Ayylmao
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Procedurally generated solar system
Ayylmao replied to halbert5150's topic in KSP1 Suggestions & Development Discussion
What about crafts that were on the surface or orbiting one of the planets and the planet got replaced? -
The new 1.0.5 "mouselook" feature: like or not?
Ayylmao replied to Snark's topic in KSP1 Suggestions & Development Discussion
Don't like it -
Ocean Science
Ayylmao replied to SelectHalfling0's topic in KSP1 Suggestions & Development Discussion
I'd like a scanner for microbial life Wouldent hurt to add a few Easter eggs too -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Ayylmao replied to Nils277's topic in KSP1 Mod Development
i already got the petition rolling to get this into stock -
get this in stock! (Planetary base parts)
Ayylmao replied to Ayylmao's topic in KSP1 Suggestions & Development Discussion
thats not the function in the mod for the greenhouse. it preforms study's on the plants for science. - - - Updated - - - http://forum.kerbalspaceprogram.com/threads/127413-WIP-1-0-4-Kerbal-Planetary-Base-Systems-v0-2-8-Update-21-10-2015 that should lead to the post. -
Fishes and aquatic plants
Ayylmao replied to KnutG's topic in KSP1 Suggestions & Development Discussion
i could see a few easter eggs hidden under the oceans of kerbin, laythe, and eve. i dont see plants and life though. but, the could be a new science part that detects for microbial life. -
get this in stock! (Planetary base parts)
Ayylmao replied to Ayylmao's topic in KSP1 Suggestions & Development Discussion
sorry about that, new to the fourms -
well the boyancy fixes the problem of landing on oceanus planets usually you would just get destoyed. the tiny jets those are for making smaller aircraft and fix the problem that some people have with some jet engines being too big for their crafts. and they're changing it to be more realistic and challenging for people to make space craft in the game, before this people could just make whatever they want and see it fly. now there is a bit of challenge with new aerodynamics system its always fun to have a little challenge to overcome.
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lets get that petition rolling to get kerbal planetary base systems worked into stock. not only because its fun but in adds new possibilities to explore new planets. using cylindrical parts to build a base on another moon or planet isn't the best way to do it. the mod adds flat bodied base modules that can connect with eachother and build larger and larger bases. the parts are stockalike already so you dont really have to do any modeling to work it in to stock. i just think it will be useful. those are my thoughts tell me yours.
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made a 3.75 meter bomb that deploys a base with the mod "kerbal planetary base systems" usually on atmopheric planets but im working on one for unatmopheric planets and moons too