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The old general bases are still in v2.6, just hidden, so existing craft files will still load; they still have the same internal part names.
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Yep, just don't use the craft files that are broken. I think I'm going to remove all the mod parts from the MLP craft files, and just leave the launch base and towers in a bare version, ready to attach the rocket it is named for. I have no desire to go through all those craft files to see what mods have breaking changes. Probably will leave the Cormorant and SOCK (reDIRECT) files as is though, and maybe add a SOCK one with ORANGES-Photon-RMM.
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Those craft files are old now, and changes in the mods they use may break them, which I am guessing happened with Tundra.
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ModuleColliderHelper is from Collide-O-Scope, that warning can be ignored.
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Just google KSP and the mod name and it will give you the link to the forum thread. Or look on Spacedock
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If you mean the craft files included with MLP, most use BDB. Tantares and TantaresLV for the Soviet craft files. Tundra Exploration for the SpaceX ones. KNES, Dodo Labs, Cormorant, Chrayol, Taerobee, SOCK for all the rest. There are also some examples using stock parts. The mod names are in the craft file titles.
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Make sure the root part is not the launch base. Other than that, leave it off to see the delta-V figures, or use Kerbal Engineer Redux or Mechjeb instead.
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Classic KSP1 online
AlphaMensae replied to Kerballlistic07's topic in KSP1 Suggestions & Development Discussion
The old thread that Kerbalsaurus posted is dead. Use the links in this thread to find the old free versions of KSP: -
It's the split rudder (like the IRL one) in SOCK that FAR hates. Most RO users of SOCK replace the SOCK vertical stabilizer with two of the ones from Space Shuttle System (the old DECQ shuttle), placed in mirror symmetry side-to-side, or something like that. There might be some clipping involved. There may be other issues for FAR as well, but the rudder is the main problem.
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Kion started following AlphaMensae
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Yes, BDB will not work with RO. The important parts of it, namely the crewed spacecraft and engines, are already included in the mods ROCapsules and ROEngines. Some people have made RO .cfgs for some of the other parts, they're floating around on GitHub, but not part of RO. Also, those craft files from Modular Launch Pads will not work in RO either. Heck, that Saturn V file is from v2.2 of MLP, and it won't work with the newer post-Saturn update of BDB. You simply can't use stuff designed for stock KSP in RO.
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Yes. Notice how you can do a Mun landing and return with just the 1,.25m parts, as that's what KSP started with. The 2.5m parts were actually a little overpowered when they first arrived, but people just made way bigger payloads to compensate. Then came the 3.75m parts, and they were completely overpowered, wasn't any real use for them except for wackly lolskerbal creations. As mentioned, BDB, Tantares and similar kerbalized real parts are balanced against the stock parts. They, like the stock parts, just happen to work best, i.e. roughly corresponding to their IRL counterparts or equivalents, at a 2.5x scaled Kerbin/Earth. E.g. a Mk1 pod on a 1.25m tank stack (think Mercury-Redstone) should be suborbital only and not capable of reaching orbit.