Zuppermati
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Posts posted by Zuppermati
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On 8/10/2018 at 8:22 PM, DECQ said:
I do not understand why the details disappear, I did not delete anything ... Maybe you are playing a career, then it definitely will not work correctly.
As for RCS CM, click on CM and turn on RCS, it is disabled by default, so as not to knock down when docking, same for LEM.No you misunderstood: the only thing that doesn't work in the STOCK version (and in RO as well) is the RCS translation (rotates fine) in the LEM. The rest is RO specific.
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On 8/1/2018 at 9:29 PM, Phineas Freak said:
The RO configs are finally ready: link
I have not playtested it a lot so it may contain some bugs (though one of the known is the fact that RemoteTech does not like the multiple antenna modules in the LM ascent stage).
Did some quick tests. The only real issue is that the CM RCS just won't work at all. Also for some reason the LM landing legs just starts deployed no matter how hard you try and you have to retract them ingame (and it works only if the electricity in the lem descent stage works). Same for the CM-SM umbilical.
Other than that might I ask you why you removed the J-mission lm descent stage (it's just a copy paste of the cfg from the h missions after all) and the S-IVB-LM interstage separator?
BTW almost forgot: even without RO, the translation (h and n keys) in the lunar module RCS just never worked. Couldn't find a fix in the .cfg. Do you guys know why?
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Thanks for all your hard work
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In the name of every loyal RSS player I deeply thank you.
Glory to DECQ god of 3d modeling of real rockets
BTW if my last exam for this summer session goes well I wont have to study all august and I'll be more than happy to write the ro configs (but till the 16 i'm gonna be grounded for my exams)
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Due this is just a m a z i n g!
Few modders ever reached this level of details :Q__
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2 hours ago, DECQ said:
Where did you find this rarity? I look at him and I'm scared how terrible it is.
Why such a low consideration of your own mods? I look at it and i see the most amazingly looking Saturn V mod ever made. The only one getting textures and small details such as pipes and other 100% correctly
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Btw in case anyone is wondering: here at this page
https://forum.kerbalspaceprogram.com/index.php?/topic/95407-saturn-v-by-decq-version-11/
you can download the older version of this mod which works almost fine as of 1.3.1 with ro. It does not have a csm or lem but it comes with working RO configs.
The only issues are that the F1 have no sound or smoke (but they works just fine anyway) and, most importantly, the interstages' colliders are just screwed up. I highly suggest you to use FASA interstages instead and tweak them a bit to avoid kraken. You'll need FASA anyway to use it with a csm/lem. Sent me to the moon and back just fine.
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Quick question: why when I set the argument of periapsis in the initial state and I close, when I reopen it the value returns 0 and the true anomaly gets set to the value I set for the argument of pe?
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5 hours ago, Stone Blue said:
Well, I guess its a good thing there's an up to date, working, Bluedog Design Bureau that has not only the SaturnV, but almost the WHOLE Apollo program included...
And it doesnt rely on community fixes to keep it alive.Absolutely no offense to bluedog (which I do use since fasa is getting broekener and broekener) but as bluedog himself said his saturn v, as well as the entire package, is more of a "stockalike" version of the saturn v which has nothing wrong with it if someone likes the style; simply some users like me wanted something closer to the real one in terms of look.
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4 hours ago, DECQ said:
Nothing is updated.
For "nothin" you mean also the Saturn V? That's what I'm not getting XS
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11 hours ago, DECQ said:
Unfortunately there will be no updates, Saturn V is the last picture.
Do you mean there won't be updates on your other projects or that you won't release the saturn V mod (I know you're russian but your english is super broken XD)?
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2 hours ago, DECQ said:
Do not rely on anyone, especially since these cfg are mostly taken from FASA RO, it's not hard to do, and I do not want to see it in stock in the future, it's a complete excrements that does not deserve attention.
Now the development of this supplement does not depend on me, I'm waiting for the last update from Dragon01.*raikkonen mode on* bwoah then it's your choice no problem. Looking forward for dragon01 to finish that mastodontic iva
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9 hours ago, DECQ said:
I meant RO, of course, nothing can be connected to RSS, sry.
Considering that we threw it and spent time on SSS and Soyuz, I think the most time.
Take your time. Still I'd suggest you to don't release an RO config alongside it to save some time. I'm sure that many experienced players would be glad to do them for you (I'd do them myself if it wasn't for university exams )
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On 27/5/2017 at 2:31 PM, DECQ said:
Yes, it will have LRV.
At the moment, I connect the entire add-on to RSS.You mean Realism Overhaul?
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Rumors has in it, it will come with the lunar rover. Can you confirm that?
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Now i don't want to start a flame war so I'll answer once to make all clear and let's stop here. Then moderators then can do whatever they want with my message.
You totally misunderstood what I was trying to say (and I thought I made it pretty clear). If I meant such arrogant things I would be spitting in my own face too since I made the RO configs for both DECQ's SLS and tiktaalik's MEM.
All I was asking about was simply what happened to him. Not because I feel that he must work 25/8 to ksp but because after RSS for 1.2 I noticed he went totally silent and when you are a very active figure in the realism mods suite and often give the community loads of status updates it kinda gets noticed. All I wanted to know was simply if anyone knew *why* he disappeared. For what I knew something bad could've happened to him and simply nobody noticed it. I simply missed that he leaved after 1.2 and kerrigan told me that with 2 rows, thing that you didn't in 5.
Also (since that's what upsets me) please quote me the exact portion of my message where I asked for the status mod (which I know it's ready since I'm currently enjoying it). I just asked for how a person was doing. Personally I'm waiting for DECQ to finish some of his works since half a year and
even through I would point a gun to him to get his awesome worksI'm silently waiting and I never ever asked him anything because I know he has a life too.Dude you went mad without a reason.
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Just out of curiosity: is nathankell dead or something? He was the guy who cared for most of the real-ish mods and surely knows the most about them and it seems like he simply disappeared.
Of course I'm not saying it like "where the heck is he it's all coz he's lazy that I can't play RO on 1.2 yet" but did I miss something or did he just leave without a trace? That's kinda worrying
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Did you try RCS build aid just to check the thrust vectors?
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It works fine with 1.1.3 so I think it works with 1.1.2 too.
Anyway I'm working on some RO configurations. Core stage and ICPS done. Orion on the way. Will work on advanced upper stages and fairings as soon as I have the time.
EDIT: done. Sent to the RO thread
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I've almost done an RO config with really accurate masses and fuels. Only the chutes and the deorbit engine left and a modulemanager bug
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By the way i just came out (not so alive) from high school finals and now i'm free again (and probably for the rest of my life due to the current global economic situation) so, if university workload won't come earlier than expected, once RO comes out again for 1.1.3 i can write some configs if you want (note: i'm quite noob-ish with it but still better than anything (also i have the FASA configs XD))
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You mean the landing leg glitch explosions on pad? From what i get, 1.1.3 fixed it, alongside many other nasty bugs. But you'd may want to check that out by yourself.
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Pr0 tip:
copyuse as inspiration the FASA RO configs. They are pretty much accurate (but be careful if you split the components differently) -
So, if i wanted to put the swing arms into a better position for a saturn MLV (with the S-IC stretched and fins removed) it would be possible?
I repeat: keep this going. It's one of the best thing in the modding world from a while.
[WIN/MAC/LINUX] KSP Trajectory Optimization Tool v1.6.9 [New MATLAB Version!]
in KSP1 Tools and Applications
Posted
Hey arrowstar, new KSP TOT user here. may I ask you two questions?
1) suppose I want to fire the engines in a prograde direction, but I don't want to use the "instant dv" action but rather set the throttle to 100% and wait for x seconds before shutting it off. What kind of steering action am I supposed to use to just say "point prograde"?
2) I have somehow managed to put my ship from the KSC all the way into orbit by following your pdf tutorial for the lvd. I needed that specific orbital parameters and that 's why I need to freeze all the variables before proceeding to optimize the next section of the mission. However, if I disable the optimization in one or more events (eg: they all have two ** in the name) and I optimize the rest of the mission, my entire launch profile screws up (yeah from stage one) because my variables gets modified anyway. Am I forgetting something?
Thank you very much in advance!