muppet9876

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About muppet9876

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    Bottle Rocketeer

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  1. Could someone tell me the requirements needed to get contracts offered? I've launched the first telescope, gathered and transmitted the Mun science but haven't seen a contract offer yet (on versions 1.2.2win64 / 6.6.1). Edit: Aha, worked out that this "AverageAvailableContracts = 10" was too low for all the Contract Configurator packs I had installed. Increased that to 30 and now I am offered Station Science and Tarsier Photography and all the stock contracts as well. A Module Manager patch for anyone else that might want it. MoreOfferedConracts.cfg @Contracts { @AverageAvailableContracts = 30 }
  2. Feature request, with all the biome clean up its no longer easy to get to (or even know where) some biomes are. Would it be possible to separate them into two groups? Easy (to get to and find) Grasslands, Shores, Highlands, Lowlands and Mountains which are offered from the start, and the remainder only offered after you have the biome scanner parts unlocked and so a map you can find them with (SCANSat gives you that I know, not looked into what KerbNet gives the player mapwise for stock). This is specifically for Kerbin but could be applied to the "easy/hard" Mun biomes too. I have just started a new career and I have a "go to Tundra" mission which I cockily thought would be a quick trip to the island runway, I forgot what I had read in those Friday weekly dev notes lol. Until I have unlocked the tech for those biome maps I have no idea where to look. edit: Feature requested on Github. Have a good holiday.
  3. muppet9876

    [1.4.2] ForScience! v1.5.2 - Your science autopilot.

    A "ForData!" companion mod would be a nice feature. It would gather one copy of all science reports regardless of current science value, with the reports intended to be supplied to a Science Lab data processor. For too lazy to click anything (like me) extra automation, when docking to a vessel with a science lab move the data to it and automatically start to process reports up to the data capacity. I know its already been requested a few times but one copy per each science container would also be amazing. Most of the time I would only use ForScience!, since most missions are return to Kerbin to be recovered at KSC. For data hoovering leading to a Sci Lab docking mission have ForData! on. Maybe make it on/off by rightclickng on FS button changing icon to a green FD. Lots of features requested, no doubts lots of work :s.
  4. Most likely cause for duplicating Kerbals is KIS (Kerbal Inventory System) and KKS (KerbalKrashSystem) not playing nicely together. ref:
  5. muppet9876

    [1.1.2]: Danger Alerts v1.2, 2016-04-23

    Installing this via CKAN does not work due to the zip's folder structure. "C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\DangerAlerts\GameData\DangerAlerts\DangerAlerts.dll" as a path to a mods dll doesn't work
  6. Orbital Scanner wasn't working for me, data would not transmit. Tried manually transmitting data on the antenna but the scanner is different to the other sci data (instant transmit, no choice in the matter and if it fails bye bye data). Eventually looked in the log file and found " (Filename: Line: -1) Sending data to vessel comms. 2 devices to choose from. Will try to pick the best one (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Score for transmitter: 0.000 - Data Rate: 340282300000000000000000000000000000000.000 - Data Cost: 0.000 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Score for transmitter: 1.225 - Data Rate: 5.714 - Data Cost: 6.000 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) MissingMethodException: Method not found: 'IScienceDataTransmitter.TransmitData'. at ScienceAlert.MagicDataTransmitter.Update () [0x00000] in <filename unknown>:0 " Exited game, removed SA and relaunched app resolved issue (and lost all those lovely alerts, ah well). I now know where all the ore is at on Kerbin, woo hoo!
  7. So this is marked as answered but I can't see the answer here. Necro post I know but ... did you assign the mission flag to be that of the company the contract was for?
  8. Is there any way in stock or modded KSP to show the closest approach distance(s) and time(s) post manoeuvre node velocity change? I hate chasing the the markers around with my mouse to hover over to get the info, which isn't pinnable like AN/DN and Ap/Pe are ...