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ExtremeSquared

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Posts posted by ExtremeSquared

  1. In theory, fairing capture should happen at roughly the same T+ time on every mission. Anyone know what that time is? I believe it's somewhere around T+50.
    EDIT: Answered my own question. Happened at T+ 40:15 on one of the starlink missions.
    EDIT2: T+ 39:00 and T+ 41:00 for Koreasat.

  2. This is where ultra-simple mini mods shine. I'd rather play vanilla than add all of kerbal attach mod to achieve refueling capabilities. Luckily dmagic made a bunch of spartan single-function mods, one of which adds a basic fuel hose for engineers to connect. I don't feel like it's "cheating". If you're ideologically set on pure stock, then I respect that, though.

  3. This has been a constant thing since the beginning. I've had it happen with no SOI changes involved. This is why the cheat menu exists, in my opinion. Infinite fuel yourself back to where the game said you were going to be, then move on.

  4. On 6/28/2020 at 2:16 PM, linuxgurugamer said:

    Problem with gravity assists is that you have to be extremely accurate. Most people aren't that good.

    Unless you're pretty lucky, floating point errors in the physics engine will ruin complex gravity assists even if you understand the concept and set everything up properly.
    Using tylo and ike for crude gravity assists can still be done easily enough though.

  5. 3 hours ago, Poodmund said:

    This is not the case. The scatter implementations require a seed number to be specified from which the distribution and placement is determined from. All ground scatter seed numbers are consistent between playthroughs and sessions unless SQUAD revise the body's config i.e. for a revamp.

    What would cause a reseed? I'm certain I've had scatters move into a Pol base on extreme-long-term career saves before. Running Kopernicus if that makes a difference. Although I've been playing with scatter off for at least a year now, if something changed.

  6. 15 hours ago, Greyyy said:

    My 5m fuel tanks are missing and after checking the files, possibly some of the adaptors? My ksp version is 1.9.1 and ive downloaded from spacedock. How do i fix this?

    If you're in career / science mode, you need to unlock them. It used to be that you had to re-unlock after mod install even if the node was already unlocked, so check that anyway.

  7. What is the rationale for the space center ambience being one giant cricket?

    Where's it even coming from when I am hovering a kilometer over the VAB?

    Why can't it be an owl? I can be relatively certain there aren't owls in my house when I accidentally leave KSP running at night.

  8. 9 minutes ago, tater said:

    For spaceflight it's always Loss Of Signal (LOS) and Acquisition Of Signal (AOS) as far as I can ever remember seeing it.

    Could be space-comms specific. In years of general radio/satcom work I've only seen Line of Sight. Regardless, it's a pretty unfortunate overlap of acronyms considering the heavy intersection of those fields.

  9. 2 minutes ago, StrandedonEarth said:

    On the chance you’re being serious, I think in this case LOS meant Loss of Signal. I’ve heard that initialism during Shuttle launches. (Also audible in the Rush music video “Countdown,” about the first shuttle launch. On mobile right now or I’d link it)

    Ah that makes more sense. I've only seen the acronym used for Line-of-Sight in a comms context.

    I'll have to stop using that acronym. Overlapping acronyms in the same field are no good.

  10. 7 minutes ago, IncongruousGoat said:

    Given that we saw the entire landing with no LOS, it's entirely possible

    I had always assumed it was a sat link, not LOS. The antenna size for high bandwidth LOS at that distance would be fairly large.

  11. On 5/9/2020 at 5:09 AM, Laie said:

    I've heard about changes in drag wrt the 1.8 update, but not 1.9.

    Generic suggestion to anyone suffering from unexpected drag: turn on drag values in the PAW and look if something sticks out.

    Aero gets tweaked all the time without making it into the changelog. It's been this way from the beginning.

  12. I'm saying the practice of launching to a 70+ km circular parking orbit and then taking your time waiting for an appropriate transfer is easier and practical in most scenarios. Direct launch to transfer would be unnecessarily frustrating to people who haven't played a fair amount. And the benefit is just a smidge of oberth efficiency and less orbital debris, which realistically shouldn't be a concern until you become a more neurotic ksp player.

  13. There are efficient transfers that don't require the use of transfer windows. Honestly, the two-burn transfer is the only way to do Moho and the best way to transfer back from outer planets. Hohmann transfers are just an option.

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