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ToThaMun!

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    Bottle Rocketeer
  1. I cycled the parts again in the assembly stage but didn't find anything stuck anywhere or anything. Everything is latched on as it should be. I even added panels just in case lol. But we'll see how this approach goes. So far so good. 214 units of fuel left and on a collision course with the moon. - - - Updated - - - Captured orbit with 140 units of fuel left. With this little engine can probably burn for another full minute + easy. Hope my engine stays put!
  2. Yeah I found out about the debug menu mode last night. So I checked that today. The moments before explosion have typically been in the 293-300. I just checked temps during liftoff which I think would be the highest and that particular tank got to 306.3 degrees. But no boom. It actually seems to happen around the time of a manuever. Theres a little hitch that occurs when you transition into the Moon orbit and I dunno, maybe there is something stuck inside my ship or something that bounces with the physics engine? My ship is ... unorthodox, but it works. When it blows up and I " revert to launch " the ship will bounce when the screen first comes on and the whole ship will come apart and explode lol. Here is the final lander craft. 210 units of fuel and my menuever is already done that will get me to a moon approach. So tons of fuel left.
  3. This run it happened during a manuever millions of miles from the Moon. I dunno. I don't get it. The skin temp is like 293.3 degrees. Is that too hot?
  4. Thanks, it happened again and this time I checked. It shows the FL-T100 fuel tank exploded due to overheating. And this was even before approach. I have no idea what is going on.
  5. I've been building this rocket for awhile now to get me landed on the moon. Finally got it all together. It gets into orbit easily, it has tons of fuel on the final stage for manuevering to get to the moon and then again has enough to obtain orbit and land. The problem is, when I begin my final approach to the moon my damn engine just explodes all of a sudden! What could be causing this? Engine is the LV-909 " terrier " engine. It happens just all of a sudden when I'm at about 595m/s going around the dark side of the moon. It is becoming really annoying because it happened twice now as I am doing final manuevers. I have tons of fuel too like 150 units. So I can burn for quite awhile to do anything I want. I want to try and land and then take off again since it is a Satellite type craft and no Kerbals. I'm basically just making sure I actually CAN land, problem is I can't even get to that point since my engine just goes boom
  6. After last nights successes I decided to try and rework my craft to see if I could get to the Mun and obtain an orbit. After many hours of various techniques I finally came up with a craft that, without some laughter, got into orbit off the main engine and was able to detach the main engine and unload my main craft and go to the Mun. I was going to get to the Mun with about 120 units of fuel left, but somehow the engine got left on ( just realized it is because my screenshot function is shift + prtscr ), very low, and I only have 66 units of fuel left. Augh. BUT. I am looking at a stable orbit of the Mun if I am able to burn for 20s. I have no idea if I will be able to. This is what it all looks like. NU Mun Craft Trying to look cool in space 1h till burn MAP
  7. After 2 days of failure I finally got my first rocket to the Mun! Only played Career so far. I've started 4 careers and probably sent up 100 rockets. The best I got up to now is a stable orbit with about 5 ship designs. The main problem I had was fuel. I would get into orbit but that process took all my fuel away. But I built this baby recently and finally got it done. Went to the Mun, got into the Mun Encounter/Exit moments and was able to change trajectory at the end JUST enough to land. I didn't think I was going to survive reentry. It felt like a Space Camp moment where I was fighting to get the ship oriented right to my radiator panels to where I could slow down fast and not heat up too much. I hit the atmosphere at 3100Km/s lol. Somehow survived with everything intact. Except the small middle engine. Here is what my first Mun craft looked like. On the Launchpad Stage 1 in space. Still firing all rockets. Stage 2 actually kicks out the boosters and sits with the main center engine to push me the rest of the way out, but this time just kept everything on for some reason. Stage 3 in space Sorry about all the pics if it is too many. I'm so happy.
  8. Thanks for the answers and the tips guys! I pretty much scrapped that design and went with something a bit different. Actually made it to the Mun! I didn't have enough fuel to orbit or anything but I got pretty close and was able to land back on Kerbal with my ship intact. I felt like one of those dudes from NASA pumping my fist and hopping up and down once I actually landed safely. Didn't think it was going to happen as I ran out of fuel on approach and was coming in at 3100km/s lol. Heres the one that got me there this time. I'm going to take what you guys have said and see if I can get the OP type out of orbit next. I'd like to be able to build a full on spaceship and get it into orbit with the boosters and then detach and see what happens from there. Kind of what I did above though really.
  9. Hey guys. New player to Kerbal here and have been working toward getting to the Mun on my own. I've gotten several craft into orbit and space but I'm working on a solution to actually do the above and be able to get to the moon with fuel left over. Been trying to maximize thrust and lighten my ship perhaps or just throw in a ton of fuel pods. I'm doing career mode btw. Currently unlocked the " Advanced " areas. Pic of the current rocket I'm working with. The thing is, and its been an issue with a lot of rockets I've made. The thing goes straight up just fine, but when it hits about 7Km or 10Km or so it starts to pitch up and it is completely uncontrollable and it eventually just leads to a pure spin. Any ideas on how to get this rocket to stay stable throughout the gravity manuever and all that? This thing has enough thrust to get me into at the very least the last part of the atmosphere before I decouple and go into my space rocket with triple small boosters with fuel on its own. I use that rocket for actual space travel. If I can stabalize the launch I'll work on giving my main rocket enough fuel for the Mun but atm just trying to figure out this constant pitch problem at 7-10Km. Ir has happened with a lot of other rocket builds too. Around the same time frame. 7-10Km.
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