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ClamBoy

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Everything posted by ClamBoy

  1. Hi All! Is there a way to get mission waypoints to show on the navball? It would make precision landing easier and more efficient. Apologies if this has been asked and answered, but my searches didn't return what I'm looking for.
  2. This old thread has been most helpful to me. Sadly the pictures are gone, but the method really works for me. I also run Snark's Better Burn Time which shows the time to impact and burn time necessary. It gives a good sense of how close your cutting it in terms of descent rate.
  3. Now that is clever. I never had much success eyeballing the AN/DN. Having that second orbit makes for an easy visual reference. Very cool.
  4. One of the first things I do in a new save is launch a little satellite that matches Minimus inclination so I can match that instead of faffing about with the view to see Minimus orbit. I launch it equitorially with enough dv to make the inclination change to match Minimus. While in map view, you should be able to see the satellite's orbit as well as your launch vector. If you run Kerbal Alarm Clock, target the satellite and set an alarm for the ascending or descending node. While this doesn't help directly with goal #1, it makes #2 much easier to handle.
  5. I figured as much....thanks.. Was hoping there was something I was overlooking. I'll check this out. Thanks for the pointer.
  6. I was running into this often when going to Minimus. I found it happens when my encounter was after apoapse. On later flights, I change my flight to encounter Minimus before apoapse and no issue. I haven't tried all the fixes here, but the ones I've tried I haven't had much success with. So I've been shooting for earlier encounters and shorter transfers at the expense of ~80 dv.
  7. Hi All, is there setting somewhere that mutes KSP when it's in the background or minimized? I checked both main menu settings and in-game settings and no joy.
  8. Thanks for that! I had a save just before re-entry, but couldn't get it to land instead of splashdown, but it makes sense, because of the contracts specific to splash down. So fussy with the contracts.
  9. Is there a way Those Jerkfaces at Winter Owl say I didn't land my ore on Kerbin. I say I did. And they don't know the trouble I went through to get it there. I had to send a rescue and recovery ship to pick up Jeb, Bob and the ore. I'm not doing a third trip. No way. What are they expecting here?? Can I go to arbitration? Or, is there a way to complete the contract in the save files?
  10. Cool approach. Do you have a screenshot or example of that kind of rover? Rovers on Minimus have been more frustrating than helpful for me.
  11. For those who are using refuelling ships and hopping Mun/Minimus, what kind of orbit are you using for the refueller? I've been starting out in a polar orbit so that if I wait long enough, the lander can match inclination easily from biomes that are further away from the equator. After the last or second last refuelling, I put that ship in an equatorial orbit, so that it's easier to rendezvous when I send more fuel from Kerbin. I've been wondering if that's worth the hassle and if I should just work from an equatorial orbit from the beginning.
  12. Vancouver Island here. Alberta before that. Mostly career mode rocketry around Kerbin's SOI. Watching the clock tick until some transfer windows open. Can't bear to warp time, gotta play it through. Not much into the plane/space plane stuff. Would like to play more but work and farm stuff gets in the way. Funny that..
  13. Having an existing orbit overlaying my launch is an easy visual reference. I haven't found a way to get that by directly targeting Minimus or at least somethign that doesn't involve a lot of zooming out. As for setting an alam where AN or DN intercepts with Minimus as a target, haven't tried that.
  14. Here's a new-to-me thing that I like. I used to hate messing around with inclination changes on the way to minimus. This career I've put up a little satellite ~100K above Kerbin matching Minimus inclination. I put my Minimus launch on the pad, set the satellite as target and set an alarm on KAC for when the ascending or descending node is intercepted. After launch, I can tweak path so that I have little or no inclination to correct for. Makes Minimus travel much more straightforward for me. Not sure if this method will work with bodies that orbit around Kerbol. I'll be firing up a satellite to see if I can do the same for Duna.
  15. Thanks. I've been lurking the forum for a long time. Only recently started posting. Steam says I've got 1302 hours into KSP so far, admittedly, much of that time the game is on pause (sometimes overnight), but I've been getting along just fine. Looking forward to my first interplanetary trip. I had one last career, but my Duna ship mysteriously asploded (kraken). I didn't have a previous save I wanted to go to, so RP'd it by saying the lone scientist on board went mad and scuttled the mission. Hopefully it doesn't happen next trip... just grinding contracts and science to get the gravioli detector before the transfer window.
  16. Stock: No. Question answered. Now I know I'm not missing a buried setting somewhere. Thanks for those mod recommendations. RPM looks like fun. I'll be trying that out for sure. As for AGX, I have a problem that's a little nail, and AGX looks like a sledgehammer. A fine sledgehammer, but overkill for what I'm looking for. Of course I say that now...
  17. Hi All! Is there a way to view custom action group bindings in flight? I don't always remember how I've set them up or have them set up differently for different ships, then end up not using them. This seems like a simple question, but I cannot find the answer. If not, how do you manage your action group bindings?
  18. Happened just the other day. It was a seat of the pants recovery I had no business making but got out of it. Normally I'm a one mission at a time, restart/restore when stuff goes wrong. This career I've been doing all sorts of concurrent missions because KAC. I was running what I called a "stick" and "fetch" mission. Launcher with 4 science probes scattered around Mun's biomes. They would transmit science back to Kerbin. This followed by "fetch", a lander w/scientist and refuelling mothership to go in a polar orbit and hop to the landed probes to reset, rerun and collect science to bring back later. The lander is small and light, with ~1480 DV... enough for a fetch to the surface and rendezvous with the refueller. Lather, rinse, repeat was the plan. I was going for efficiency not contingency. My orbit was directly over one of the probes in a crater, just at the edge of the north polar biome. It was currently on the darkside, but went for it anway. Landed ~1 km away (no lights, it was a little dicey but made it). EVA'd to the probe, grabbed the science and went back to the lander for rendezvous with the fueller. I started my nice gentle climb, forgetting I was in a crater, over 1000m in altitude and climbing. Then I notice KER distance to ground rushing up on me. Oh oh. I put the nose to the sky and mashed the throttle thinking this was it. Smearing poor Bob K into the side of a crater. Ground closed within low double digit meters, but I made it. Apoapse was way higher so I went to circularize. I had little dV in the lander left, I ran out of gas with a periapse of Mun. I was ready to hit F9, but couldn't remember the last quick save I had so I decided to commit. At apoapse, pointed prograde and RCS'd my way to an ugly, but stable elliptical orbit. I think I exhaled after I realized I had a stable orbit. Bob K was shooting me all sorts of dirty looks in the IVA camera. I avoided eye contact and very quickly ordered Kerbal Command to send a better lander to Bob ASAP. Stick and fetch mission continues. At least this lander won't have the same problem on Minimus. Landing, rendezvous and docking always feel like proud achievments to me. But this one caught me by surprise. Being able to respond to the situation and pull the dog out of the toilet made me think "hey...I'm not a complete newb at this".
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