He_162

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About He_162

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  1. The Kurburgring Lap

    Fuel consumption above 1 is bad for a car that has to go any distance, but the thing is that those Juno's need a lot of air intake to run at full thrust, and that's part of what I meant by fuel.
  2. The Kurburgring Lap

    I was tempted to remove them completely, until I realized the 0.625m one really can't do much, and putting one on is practically pointless, so I allowed it to see how creative people can get. One of the central ideas to the challenge was to use the Juno to go fast, by putting 20 in there, you deal with excessive weight, and fuel consumption, making it challenging to use, the panther would not be, hence it not being admitted.
  3. The Kurburgring Lap

    I'm changing the rules to allow up to 6 of those two wheel types (RoveMax, and TR-2L) into the main category, and more rules for SAS abuse. Have a go at it now, I didn't even bother making cars until I had mastered it. (By mastered, I mean made them look semi-realistic, or useful, let alone fast.) The new rules, I'll start putting craft in the time if I can get a video, or screenshots of the craft. Rules: -No F12 menu. -Only stock game parts. -Only the TR-2L, or RoveMax M1 can be used as a wheel (6 per craft, 4 if using the TR-2L). -The track must be followed, no short cuts. -A screenshot on every corner if possible, or every other corner. -Craft will be based purely on score for the points, but must be aesthetically pleasing (the craft may be mostly made of wings (51+%) but it has to look like a real life sports car / supercar, or have similar aesthetic or it doesn't qualify) -The car must be mostly made out of wings, structural parts, or ailerons, struts, etc. -Only the Juno engines may be used, and up to 12 may be used in the design. *All of them must be used for forward only propulsion. -Only a single 1.25m SAS wheel may be used. Rules for "anything goes": -The rule above apply, but the following is changed. -Any wheel type can be used (up to 8 wheels) -Up to 18 juno's may be used to push the craft FORWARD. -No kerbal is necessary (but there must be a seat, and room for one) -Aesthetics is less of an necessity, crazier designs will be forced into this section, so make them good. (Crazy designs will be seen, and we will have examples at some point.) Any SAS unit may be used, but only one. Rules for "Anything and Everything": -The rules above apply, but the following is changed. -Any amount of wheels -Up to 20 juno's may be used to push the craft FORWARD. -No kerbal is necessary -Aesthetics is NOT an necessity, the craziest designs shall be forced unto this section, so make them the best. Up to three SAS units may be used per craft.
  4. Work-in-Progress [WIP] Design Thread

    You're close, but the nosecone is at a different angle than the wings, and the rear of the wings has no planform alignment with the body. The "hopeless diamond" is one of the only shapes you can make a KSP aircraft stealth with. We can't make smooth shapes.
  5. Work-in-Progress [WIP] Design Thread

    The US designates a 6th generation fighter as a "all aspect stealth" design, which means no rudders, and no canards, no elevators, and a wing body design with planform alignment as the main form of stealth for the wings, and a buried engine, cooled exhaust, supermaneuverability, payload capability, supercruise of up to mach 1.4 or higher (if it is to be superior to most modern aircraft being developed) and high range. You lack the following: -All aspect stealth (although it seems to be at least as stealth, or more so than an F-22, or Su-57. -Payload capability (no room for medium range, or long range air to air missiles, or any kind of ground ordinance (inside the body for stealth) -Range, there is no way you can travel across Kerbin with such a small amount of fuel, while carrying payload. I'd say it's probably one of the better attempts I've seen, Heck, I haven't even made one. It'd be very hard to do in KSP.
  6. The Kurburgring Lap

    Haha, yeah, I think people are perceiving tones too harshly right now, I'm gonna be working on a new "Helium 2" racer tonight.
  7. The Kurburgring Lap

    That's what I've always done, but everyone has their own preference, and if thats the way they are used to doing things, then that's the way they will get the best results is what I've found.
  8. The Kurburgring Lap

    I just realized you used fuel cells in that design, neat! I'll put the lap time in when you get around to fixin it up for a race
  9. The Kurburgring Lap

    I'm not going to have you here if you can't take criticism, but I'm sad to see that you're going to take it that way. You guys should go back and read the new rules, hopefully we don't have more people coming in and taking the judgement so harsh.
  10. The Kurburgring Lap

    I was thinking about that, I didn't think it was an issue until people took offense to my judgement. Here are the new rules, and race types: Regular Rules: -No F12 menu. -Only stock game parts. -Only the TR-2L can be used as a wheel (4 per craft). -The track must be followed, no short cuts. -A screenshot on every corner if possible, or every other corner. -Craft will be based purely on score for the points, but must be aesthetically pleasing (the craft may be mostly made of wings (51+%) but it has to look like a real life sports car / supercar, or have similar aesthetic or it doesn't qualify) -The car must be mostly made out of wings, structural parts, or ailerons, struts, etc. -Only the Juno engines may be used, and up to 12 may be used in the design. *All of them must be used for forward only propulsion. Rules for "anything goes": -The rule above apply, but the following is changed. -Any wheel type can be used -Up to 18 juno's may be used to push the craft FORWARD. -No kerbal is necessary (but there must be a seat, and room for one) -Aesthetics is less of an necessity, crazier designs will be forced into this section, so make them good. (Crazy designs will be seen, and we will have examples at some point.) Rules for "Anything and Everything": -The rules above apply, but the following is changed. -Mods and other parts can be used -Any wheel type can be used -Up to 20 juno's may be used to push the craft FORWARD. -No kerbal is necessary -Aesthetics is NOT an necessity, the craziest designs shall be forced unto this section, so make them the best. Now all submitted craft can be included into at least 1, or two categories, the full stock category being the main focus of this challenge, but for those who wish to use mods, and other things, the new ones have been added.
  11. The Kurburgring Lap

    I didn't intend on disqualifying you, the texture mod would disqualify you, but I never said you wouldn't be able to use it in the anything goes category. But again, you removed the part of my sentence that said it was the mods that got you disqualified, so if you want to get a time up there, you need to do so without mods, and under the anything goes category. (although) I apologize to anyone who may work hard on a craft only to get a critical review from me, but I'm going to be the harshest possible critic of any car that is submitted here, and thus, I haven't even submitted my own in the timing, for that reason. If I don't think somethings absolutely perfect, I'll sound very negative of it, even with Azimechs car that I gave big praise to above, I would have criticized it, but he knows more than even I do about making cars in this game, and thus, I knew he'd find a way to make it even better, and he did.
  12. The Kurburgring Lap

    That looks more like a drag car than a sporty supercar, as you said, it's an F-1 racer, and those are not the style of car we were looking for with the aesthetic mentioned. I also will disqualify any car with custom textures, other than the completely stock game textures. The exception being a Kurburgring lap flag. I'm gonna be a stickler for the sports car aesthetic, so if this is the "final" design idea, you might want to change it up, it looks nothing like a sports car. That would definitely work, nice looking car! Even better! I love it.
  13. The Kurburgring Lap

    Check the "anything goes" rules.
  14. The Kurburgring Lap

    What's wrong with that entry? It looks usable, unless I'm completely forgetting something.