Jump to content

samamstar

Members
  • Posts

    17
  • Joined

  • Last visited

Everything posted by samamstar

  1. I found a fix for the orbital map. If you download an earlier version of the mod (like from the non-reborn thread) you can copy over the java script files in the ..\Telemachus\Plugins\PluginData\Telemachus\houston\assets folder. I don't know why the current version's are broken, but the originals seem ok
  2. I can confirm I am having this issue as well. I'm not super aware of how modding works, but it seems like whatever program drew that map has broken. I have this text showing up in chromes dev console: Uncaught ReferenceError: ResizeSensor is not defined at klass.buildSceneCameraAndRenderer (3dmap.js:11225) at klass.initialize (3dmap.js:11169) at new klass (3dmap.js:278) at HTMLDocument.<anonymous> (index.html:317) at HTMLDocument.<anonymous> (3dmap.js:7404) at fireEvent_DOM (3dmap.js:7264) at fire (3dmap.js:7253) at HTMLDocument._methodized [as fire] (3dmap.js:654) at HTMLDocument.fireContentLoadedEvent (3dmap.js:7439) Seems like a problem with whatever program is drawing the 3D map Edit: Should I submit an issue in github? what is the best way to accomplish this?
  3. I just named my save "Jeb's space adventure" And swore to send Jeb on every kerbaled mission. Just using the builtin flag for Jeb's junkyard
  4. A patch to add fueled versions of each structural adapter. I (hopefully) balanced it pretty well. //this adds new fuel filled adapters for ksp. should be decently balanced //new 1.25 to 0.625 fueled adapter +PART[adapterSmallMiniTall]:FINAL { @name = adapterSmallMiniTallFueled @TechRequired = advFuelSystems @entryCost = 3000 @cost = 200 @category = FuelTank @title = FL-A10 Fuel Tank @description = We had some engineers installing a FL-A10 adapter when they came to the sudden realization that we were packing all that extra empty space for no reason! @mass = 0.70 RESOURCE { name = LiquidFuel amount = 45 maxAmount = 45 } RESOURCE { name = Oxidizer amount = 55 maxAmount = 55 } } //2.5 meter adapter fuel tank +PART[largeAdapter]:FINAL { @name = largeAdapterFueled @TechRequired = advFuelSystems @entryCost = 7000 @cost = 3500 @category = FuelTank @title = Rockomax Brand Adapter Fueled @manufacturer = Rockomax Conglomerate @description = When C7 designed an adapter for rockomax rocketry parts we immediately took legal action against them, but it is aparently perfectly legal to design periferals for someone else's product. So we beat them at their own game. @mass = 0.5 RESOURCE { name = LiquidFuel amount = 360 maxAmount = 360 } RESOURCE { name = Oxidizer amount = 440 maxAmount = 440 } } //3.75 meter adapter fuel tank +PART[Size3to2Adapter]:FINAL { @name = Size3to2AdapterFueled @TechRequired = highPerformanceFuelSystems @entryCost = 10000 @cost = 2750 @category = FuelTank @title = Kerbodyne ADTP-2-3 Fuel Tank @manufacturer = Kerbodyne @description = After Jeb's junkyard filled the FL-A10 adapter with fuel, some eggheads at kerbodyne came up with a great idea! Fill our adapter with fuel! @mass = 1.75 RESOURCE { name = LiquidFuel amount = 1296 maxAmount = 1296 } RESOURCE { name = Oxidizer amount = 1584 maxAmount = 1584 } }
  5. Came up with another patch, this one adds new adapters filled with fuel: //this adds new fuel filled adapters for ksp. should be decently balanced //new 1.25 to 0.625 fueled adapter +PART[adapterSmallMiniTall]:FINAL { @name = adapterSmallMiniTallFueled @TechRequired = advFuelSystems @entryCost = 3000 @cost = 200 @category = FuelTank @title = FL-A10 Fuel Tank @description = We had some engineers installing a FL-A10 adapter when they came to the sudden realization that we were packing all that extra empty space for no reason! @mass = 0.70 RESOURCE { name = LiquidFuel amount = 45 maxAmount = 45 } RESOURCE { name = Oxidizer amount = 55 maxAmount = 55 } } //2.5 meter adapter fuel tank +PART[largeAdapter]:FINAL { @name = largeAdapterFueled @TechRequired = advFuelSystems @entryCost = 7000 @cost = 3500 @category = FuelTank @title = Rockomax Brand Adapter @manufacturer = Rockomax Conglomerate @description = When C7 designed an adapter for rockomax rocketry parts we immediately took legal action against them, but it is aparently perfectly legal to design periferals for someone else's product. So we beat them at their own game. @mass = 0.5 RESOURCE { name = LiquidFuel amount = 360 maxAmount = 360 } RESOURCE { name = Oxidizer amount = 440 maxAmount = 440 } } //3.75 meter adapter fuel tank +PART[Size3to2Adapter]:FINAL { @name = Size3to2AdapterFueled @TechRequired = highPerformanceFuelSystems @entryCost = 10000 @cost = 2750 @category = FuelTank @title = Kerbodyne ADTP-2-3 Fuel Tank @manufacturer = Kerbodyne @description = After Jeb's junkyard filled the FL-A10 adapter with fuel, some eggheads at kerbodyne came up with a great idea! Fill our adapter with fuel! @mass = 1.75 RESOURCE { name = LiquidFuel amount = 1296 maxAmount = 1296 } RESOURCE { name = Oxidizer amount = 1584 maxAmount = 1584 } } the highlighting makes it look like there is a giant string, but module manager doesn't recognize that in it's syntax
  6. Actually, it does work, I just wasn't making the cfg correctly
  7. So if module manager didn't break in 1.2.1, then why doesn't this work?
  8. So I tried making a patch to make the atmospheric sensor smaller(Because its HUGE) but its not applying on load, any ideas why? //this patch makes the atmopheric sensor smaller @PART[sensorAtmosphere]:FINAL { //set this factor bigger to make the part bigger, smaller to shrink it @rescaleFactor = 0.3 //I suggest 0.3, that puts it right around the scale of the thermometer & accelerometer } and yes, I double checked its a .cfg file in my gamedata folder. edit: OH YEAH 1.2.1! I guess it broke MM edit2: nvm, sarbian said it works
  9. Hey, Ive been trying to make a simple patch to make the atmospheric sensor smaller, but its not working. what have I done wrong? @PART[sensorAtmosphere]:FINAL { //set this factor bigger to make the part bigger, smaller to shrink it @rescaleFactor = 0.3 //I sugget 0.3, that puts it right around the scale of the thermometer & accelerometer }
  10. translation for those of us who can't read morse code:
  11. On level 3: I'm considering doing a mission where my lander fits 1 kerbal, but my mothership lands to refuel. Tylo and laythe would only have 1 kerbal land, but all 5 would land on Pol, Bop, and Val. Would this still qualify for level 3? Or would it only be level 2?
  12. wait, another 6 month wait for more? oh well, its still pretty funny.
  13. Wow, this is truly a really amazing mod. I've immediately installed it. That engine that melts itself is awesome
  14. I know I'm bringing a dead thread alive, but I found a solution to the issue. If you make the root part below the petal adapter and then attach the bottom node of the upper parts engine it will work. You can then use the nudge tool to stick the engine inside the fairing like normal.
×
×
  • Create New...