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RocketSquid

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Everything posted by RocketSquid

  1. I'm designing a mod that will add several new engines. Would it be better to base an electric fan on a stock jet engine or a stock rocket engine? This is just for the .cfg file, I can do the .mu myself. It will probably end up looking like a fan air intake, in fact I'm currently using the circular intake as a placeholder texture.
  2. I seem to have EVA-d in a strange, foreign part of forum space. I know not what I will find, but I shall explore all the same.

  3. Eve, as we all know, is a tough planet to escape from. That is what this challenge is about. To complete the challenge you must: 1. Land on eve. The lander must be manned, and have a capacity of at least 4 kerbals. 2. Perform an EVA. At least one kerbal must get out of your lander and plant a flag. 3. Optional surface operations. You can skip these, but they will provide a useful score boost. [spoiler=Operations] -Set up a base: The base must be able to hold at least 6 kerbals. Additionally, you'll need life support, either from an actual life support mod or a stock stand-in. If you go for stock, you need at least 1 air intake and 100 ore capacity for every 2 kerbals. If you go for modded, it needs to be able to support the on-board crew for at least 1 year. -Science it up: Perform at least 3 experiments other than EVA or crew reports while on the surface. Points based on science earned (or science that would be earned if you were playing in career). -Rover journey: Land and drive a rover. It must carry least 1 kerbal. Points based on distance traveled, top speed and kerbals on-board. -The deep purple sea: Land and drive a boat. It must travel at least 100 meters and carry at least one kerbal. Scored similarly to the rover challenge. -Circumnavigator: Circumnavigate eve. You can use a rover or a plane, but it cannot leave the atmosphere. Points based on time and kerbal capacity. [/spoiler] 4. Takeoff. Lift off from eve. You must bring back all of the kerbals you sent, unless you made a base, in which case you must bring up at least half of the kerbals that landed. The kerbals can switch vehicles, and do not have to use the original lander. However, they must return to kerbin, or reach a space station in kerbin orbit. [spoiler=Scoring] Part 1: +10 points for every kerbal aboard. -5 points for every part destroyed on landing. Part 2: +10 for every kerbal leaving the lander. +20 for planting a flag. +20 for planting a flag more than 100m from the lander Part 3: +20 bonus for completing all optional operations. [spoiler=Operation scoring] -Base: +10 for every kerbal with life support. -5 for every kerbal without. -Science: +1 for every 5 science. +2 for every different type of experiment. -Rover: Top speed+(kerbal capacity*5)+(distance/20) -Boat: Top speed*2+(kerbal capacity*5)+(distance/15) -Circumnavigator: 25 + (10*capacity)+ 150/time (in minutes) [/spoiler] Part 4: Size: Bonus of up to 30 if very small. Penalty of up to 10 if excessively large. Crew: 5*capacity+10*kerbals onboard Bonuses: +50 for SSTO, +25 if reaching high EVE orbit, +50 if returning directly to kerbin without refueling or transfer. Up to +30 for aesthetics. [/spoiler] [spoiler=Leaderboard] Best total score: 1. 2. 3. Best Lander: 1. 2. 3. Best Ascent vehicle: 1. 2. 3. Best looking craft: 1. 2. 3. Best surface vehicle 1. 2. 3. Best base 1. 2. 3. [/spoiler] My mission is coming.
  4. Hydrofoil development is continuing smoothly. This one reaches 14 m/s with full tanks. Uses KAX engines, and this one has some modded parts inside of the cargo bay. Working on a full-stock version. Capabilities Max speed: 14 m/s with all tanks full and moderate cargo load. Crew capacity: 6 in cockpit and cabin, 4-8 in cargo bay Fuel: about 500 Liquid fuel, No oxidizer This was primarily meant to see if largish hydrofoils were practical. For comparison, a similar boat without hydrofoils has a top speed of about 4 m/s.
  5. Mods are allowed if you list what mods you are using. Beware of buoyancy-altering mods, such as better buoyancy, but there really aren't any restrictions on what you can use to build these things.
  6. Stop cheating at English. You aren't allowed to stretch out words in writing. Cheater.
  7. Hold on, is that engine backwards?
  8. I am now exploring the idea of paddle boats and prop boats using Infernal robotics.
  9. So, are these approved for use as bounce houses?
  10. In KSP, the energy is simply created. But in the real world, gravity works both ways. The spacecraft is using the planet's gravity to steal momentum from the planet.
  11. I have a secret tunneling device go under your hill, and slowly remove the material. Then I collapse your hill and build my own. My rebuilt hill.
  12. I have made 3 boats so far, 2 jet propelled, and one made using KAX electric propellers. All of them are slow, so I'm working on new propulsion methods, or new ways to decrease drag. I'll post screenshots soon. Additionally, I'm working on an aircraft carrier, and a flagship.
  13. I would honestly recommend using OPT, since the air-augmented rockets make everything easier, but even without them, SSTOs with large wings and high vacuum thrust are still pretty functional. If you are really having trouble with overheating, as I was, I suggest attaching heat shields inline, or using radial attach nodes and the offset tool. It's odd bordering on comical, but it is fairly effective.
  14. Rapid [I]totally planned[/I] creation of Eve ComRover network New 300-thousand dollar mining rover lands on the space center and falls apart.
  15. Just a slight calibration issue... Your rocket has embedded itself into the launchpad
  16. 1.0.5 gave us re-calibrated buoyancy. Now I propose... The Kerbal Boat program! This thread is meant for the design, discussion and sharing of boats. Buoyancy is pretty easy, just slap on some empty tanks or structural fuselages. Propulsion is harder, you'll need jets or some bizarre strut configuration using KAS. Once we get that figured out, it's just a matter of building, improving, and immensely, hilariously overdoing it. So let's get boating!
  17. Granted, but one monitor displays an endless loop of the star wars holiday special. Even when off or unplugged. It cannot be muted. I wish I could figure out how to make a boat.
  18. Made boat. Boat did not work because wheels don't work in water.
  19. Made an escape pod for my space station. Forgot parachutes and heat shields.
  20. Does this mod add life support? I will probably get it if it doesn't.
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