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JonathanPerregaux

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Everything posted by JonathanPerregaux

  1. There is an old Vulcan proverb: only Nixon could go to Kerbin.
  2. Take your time and make the patch right. Any chance of adding the space telescope from Asteroid Day? I like having the other parts from that add-on in stock (the larger photovoltaic panels, for example) but the many "?" objects orbiting Kerbin taunt me with their ever-persistent questioning. Also, I had to manually hack one of my 1.0.5 craft files to remove the telescope so I could continue playing with that ship.
  3. Or you can press F11 to view your craft's temperature gradient. This now disables aero and heat effects. Now, I am running "Hot Spot," so I can't say for sure whether this is happening in stock or not. It's a nice feature nonetheless because it's a quick toggle.
  4. If you have MechJeb, there is a very useful flight recorder that can graph various things, including Max Q. You would see this as a rapidly increasing curve with a sudden turnover and drop-off. The exact curve varies per spacecraft design, velocity, etc. Adding "moar boosters" might get you up there quicker but creates a critical problem during the moment of Max Q. MechJeb can automatically throttle down during this moment using Ascent Guidance. Unless, of course, your biggest source of propulsion is coming from solid rocket boosters. This is why the space shuttle's SRBs were specifically designed to burn slower during the time when Max Q would be affecting the spacecraft. Otherwise it would cave in from the pressure. Once you're past this point, then it's "Go for throttle-up!"
  5. Using HyperEdit to add velocity to my craft, I attained a distance of hundreds of yottameters from the sun (the odometer rolled through all the Metric System prefixes up to Y). That's over 1024 meters (over 1,000,000,000,000,000,000,000,000). At that distance, the sun was clearly visible but everything around me started shaking, probably due to rounding errors. And yeah, solar panels at about one yottameter do not work.
  6. A-ha! That might be it. I did notice that the fly-out menu for the weapon manager said none were found. It didn't know what that meant, exactly. So like MechJeb, you have to attach a part somewhere. I was squinting at that Youtube video and didn't notice anything other than a missile stuck to some boosters, but I'll give it a look.
  7. Okay, forgive my noobishness here. I only now starting playing with this mod (in 1.1.2) and it's very cool. As a fan of the film Trinity: The Atomic Bomb Movie and its declassified sequences of various nuclear bomb tests (narrated by William Shatner), I quite enjoyed the references to Castle Bravo and Tsar Bomba. What I can't figure out is how to recreate the video at the top of this thread, where Kerbin was nuked from multiple strikes. I presume that when you stick B-83s onto multiple solid rocket boosters and let them all fly, the nukes are supposed to detonate on impact? Because mine just hit the dirt with no boom. If I put remote guidance on one rocket and control it manually, I can fire and detonate a nuke. But a cluster of them going in all directions? No go. What could I be missing?
  8. I just had a vision of one of my larger constructs exploding spectacularly on the launch pad. And in front of it all, Detective Frank Drebin waving off onlookers. "Nothing to see here, move along."
  9. I have a ship (a drydock, really) that is just shy of 1,000 parts. It's actually usable now.
  10. Aside from itsy-bitsy, teeny-weeny fonts on my 4K monitor (and sadness that the UI scale setting didn't help that), the game looks really good and runs like gangbusters, nice and smooth for once. Nice to have anti-aliasing back after having to run the game in OpenGL mode.
  11. It is also possible to "run out of memory" well before the pool of RAM is actually used up. When an application requests a block of RAM, the OS returns a contiguous block of memory registers. As memory is used up and freed by various processes, your main memory becomes "fragmented." Eventually, you may technically have plenty of free RAM available numerically, but not a single contiguous block is large enough to fulfill the request. Then you get an out of memory error. There have been utilities such as MemTurbo that attempt to defragment your main memory by releasing unused blocks of RAM, then allocating all available memory for a moment and ultimately produce a large, contiguous block of free RAM from which applications can draw from. Of course, this flushes many active processes to the hard disk, so for a little while the computer will actually be slower as it starts swapping stuff back into memory.
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