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7thGalaxy

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  1. Hi, Can anyone think of a reason why this wouldn't work with MSI Infernal Robotics? I've got autostrut turned off, but the wings don't want to swing (it works fine with stock wings too, but not if I tweakscale them). Thanks
  2. Hi Yes, I have the full mod. I can change the appearance of the tank, but I can't edit the contents. Thanks
  3. I'm also having trouble getting it to show up - the button dosn't appear. Is there a hotkey? Thanks
  4. If I simply copied the hydrogen tanks and changed the name of the tank/resource to Oxidizer, would that work?
  5. Is there any chance of a matching set of tanks for oxidizer, for the real atomics mod? (or compatibility with the fuel switcher?) Thanks
  6. Hi Is there a problem with using hinges on hinged parts? I am trying to create extending arms for a crane, so I can launch it in a sensible payload. I have 1 hinge, then a modular girder, then another hinge, another girder and then engines. The setup works fine in the VAB, but when launched, the second hinge clips through the second girder, and the engines hang limply. When I manually extend the hinge, all of the engines rotate in the same direction. Thanks Using ksp 1.3, heavily modded. most of the parts are from stock or Near Future construction/engines. Followed the installation correctly, using legacy parts. Thanks Edit: I found the problem - autostruts - I have got the active struts plugin, and I thought this solved this problem? Rovers/landing legs work fine with wheels from other mods. Thanks
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