Jump to content

Sherbetlemons

Members
  • Posts

    62
  • Joined

  • Last visited

Reputation

3 Neutral

Profile Information

  • About me
    Rocketry Enthusiast
  1. Truss 2.0 will have hatches, both on pods and airlocks and whatnot. I know it's frustrating, but there's not much point spending time adding a feature to a version that'll be gone in a short while when it could be spent improving the replacement/getting it out earlier.
  2. Right, I've been away for a bit which should explain the lack of response. Well, I understand that people might be a little annoyed with the download that's available, and I've come to realise I really should have made more patently clear that the download on the first post is very much an antiquated version. A newer, shinier Truss pack is in the works, and it should fix all these issues. But I can't give a release date other than 'when it's ready', not even 'soon'. The parts in the downloads are old, buggy, and use the old part import method. Fixing them would take a while, and would serve little purpose considering they'll be replaced at a hopefully not too distant point. But I didn't make it clear, and for that I apologise. I've been putting off modifying the original post, but I think a few changes need to be made. Thanks for your patience and support
  3. I've got a node with 6 way attachment points, but the 'inner' part is a little complex, so attachment might be tricky.
  4. Nice ships The first part of the new version of the pack will be out in the not too distant future, and the first release may or may not include a pod. If it does, it'll be able to hold crew and such. I've just not got round to looking at the changes for pods, so I can't tell you how to fix the current version's. I'm working on the new version of the pack atm, so I'm going to remove the old version when the time comes. And ultradude25, I hadn't really thought of that, but it does sound like a good idea! The only issue is that you would not then be able to attach parts to the outside, and the outer bits of truss would simply move through things, as unity doesn't support concave colliders. But, it would be relatively simple to change the colliders on the new parts to allow attachment on the inner truss rather than the outer. Maybe after the first new release is out I'll release some alternate versions
  5. I do things 'proper' when I'm playing for fun, but when it's taking screens... don't tell jeb, but there's only so many boosters you can put on a rocket
  6. The orbital construction mod has been pretty useful in setting up shots like these;
  7. Wow, you've made me want to do some rover specific parts now XD Although actually, I was going to do lander parts eventually, so a few bits of chassis shouldn't be a stretch... I was going to get the core bit of the pack up first, and the release other things as peripheral packs (landers, rovers, cargo bays, habitat rings, what have you.). The new 2m diameter module might require more... asymmetrical window placement. Also, finished 0.5 to 1m adaptor peices, in both directions, and a 1m diameter link piece. HOWEVER, I'm away for the next week, so I might be on here/the IRC, and I might get some of this done, but then again, I might not.
  8. Those kerbals might be stuck on the dark side of the Mun, but they're well equipped! Especially like the larger rover. Looks... complicated :L
  9. Shader problem resolved (Thanks to DYJ, that Edge Split is some powerful JuJu!) Still a few glitches, but I think from the narrow beams. Anyhoo, there's the three parts I've done so far.
  10. *Googles 'Soyuz final stage'* Hmmm, I was thinking of doing enclosed cargo bays, with opening doors, but they were going to be more like racks with covers... There will hopefully be cargo parts, for you to stash away your landers and whatnot. As for hatch/airlock parts, I was going to do a hatch as a radial attachment; while the kerbals would be 'inside' the hatch part, I think it would look the best. Plus, you would have a lot more freedom with placement. Thanks for the suggestions! The airlocks will probably be the first thing I do after getting the basic bits of strut and such done. Also, as some of the new stock parts are a little bigger, I was thinking about doing a 3m diam truss set, to go with the 0.5m, 1m and 2m I'm redoing. Thoughts? EDIT: forgot to say, I've got the unity importer figured out now, so I've got parts in game. Screens coming soon!
  11. Well, I can see why you might have thought it was dead, but it isn't! progress has been slow, but it hasn't stopped. The pack is being worked on, but not quite at the pace it once was. At the moment I'm fiddling with the new model import method, through unity etc, which is where I'm getting caught up. But to prove I haven't been twiddling my thumbs, here's a render of the latest version of the basic 'Truss Link';
×
×
  • Create New...