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Everything posted by Jimbodiah
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Re launch sites: here are the details for Alcantara (closest launch site to the equator)
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I just tried it. It "works" but engine gimballing goes completely nuts and the game has a tendency to crash if you go into physical timewarp.
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@MotokiKuN Using the latest release? I might try it, making an RSS 1.11 setup at the moment.
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Mage is real busy IRL, hopefuly he will return when the rona thin starts to settle down
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Do you have all the folders like 000_TexturesUnlimited in your gamedata folder, plus ModuleManager.dll? You will also need to force the graphics mode in the commandline when launching the game.
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You can adjust the pressure at which they open, as they need a minimum, causing the chutes to open at lower altitudes than set sometimes. I don't think you can change the max altitude beyond what the slider allow.
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I think it might work if you find an old version with that part in it and just import the needed files into your current sstu folder. Not sure in which version it was last avialable. Try the KSP1.3.1 version of SSTU. https://github.com/shadowmage45/SSTULabs/releases
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On games relying on mods as heavily as KSP, yes there is such a thing as too many updates, specially if they break most mods each and every time. I run an Ark and Conan clusters, and even though some big updates can be a PITA, the largest part of updates don't break a single thing while coming with several updates in a week.
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[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
Jimbodiah replied to Shadowmage's topic in KSP1 Mod Releases
Use 3 or 4, use action groups to increase height -
Guess it's time to switch to another browser then.
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http://jimbodiah.com/ksp/jimbodiah/jpl_signature_3.png "insert image" no longer works, png or jpg doesn't seem to matter.
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I have my own site where i have images, they have worked for years but now they don't show up even though the links work. It's like most extensions are no longer accepted.
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No weak joints like KSP, deal-breaker for me if I need to use KJR again to fix issues with the base game but still have ships exploded for no reason upon loading in. But judging from all the clips they uploaded, they will not be getting any money from me.
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What's up with all the external images no longer being supported?
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I think Mage is busy in real life and/or taking a break. All the updates that squad pushes out does not really add to the motivation of keeping it working and also adding/improving parts. Every single update breaks mods and they pump out another update every month it seems. I finally upgraded my RSS install from 1.3.1 to 1.8.1 only to see they are now at 1.10.1 already with 1.11 in the works: it's just insane and I can imagine modders growing tired of it. The mod has never supported CKAN and I think Mage is against it in the first place.
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isHomeWorld = true Would enabling this on another body (and disabling for Earth) allow you to place KSC at a location there instead of on earth?
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That one fuel tank can be made into any height/diameter you want with a ton of texture options. You only really need that one tank for 90% of the stuff you build.