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AVaughan

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Everything posted by AVaughan

  1. @LTL King KSP 1.12.3 is the latest version of KSP. (Do not read version numbers as decimal numbers, read them as major version <separator> minor version <separator> patch level. 1.12 is later than 1.9. KSP 1.12.3 is the only version of KSP that the latest release of RO, RP-1 and related mods is designed to work with. @Kazkar RO, RP-1 and a number of other related mods had new releases about 24-48 hours ago. The CKAN metadata tab has links to the github repositories. The github release page for each mod lists the changes. From memory most of the changes shouldn't break anything in existing saves. However do not update Scatterer. For some reason new versions of scatterer break things.
  2. @LTL King In the steam beta tab select none. That opts out of all old versions that are archived under the beta tab, and gets you the latest version.
  3. Most of the parts from the DLCs are also unsupported. From memory deleting or disabling the file GameData\RP-1-ExpressInstall\RP-1Express.cfg should allow unsupported parts to load.
  4. I'm not so sure. If you are mass producing engines, then you need to expect the some sort of failure rate. (That is part of why they test every engine). So if the first one failed unexpectedly for a random reason, they may well have continued testing other engines whilst they investigated the failure. But if two failed unexpectedly in a short period, that suggests there might be a problem. Are they still testing raptors, or have they now paused?
  5. Personally I use CKAN to install mods. It makes checking for newer versions easy and automatically installs dependencies, and eliminates user install errors. @LNugget315 RSSInclinations.cfg from 2020. I have vague memories of a mod that attempted to add proper inclination support to KSP from a couple of years ago. I'm assuming it was a Kopernicus add-on. I haven't heard anything about it recently so I'm guessing it isn't maintained, and probably isn't compatible with the latest KSP and Kopernicus. (The last I heard about it was a few years ago, and that was something about it never really working properly anyway). If that mod was installed then I would clean that out, and also get rid of all of its config files.
  6. @LNugget315 The only thing that jumps out at me from those screenshots is why do you have 2 copies of ModuleManager? Are all mods up-to-date, and compatible with 1.12.3? How did you install? For me, to debug a problem like this, I would start with a clean KSP install, with just the minimum set of mods you need for Kopernicus and Sigma. (I don't see a planet pack I recognise, so I'm assuming you are just rescaling the stock system). Then find out whether that loads, then gradually add more mods.
  7. The Kopernicus-1.12.1-90 release also works for me on KSP 1.12.3, so whatever the problem is it doesn't impact everyone.
  8. Personally I have no interest in creating a user defined theme, but I would try a dark theme, if it was included in the download.
  9. It's worth pointing out that the Gemini 6A launch abort happened after engine start, but before the launch clamps released, so I'm not sure that is considered as an abort after launch. In real life, an engine shutdown and the vehicle falling more than a few inches back to the pad, is likely to result in a fuel leak and fire. eg Vanguard TV3 and Atlas/Centaur AC-5.
  10. Solar panels degrade over time, and output less energy over time.
  11. Most of the time I don't care if my sounding rockets burn up on re-entry. Most of them don't even have chutes. If you have an experiment that you need to recover, then make the bit that you recover as light and draggy as practical, and don't launch too high.
  12. Wish list feature request. When using the porkchop plotter to get a better approximation for an interplanetary transfer in RO/RP-1 than TWP, I would prefer if the porkchop plot reported both the departure dV and the arrival dV. (Currently it reports the total dV, which is less useful than the 2 separate values, since for me departure and arrival are almost always separate stages). I would also like to see the inclination and RAAN/LAN of the 'nominal' departure orbit (not sure whether that is known at this stage)? Thanks for your work on this.
  13. Swirling wind gusts shouldn't be a problem until very late, ie when the booster is approaching the tower. If they don't have enough control authority at that time, then there is chance of clipping the tower or catch arms. That doesn't require an actual failure from the booster, just not enough margin built in at design time. (And if an engine did fail at that time, well that would reduce their margins even further).
  14. The "most of the time" is part of what worries me. Even an occasional failure could mean extensive repair and downtime to the launch tower/catch arms. I hope they have enough control authority to handle gusting wind swirling around that launch tower while the booster is in a very constrained descent between the catch arms.
  15. Congratulations @The Aziz. @adsii1970 Maybe pin that thread?
  16. If you want to build a large manufacturing facility, then one of your major expenses is probably buying or leasing land. Acquiring large areas of land will almost certainly be significantly cheaper in a poor neighbourhood than a rich neighbourhood. It also requires time. Factor in the fact that controversial subject matter probably attracts more page views (and hence ad revenue) and there just isn't an incentive for most online media to bother fact checking most articles. More profitable for the reporter to spend the same time writing another article instead.
  17. What KSP version? Did you follow the install guide? (https://github.com/KSP-RO/RP-0/wiki/Installation) My RO + RP-1 install works for me. It does take a while to load, and sometimes the progress bar seems to stop. If you are low on RAM, and paging to disk, then that will really slow down progress and could easily make you think it has stopped.
  18. @User98-367 I stopped using autostrut grandparent a couple of years ago. I found that autostrut heaviest, or autostrut root generally works better for me.
  19. You probably also need to ensure that they are horizontal rather than rotated, otherwise you risk damaging the rotation mechanism.
  20. I've never seen that. RO is a large and complex set of mods. My guess is that either that something is missing/incorrectly installed, or you installed a version of something that is incompatible with either your version of KSP or with some other mod(s). So some basic questions? What version of KSP? What operating system are you installing on? Which version of RO? How did you install it? CKAN (highly recommended) or manual installation? Did you follow the install guide? (https://github.com/KSP-RO/RP-0/wiki/RO-&-RP-1-Installation-for-1.10.1 for RO + RP-1, or https://github.com/KSP-RO/RP-0/wiki/RO-&-RP-1-Advanced-Install-for-1.10.1 for just RO).
  21. Toggling on the infinite electricity cheat should disable the avionics limits. (It is possible you need some sort of avionics, but a science core is enough, and they are pretty light).
  22. I'm not an expert, but it could be the difference between using the beam as a lifting beam compared to using it as a spreader beam. See https://www.mazzellacompanies.com/learning-center/spreader-beams-vs-lifting-beams-definitions-differences-and-design/
  23. Yes I did. You said that for KSP 1.10.1 people should stick to 3.4.3 (which is also the most recent version that ckan thinks is compatible with 1.10.1). I'm saying that 3.4.3 doesn't work (at least on my RP-1 install), and that I needed to downgrade to 3.4.2 . That was also the same version that Allekatrase reported worked for him.
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