphere.

    4. Land safely.

     

    Rules:

    -No modded parts.

    -No mods that change the physics of the game (Ferram Aerospace or similar)

    -You must come down perpendicular to the atmosphere.

    -The 10m heat shield isn't allowed. (I'm afraid people will exploit it because It doesn't use ablator.)

    -The root part must be a manned command capsule.

    -The kerbal(s) in the capsule may not be destroyed during re-entry or landing.

    -Part clipping is not allowed.

     

    Scoring:

    Total Score = [Speed right before hitting atmosphere - (Ablator used * 10) - (Number of SAS modules used * 100) - (Number of Airbrakes used * 300) - (Number of Parachutes used * 70] * (Mass of spaceship / 100) * Fraction of parts remaining 

     

    Leaderboard:

    1.

    2.

    3.

    4.

    5.

     

    Note: This is my first challenge, so please tell me if I'm doing something wrong. Constructive criticism will be appreciated.

     

  2. I throw your rotten food away into the trash bin and buy some new food.

     

    I fire my homemade magnetic rifle at the next entity that posts on this thread in this KSP forum.

  3. The remaining kerbals at the space centers, not having much snacks, slowly died out. Only one space center survived. The remaining engineers, scientists, and pilots would later name this space center the KSC, or Kerbal Space Center.

     

    _______ exploded violently, right above the ______, creating __________ amounts of damage that would most likely cost at least ________  to repair.

  4.  

    3 minutes ago, Jollyfellow said:

    No, even after switching back, it can't use them. This is why I am confused...

    If any other weapon is used before them, they can't be used and are completely disabled.

     

    Huh. Does it just not shoot, even in close-range combat?

    You might need to adjust the gun range in the weapon manager's settings.

  5. 4 minutes ago, Jollyfellow said:

    Okay, so I'm having problems with my Vulcan Turrets, as they only run for as long as they're deployed, and if anything else is activated, they don't work again, but they have plenty of ammo... What am I doing wrong, here?

     

    The turrets will only work if selected. So, if you have multiple kinds of weapons, the AI can only choose one type at a time.

  6. 9 hours ago, Monkey29399 said:

    Here's my more improved craft:

    https://www.dropbox.com/s/gdnymv35ufle9no/Fighter%20Mk1-2.craft?dl=0

    I would also like this craft to replace my old fighter Mk1.

     

    Also, I have a question.

    Since BDA doesn't activate the jammers automatically, do you activate them manually at the start of the match?

    Erm, I still need the craft updated in the first page of the challenge.

  7. Here's my more improved craft:

    https://www.dropbox.com/s/gdnymv35ufle9no/Fighter%20Mk1-2.craft?dl=0

    I would also like this craft to replace my old fighter Mk1.

     

    Also, I have a question.

    Since BDA doesn't activate the jammers automatically, do you activate them manually at the start of the match?

  8. 1 minute ago, drtricky said:

    @inigma I'm noticing something very troubling about laser-laser battles in 1.1. I've noticed that if both sides have ships with potent lasers that engage each other, the side that wins is the side who has the camera focused on them. I fought one of my laser ships against solarius III, and I noticed that in the laser on laser engagements, the side that won was always the side that had the camera focused on them. The side that had the camera focused on them was always the first to fire, and thus the first to kill.

    Could you or anyone reading this possibly confirm this for me?

    This is very true. When I pit my fighters against each other, the one who has the camera focus usually wins, due to launching missiles/dodging/firing first.

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