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Bestia

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    Rocketeer
  1. Hey guys After having downloaded a few solar panel mod packs (MMI and Dynsat) I noticed that solar panels work on how much light they are getting from the sun I was wondering A) How do you make a part do that Would it be possible to transfer to heat .. IE a Hotter a part got less efficient it got ? C) Umm .. just those two for now ? Thanks
  2. O.k ... Look out for a new thread starting ... sometime soon (hopefully) Where you will be able to have floating refueling stations ... using this plug in to fill your ships ... younata is already aware of it .. and has approved it ..
  3. Bestia

    Let's push KSP!

    I think Squad should make a cross promotion with these guys and use that as a Demo http://sugarshot.org/
  4. Hey guys ... I want to start work on a project that takes full advantage of a popular plug in (Dont worry I have the go ahead from the creator of the plug in) BUT I cant even make a simple fuel tank in blender - I can make textures, and write .CFG files (Might need to ask a few questions here and there .. but eh) So what I am looking for is someone to do the 3d and animation part of this project (animation is planned for down the track) The first phase will be just some simple shapes (like fuel tank like shapes) But later phases will have things that look like hour glasses, and if at all possible hollow structures ... If your interested ... Drop me a PM
  5. O.k .... I suck I cant even get the top and bottom unselected It seems that one panel is unselected or the whole thing ...I must be missing something
  6. Hey What am I doing wrong? > dofile("KminO") Usage: KMinO(alt, malt) alt is Kerbin Orbit Altitude in meters malt is Minmus Orbit Altitude in meters Warning: Insure that you do not transect Mun. > KminO(99978,75000) Exception: Invoke function call on non function value.
  7. Hey ... Any change of these being scaled down slightly ... Maybe make a 50K version in a under slung such as Or a nose cone
  8. What Version did you make this in ... I have download the craft files for both the CP and BB and neither of them load "This craft was not made for this version of KSP" I have 0.16
  9. Hey any chance of a version with out a bomb .... I want to use it as my long range Munilith radar craft
  10. What Range are we talking about on average with the CK B231S Jet MkI
  11. O.k .... I am still new at modding .... So I have ... Borrowed the 1.25m fairing from Nova Punch And made them into Cargo bay walls But I have two issues 1) How do I make the sides join up .. because currently they only connect end to end? 2) The "Door" (in the example ship the bottom quarter) will not connect to the door hinge from the Damned Robotics I have included all the "Cargo Bay" parts including Damned Robotics V1.2 and the Cargo POC that I am using to test with - You can get them here Why do I want to make this, - Well to start with my next step is going to be create a beacon that can be dropped from a plane/orbiting craft that will make places of interest easy to find. It will also make driving easier, because you fly your cart where you want to go .. land .. unload ... drive around and then pick it back up again ....and cause as far as I can see no one has attempted it this way before Any help would be great Now when I say borrowed ... They are my template ... Something that is working, that I will slowly recreate, using them as guides, so I know how I want it to end up, but learning the skills to get it there .... Thanks
  12. Wow .... I cant work out what you did ... but it flys like a treat now .... including a loop to loop ... and a nose dive ... (which I didnt pull out of in time ... RIP Jeb)
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