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ThePixeledFox

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Everything posted by ThePixeledFox

  1. one of my most loved mods this desperately needs a 1.1.2 update pleeeeeeeeeeease
  2. since the latest tweakscale update i now cannot seem to weld scaled stock sas but if i weld without scaling ? they are fine i dont know what has changed and i still cannot weld monoprop and xenon. Additional i have been having major problems welding mk2 expansion parts where i never did before. PS: the welded sas , mono and xenon are all stock parts .
  3. I have found that using more than 1 sledgehammer causes any other sledgehammers to be denied air intake as 1 engine sucks the lot from the others, is this normal ?
  4. i wish tweakscale would scale mk2 expansion parts again , only the rontgen still scales
  5. how can i edit the weldment to have zero drag ? i edited the weldment config files drag values to 0 but it didnt work what where do i edit to totaly remove drag values from a weldment ?
  6. Either Interstellar fuel switch or mk2 expansion causes a bug with part welder , it makes monoprop and xenon dissapear after welding i use mk2 expansion which uses IFS never used to have a problem with it before the latest update now i can't weld monoprop and xenon anymore. I was wondering what could be causing it since older versions of mk2 and IFS welded fine before. PS: mk2 expansion has always welded fine before (still does) but my test weld this morning used just stock parts, so i have certainly isolated the issue must be comming from interstellar fuel switch but im not sure if you know about it, thank again for a must have mod and all the hard work
  7. Interstellar fuel switch causes a bug with part welder , it makes monoprop and xenon dissapear after welding i use mk2 expansion which uses IFS never used to have a problem with it before the latest update now i can't weld monoprop and xenon anymore. I was wondering what could be causing it since older versions of mk2 and IFS welded fine . PS : mk2 expansion parts still weld fine as they always have and my test weld this morning used just stock tanks so it must be therefore comming from IFS ty for any help
  8. Hi alewx i figured out the problem of the mono and xenon not showing after welding , i made a clean install of stock 1.1.2 then tweakscale , then partwelder, everything works ok weldments are fine and scaled+welded sas also take power , then i install mk2 expansion (which comes with interstellar fuel switch) and the mono and xenon dissapear again after welding - but the scaled+welded sas still takes power which is good. All welded parts in my test were stock and the only scaled part was the sas , everything is fine and mk2 expansion parts even weld fine too , the scaled+welded sas takes power normaly in either case which is good, so the result is it must be an issue with intertellar fuel switch plugin that is causing the error with the mono&xenon after welding .
  9. could i request the smallest lightest most efficiant drop ship for evil-eve ?
  10. one of the best mods , however after intensive testing , welded reaction wheels are now taking power (thank you) however the only two bugs left i can see at least - i cannot weld any monoprop or xenon tanks (including stock) it lists them as part of the build and when i weld and reload back to the game and load my weldment ........ xenon and monoprop dissapear , so for me personaly its just the lost ability to weld mono and xenon tanks, other than that ? totaly fantastic mod i couldnt build my massive super cruisers without it
  11. i dont understand? the rontgen doesnt need liquid fuel anymore ? i attached it to CB-C cockpit and it ran on just simply air and no fuel , also i still dont understand what the fission reactor is used for or how i should use it since there isnt much discriptions with anything specific about the rontgen and fission reactor that i could find on the forums i need a little help understanding the rontgen and fission reactor since the rontgen doesnt seem to need that or any fuel im confused. amazing mod btw i cant live without it
  12. i cant scale the engines in mk2 expansion anymore
  13. thanks for the fixes works great now , and thanks for this great mod i cannot build without it
  14. sorry i was rushing , any ideas to the sledgehammer problem ?
  15. cannot activate or deactivate the sledgehammer engine i can activate it in air breathing mode but i cannot toggle the engine on the number keys after its been activated other than that loving the new parts and fixes my fav part mod
  16. I am making a docking ring with mk2 crew cabin but only the root part lights work and none of the ring will light up , yet i do not have this issue if i make a ring with the mk1 crew cabin is this a bug ?
  17. a stunning mod .... in pictures, there is unfortunately no way for me to run this without low or medium res
  18. I fixed rings :) , as for the lightening ? i think it may be a city lights bug and when you time warp it appears like lightening on the day side and im experiencing the same texture flicker glitch on the runway
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