AVaughan

Members
  • Content Count

    341
  • Joined

  • Last visited

Everything posted by AVaughan

  1. They are working on an update. It will be ready when it is done. After that I believe the current plan is to work on updating to 1.6.1.
  2. AVaughan

    [1.6.1-1 + Backports] Kopernicus & KittopiaTech

    Well actually I think you should blame either @SQUAD or Take Two. As I understand things, they could have chosen to make 1.6.0 available, but they choose not to for some reason. If I recall correctly, they did the same thing with 1.5.0 when 1.5.1 released. The only possible reasons I can think of for them not making 1.6.0 available in the betas tab, are: Squad hopes that by making updates without providing a way to rollback to the previous version that maintainers of mods that are version locked, those maintainers will relax or remove the version locks, rather than deal with the barrage of support/update requests. Squad hopes that by making updates without providing a way to rollback to the previous version that maintainers of mods that are version locked, those maintainers, those maintainers will give up their mods, and someone else will take over and relax or remove the version locks. Squad wants more players to move their install out of Steam before installing mods, and so to encourage people to do that, they are willing to push updates that mean that people who don't do that can't load their saves until after any version locked mods are updated. They don't understand that this is a problem. (I'm sorry but that just doesn't make sense to me. Whilst it is possible that some Squad employees might not follow the forums enough to understand the issue, at least @TriggerAu and @JPLRepo do follow the forums enough that they should know that pushing updates without providing a way to rollback to the previous minor versions is a problem, at least for people using version locked mods in an install under steam's control, and that all this does is to put more pressure on modders). Squad feels that it isn't worth their time to make 1.6.0 available on the beta's tab. (Also known as Squad couldn't be bothered making 1.6.0 available). Squad doesn't care that players using version locked mods in an install under steams control can't load their saves until after any version locked mods are updated. Take Two decided to do it this way. (Alternatively, it is possible that Take Two might be the people who actually make new versions available publically, and they might be the people who need to make 1.6.0 available in the betas tab. I honestly don't know which company does the deployment of new versions. But if TT decided not to provide a way to rollback to 1.6.0 , then you can substitute TT for Squad in practically everything I said above). None of this is Steam's fault. THere are good reasons why some online only games genuinely do not want or need older versions in the betas tab, so Steam shouldn't make all version of every game available.
  3. That post is sort of like emailing a doctor and saying "I'm sick. Please help". You haven't provided any of the information required for him to even begin to make a diagnosis. Read CKAN should work, provided you are using a version of KSP that has an RO release. (From memory the lastest RO release targets KSP versions 1.4.5, and 1.3.1). At a minimum provide answers to the following questions . What version of KSP are you using? What operating system? If you try to use CKAN what is the error? What version of CKAN are you using? When you try to install RO manually what is the full list of mods you have installed. (Mod name and version). RO depends on quite a few other mods. Just installing RO by itself will probably result is some sort of broken install. It certainly won't result in a working RO install. If that doesn't provide enough information to diagnose your problem, then we'll probably need logfiles, and/or screenshots of your gamedata folder.
  4. AVaughan

    [1.6.1-1 + Backports] Kopernicus & KittopiaTech

    @Lunaris. Get in the habit of copying KSP to a location outside of steam before adding mods. That way when KSP updates, your working copy won't be affected.
  5. AVaughan

    JoolTube: 1.7 ton to Minmus and back

    I'll just drop Brad's reply here. (He basically much admits he took inspiration for Turbo Pumped.
  6. Which is why it may not be related, and may not be solved with 1.6. (Does it happen in stock with 20 parts, or only a heavily modded install? I know if I add too many parts packs to my RO/RP-1 install, then the editor really chugs for me, even before I have added any parts).
  7. I think he is referring to shadowzone, who tends to use huge ships in some of his videos. eg this ship apparently has 1658 parts. https://www.youtube.com/watch?v=NUvlbJ91QTE I'm really not surprised he has some performance issues in the editor with that many parts. Since 1.6 apparently fixes them, the fix might have been removing the unlimited undo levels, and capping undo at 30 levels. Here is the video where he complains and points to ksp using 9.7 Gb in what look like a stock or lightly modded install. https://www.youtube.com/watch?v=TUXChw_6plE
  8. Photos of your rocket in the vab might help. Also you will probably get faster turnaround on RO/RP-0/1 discord https://discord.gg/3CNYSC.
  9. Is atmospheric deltaV useful for planes? I'll admit I don't build many planes, but I'm not seeing what useful info atmospheric dV would give you for a pure plane with airbreathing engines (as opposed to a space plane). Once you start talking about rocket engines on spaceplanes, then I would still think that most of the time vacuum dV would be more relevant. (If you want to look at both stats, then does it matter if the default is vacuum?). EDIT: thinking about this some more, are you actually interested in sea level twr, rather than dV. (I can see that being useful for judging whether you need more engines for takeoff/climb).
  10. Fully agree. Provided you have sealevel engines on the first stage (something experienced players will do automatically), you almost never care about atmospheric dV numbers. For most missions the only numbers you need are the vacuum dV numbers.
  11. AVaughan

    Solar Systems Editor

    I've never used it, but there is KittopiaTech
  12. Another related request would be 2.5 Liquid fuel only fuel tank variants in stock. Of course all of this is already available in mods. eg procedural tanks, etc.
  13. AVaughan

    [1.6.1-1 + Backports] Kopernicus & KittopiaTech

    No idea what causes that. I suggest double checking that the version of Kopernicus match your KSP version. (Kopernicus is locked to its target KSP version, and won't load with any other KSP version. The latest version of KSP is 1.6. It released just before christmas, and there hasn't been a release of Kopernicus for 1.6). Double checking that you have recent version of Kopernicus's dependencies. (Kopernicus 1.5.1 ships a copy of Module Mananger 3.1.0 and a version Modular Flight Integrator. You might want to try with those bundled versions, just in case newer versions break something). If your version of Kopernicus matches your KSP version, and you have the dependencies installed, then upload a copy of you logs somewhere, and post a link here.
  14. AVaughan

    [1.6.1-1 + Backports] Kopernicus & KittopiaTech

    Those links don't seem to be public. I'm guessing they are logfiles? The most likely reason Kopernicus doesn't load is that you are trying to use the 1.5.1 version with KSP 1.6, (or that you are missing one of its dependencies module manager or modular flight integrator).
  15. AVaughan

    [1.6.1-1 + Backports] Kopernicus & KittopiaTech

    You talking asking Sigma Binary? I would just grab the latest release from https://github.com/Sigma88/Sigma-Binary/releases , then copy the contents of the gamedata directory into your gamedata directory. You don't need the source archives, unless you want to build the mod from source. (If you have multiple of Sigma88's mods, then I think most or all of them go into gamedata/Sigma).
  16. AVaughan

    [1.6.1-1 + Backports] Kopernicus & KittopiaTech

    So I'm far from a kopernicus expert (or even a KSP modder), and I've never actually used Kittopia, but I took a look. The Kittopia window opens with control-P for me in a minimal install. (Kopernicus plus the versions of module manager, and modular flight integrator that are bundled with the 1.5.1 Github Kopernicus release (https://github.com/Kopernicus/Kopernicus/releases/tag/release-1.5.1-1), plus KittopiaTech from https://github.com/Kopernicus/KittopiaTech/releases/tag/release-1.5.1-1). From a quick look at your logfile it looks like you have multiple copies of the Kopernicus, Sigma Binary, module manager and modular flight integrator .dlls installed. That is likely to cause problems. (However I can't say whether that is the only cause of your problems. After spotting this, I stopped looking for other problems). From your logfile Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ModuleManager.3.1.0.dll (this message is harmless) Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Kerbaltek\HyperEdit.dll (this message is harmless) Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Kopernicus\Plugins\Kopernicus.OnDemand.dll (this message is harmless) Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Kopernicus-release-1.5.1-1\build\GameData\ModularFlightIntegrator\ModularFlightIntegrator.dll (this message is harmless) Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Kopernicus\Plugins\Kopernicus.Components.dll (this message is harmless) Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Kopernicus\Plugins\Kopernicus.Parser.dll (this message is harmless) Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Kopernicus\Plugins\Kopernicus.dll (this message is harmless) Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\KittopiaTech\KittopiaTech.dll (this message is harmless) Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Kopernicus-release-1.5.1-1\build\GameData\ModuleManager.3.1.0.dll (this message is harmless) Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Kopernicus-release-1.5.1-1\build\GameData\Kopernicus\Plugins\Kopernicus.Components.dll (this message is harmless) Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Kopernicus-release-1.5.1-1\build\GameData\Kopernicus\Plugins\Kopernicus.dll (this message is harmless) Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Kopernicus-release-1.5.1-1\build\GameData\Kopernicus\Plugins\Kopernicus.OnDemand.dll (this message is harmless) Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Kopernicus-release-1.5.1-1\build\GameData\Kopernicus\Plugins\Kopernicus.Parser.dll (this message is harmless) Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ModularFlightIntegrator\ModularFlightIntegrator.dll (this message is harmless) Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\scatterer\scatterer.dll (this message is harmless) Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Sigma-Binary-master\GameData\Sigma\Binary\Plugins\SigmaBinary.dll (this message is harmless) Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Sigma-Binary-master\[Source]\Distribution\SigmaBinary.dll (this message is harmless) Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Squad\Plugins\KSPSteamCtrlr.dll (this message is harmless) Note the duplicated directory Kopernicus-release-1.5.1-1\build\GameData\ and the multiple directories for Sigma Binary. In general, when a mod download includes a GameData directory, you copy everything from that GameData directory into your GameData directory, and just ignore everything else. For reference here is what the equivalent portion of my log looks like from my test run. Non platform assembly: D:\Games\Kerbal.Space.Program.1.5.1.Vanilla.copy\GameData\ModuleManager.3.1.0.dll (this message is harmless) Non platform assembly: D:\Games\Kerbal.Space.Program.1.5.1.Vanilla.copy\GameData\Kopernicus\Plugins\Kopernicus.OnDemand.dll (this message is harmless) Non platform assembly: D:\Games\Kerbal.Space.Program.1.5.1.Vanilla.copy\GameData\ModularFlightIntegrator\ModularFlightIntegrator.dll (this message is harmless) Non platform assembly: D:\Games\Kerbal.Space.Program.1.5.1.Vanilla.copy\GameData\Kopernicus\Plugins\Kopernicus.Components.dll (this message is harmless) Non platform assembly: D:\Games\Kerbal.Space.Program.1.5.1.Vanilla.copy\GameData\Kopernicus\Plugins\Kopernicus.Parser.dll (this message is harmless) Non platform assembly: D:\Games\Kerbal.Space.Program.1.5.1.Vanilla.copy\GameData\Kopernicus\Plugins\Kopernicus.dll (this message is harmless) Non platform assembly: D:\Games\Kerbal.Space.Program.1.5.1.Vanilla.copy\GameData\KittopiaTech\KittopiaTech.dll (this message is harmless) Non platform assembly: D:\Games\Kerbal.Space.Program.1.5.1.Vanilla.copy\GameData\Squad\Plugins\KSPSteamCtrlr.dll (this message is harmless) (As already mentioned, I haven't installed Sigma Binary, scatterer or hyperedit). I would check all your mods, to see whether you have made any other similar mistakes. If that doesn't fix things, then I would recommend starting with a clean copy of KSP, somewhere outside of Steam (so Steam won't update it unexpectedly). Then install one or two mods, check that everything loads and seems to work, then install a couple more mods, and again check that everything loads and seems to work. That way if something does break, it is much easier to identify the minimal set of mods that causes problems. If, after attempting that, you are still having problems then post again. Let us know what that minimal set of mods is. (Include the precise mod versions, and whether you installed them manually, or from CKAN. If manually installed, then probably even provide a link to the webpage(s) you downloaded them from. Provide a new logfile, so people can have a look to see whether they can spot any problems). Also, as Deddly said, remember it's Christmas, which means many people are away or distracted by other things. Edited to add a link to Linuxgurugamer explain how to install a typical mod. https://forum.kerbalspaceprogram.com/index.php?/topic/107661-ksp-145-x-science-ksp-science-report-and-checklist-v517/&do=findComment&comment=3511464
  17. But +1 to a stock solution, that doesn't require adding another part to the rocket.
  18. AVaughan

    Realism Overhaul Discussion Thread

    See https://forum.kerbalspaceprogram.com/index.php?/topic/155700-131-realism-overhaul-v1210-29-apr-2018/&do=findComment&comment=3509891
  19. AVaughan

    VAB filters don't work?

    There have been issues with people using ModuleManager losing right clicks. Since this doesn't seem to affect vanilla installs, I wonder if it is related.
  20. AVaughan

    Realism Overhaul Discussion Thread

    Another strategy is to use the baby sergeants as a kick stage to circularise at AP (you can even use multiple stages of them). If you have plenty of time I recommend Nathan Kell's youtube series as tutorials. Older (1.2.2 and RP-0, but better as a tutorial, it will teach you how to get to orbit, the moon, and interplanetary) https://www.youtube.com/watch?v=FGqPWHCbvdY . Newer, (less tutorial focused covers most of the new stuff in RP-1) https://www.youtube.com/watch?v=lm884sCLRhw .
  21. AVaughan

    Proper water boyancy

    Some parts should float, some should sink. (And my Earth raised intuition says that many that do float should float much lower in the water than they currently do). There is also the pressure crush limits. Lots of solid structural type parts (no cavities or air pockets) should be immune to crush damage.
  22. AVaughan

    Proper water boyancy

    Jet fuel has a density of around 840 kg/m3. (Water is 1000 kg/m3). Provided the plane's structure is fairly light-weight, and/or there are some water tight compartments that are full of air, a fully fuelled plane can float. (That said, most things float way too high in KSP).
  23. Rp-1 uses a new tech tree. (It also has quite a few other changes including tooling and crew training).
  24. It should be fine. I play ksp on a 10 year old computer with way worse specs.