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He_162

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Everything posted by He_162

  1. Thanks guys! Oh, and yeah, the Engine cowling was a bit off, among other things... in the first version at least. The nose and cockpit is also off, but that is the best you can do with limited procedural parts. I am waiting for this mod to continue making them better, the owner is adding more engines needed for the perfect look, and another friend is working on designing a cockpit for it: http://forum.kerbalspaceprogram.com/threads/137940-1-0-4-Pulsejet-Argus-As-014-As-044 Changed some stuff in the OP, but that is all. *bump* I expected more comments, anyone have anything to say about this? I'm waiting on B9 Procedural wings, and 1.1 update to come out so I can update this things nose section to look more like the real thing.
  2. They do, but from what I have seen, it is not very realistic, so I would like this mod to incorporate more realistic ones, with a more realistic thrust value for it. Do you need information on the engine itself? Like thrust at certain speeds and altitudes?
  3. Here is the Jumo 004B turbojet sound. - - - Updated - - - Here is the Bmw 003R variant, a Bmw 003A-2 engine, with a Rheinmetal Borsig rocket engine attached. (No sound)
  4. Well, it was not intended for being in the fuselage, it would have to have a large amount of air to flow into it, as to prevent overheating, no jet engine was designed for that specific reason unless it is a centrifugal one. The In-line engine would be 3.86 meters long, with a diameter (width of) 0.8128 meters. That is the length and width, the height would be iffy, since the height is not the same, all the way through the engine, but you get what I am saying. That is how big it would be, just make it in-line, so when you place it on the rear of a part, only the nozzle sticks out, and it is 90% of the way into that part, that way the engine is there, you just do not see anything but the nozzle.
  5. The Jumo 004 only had versions designed to be fitted under the wings, above the fuselage, or below the fuselage. The Bmw003 had versions for above, below, and in the fuselage, as well as above and below the wings, and fittings for inside of wing designs. The HeS-011 had the same thing as the Bmw003. - - - Updated - - - Technicallly any jet engine can be put in a fuselage though, since it does not need a cover for the engine if it is in the fuselage, it is just placed with supports around it.
  6. You could add the Argus as-044 engine, which was twice as powerful as the first one, but the intake cover was square, and it looked a little different. Like this: http://discaircraft.greyfalcon.us/picturesf/ms5.jpg https://upload.wikimedia.org/wikipedia/commons/4/4a/Bundesarchiv_Bild_141-2733,_Neu_Tramm,_US-Soldaten_mit_V4.jpg There was also the Lorin Ramjet, also known as the Sanger ramjet (both worked on the project) Lorin: http://www.antaresmodels.com/productos/ANT-10/Lorin.jpg Sanger: http://www.datazap.net/sites/1953/28-04-2013/DO-217/P1260505.jpg Then there was the Bmw-018: (7,700 lbs at full thrust) http://i700.photobucket.com/albums/ww9/fokker_dr1/Motores/motor_bmw_018.jpg http://xplanes.free.fr/lavo/images/bmw_018_01.jpg The Junker Jumo 012: (6613 lbs at full thrust) http://i700.photobucket.com/albums/ww9/fokker_dr1/Proyectos%20Inconclusos/motor_turbojet_junkers_jumo_012.jpg More information on the engines here: http://tanks45.tripod.com/Jets45/ListOfEngines/EnginesD.htm If you need world war two information about aircraft, I am a walking encyclopedia, so just ask!
  7. You didn't come off as sharp to me, don't worry, I can narrow it down in fact. Give me a little bit. - - - Updated - - - To land: 1. Slow speed to about mach 0.45 at most. Do not go below mach 0.4. 2. Touch the wheels to the ground, and slide for a bit, get the aircraft strait. 3. Tap the brakes slightly, and slowly, you do not want to tip her over, or cause her to smash her tail into the ground either. 4. Slow to about mach 0.2, then hammer the brakes, you should not flip unless it is super windy, and you are flying with the wind. 5. Slow her to a stop, and you are now landed! - - - Updated - - - Mod list: 1. Procedural Parts 2. B9 Procedural wings 3. Dr. Jets chop shop 4. Tweakscale 5. Argus Pulsejet 6. FAR (Ferram Aerospace Research) 7. BD Armory 8. Crossfeed enabler 9. Modular Flight integrator 10. Module Manager Use CKAN to install most, Argus Pulsejet cannot be found on CKAN yet, so get it here: https://kerbalstuff.com/mod/1238/Pulsejet%20Argus%20As%20014 I have added the new B-1, and B-2 models for the He-162 and extra pictures! The download links are working and the needed mods will be there soon. I will be adding every variant of the He-162 soon. C and D variants are in, I will upload the E and S variants when I am able to upload more things to war thunder live. - - - Updated - - - Thanks for the reputation! I have added the He-162E and He-162S variants, all of them are now here. All the versions are done, and they look quite nice, any comments?
  8. It works like a charm! Awesome mod dude! This made my He-162 post a lot more awesome! http://live.warthunder.com/post/279317/en/
  9. Looks great dude, I am going to use this to make the B model He-162 later!
  10. I know you did not mean to sound harsh, I was just surprised that someone answered with criticism so quickly, it is nice to see a straightforward, and helpful community. Also, on takeoff, be careful not to throttle up too fast, gain speed at about 40% throttle first, and then accelerate to 60 and then to 80, then to 100, you will tip your nose into the ground if you do not, and hold the flaps full back (point nose up) to prevent the nose from being forced into the ground. I added the He-162B-1 model.
  11. I will do so, but tomorrow most likely, as I am not able to do so at the moment, I made them that shape, as they did not give it the dutch roll effect when rectangular, and when rectangular, they don't have that curved top, which is hard to achieve with this procedural wing. Is there a procedural wing mod, that allows me to make more organic designs, as in moving my mouse to shape the wing, not just rectangles, and triangles? - - - Updated - - - Awesome, thanks for letting me know! I improved my a-2 variant, and added more pictures!
  12. Is that how it is thought here? I will make re-do the fuselage, and make it take-off-able I suppose. It is much too thin for landing gear where they were historically, unless I get a mod for custom landing gear, which at the moment, breaks my game. I will see what I can do.
  13. He-162 V-1 & A-2 a-2: Improved He-162A-2 He-162B-1 He-162B-2 He-162C He-162D He-162E He-162S I have made it capable of takeoff and landing, and it is now much more stable in flight, and takeoff. Version 2.0: I have made it almost identical in look, and flight model to the real He-162A-2, and it flies very well in-game, with the same top speed, and climb rate, as well as turn, and roll times, the top speed in a dive is a little fast, but everything else is almost the same. I have some aircraft I have made on war thunder lives site here: http://live.warthunder.com/user/He_162/ Thanks for visiting! There will be no craft files, since the mods are out-dated, and I need to re-do the design for 1.0.5 yet.
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