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samamstar

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Posts posted by samamstar

  1. It's an open secret at this point that KSP2 is having a rocky launch to say the least. One problem that many of you have likely noticed is the lack of inter-stage fairing support, at least not as strong as in KSP1. But fret not! I have found a way to accomplish this that is (mostly) free from jank and wobbling nodes

    The secret lies in 1 part: the engine mount. This humble beast, despite his total lack of configuration options or multi-engine connections (srsly, what!?), still lets us attach parts in a manner that resembles the inter-stage fairings of yore

    A simple example. Note the decoupler below
    E72JogQ.png
    A slightly more complex example with multiple parts inside the inter-stage
    JNBUbLK.png|
    A slightly more interesting example. Note that the interstage *widens* to the medium fuel tank! Cool!
    bKEENsh.png

  2. I found a fix for the orbital map. If you download an earlier version of the mod (like from the non-reborn thread) you can copy over the java script files in the ..\Telemachus\Plugins\PluginData\Telemachus\houston\assets folder. I don't know why the current version's are broken, but the originals seem ok

  3. On 12/17/2018 at 12:44 PM, ThatRedMelon said:

    I know I've already started some bugs before but I've found another. When I click on the orbital map in Houston I get a black screen with the top of the Houston control panel barely visible.

    I can confirm I am having this issue as well. I'm not super aware of how modding works, but it seems like whatever program drew that map has broken.

    I have this text showing up in chromes dev console:

    Uncaught ReferenceError: ResizeSensor is not defined
        at klass.buildSceneCameraAndRenderer (3dmap.js:11225)
        at klass.initialize (3dmap.js:11169)
        at new klass (3dmap.js:278)
        at HTMLDocument.<anonymous> (index.html:317)
        at HTMLDocument.<anonymous> (3dmap.js:7404)
        at fireEvent_DOM (3dmap.js:7264)
        at fire (3dmap.js:7253)
        at HTMLDocument._methodized [as fire] (3dmap.js:654)
        at HTMLDocument.fireContentLoadedEvent (3dmap.js:7439)

    Seems like a problem with whatever program is drawing the 3D map

     

    Edit: Should I submit an issue in github? what is the best way to accomplish this?

  4. A patch to add fueled versions of each structural adapter. I (hopefully) balanced it pretty well.

    //this adds new fuel filled adapters for ksp. should be decently balanced
    
    //new 1.25 to 0.625 fueled adapter
    +PART[adapterSmallMiniTall]:FINAL
    {
    	@name = adapterSmallMiniTallFueled
    	@TechRequired = advFuelSystems
    	@entryCost = 3000
    	@cost = 200
    	@category = FuelTank
    	@title = FL-A10 Fuel Tank
    	@description = We had some engineers installing a FL-A10 adapter when they came to the sudden realization that we were packing all that extra empty space for no reason!
    	@mass = 0.70
    	RESOURCE
    	{
    		name = LiquidFuel
    		amount = 45
    		maxAmount = 45
    	}
    	RESOURCE
    	{
    		name = Oxidizer
    		amount = 55
    		maxAmount = 55
    	}
    }
    
    //2.5 meter adapter fuel tank
    +PART[largeAdapter]:FINAL
    {
    	@name = largeAdapterFueled
    	@TechRequired = advFuelSystems
    	@entryCost = 7000
    	@cost = 3500
    	@category = FuelTank
    	@title = Rockomax Brand Adapter Fueled
    	@manufacturer = Rockomax Conglomerate
    	@description =  When C7 designed an adapter for rockomax rocketry parts we immediately took legal action against them, but it is aparently perfectly legal to design periferals for someone else's product. So we beat them at their own game.
    	@mass = 0.5
    	RESOURCE
    	{
    		name = LiquidFuel
    		amount = 360
    		maxAmount = 360
    	}
    	RESOURCE
    	{
    		name = Oxidizer
    		amount = 440
    		maxAmount = 440
    	}
    }
    
    //3.75 meter adapter fuel tank
    +PART[Size3to2Adapter]:FINAL
    {
    	@name = Size3to2AdapterFueled
    	@TechRequired = highPerformanceFuelSystems
    	@entryCost = 10000
    	@cost = 2750
    	@category = FuelTank
    	@title = Kerbodyne ADTP-2-3 Fuel Tank
    	@manufacturer = Kerbodyne
    	@description =  After Jeb's junkyard filled the FL-A10 adapter with fuel, some eggheads at kerbodyne came up with a great idea! Fill our adapter with fuel!
    	@mass = 1.75
    	RESOURCE
    	{
    		name = LiquidFuel
    		amount = 1296
    		maxAmount = 1296
    	}
    	RESOURCE
    	{
    		name = Oxidizer
    		amount = 1584
    		maxAmount = 1584
    	}
    }
    
    

     

  5. Came up with another patch, this one adds new adapters filled with fuel:

    //this adds new fuel filled adapters for ksp. should be decently balanced
    
    //new 1.25 to 0.625 fueled adapter
    +PART[adapterSmallMiniTall]:FINAL
    {
    	@name = adapterSmallMiniTallFueled
    	@TechRequired = advFuelSystems
    	@entryCost = 3000
    	@cost = 200
    	@category = FuelTank
    	@title = FL-A10 Fuel Tank
    	@description = We had some engineers installing a FL-A10 adapter when they came to the sudden realization that we were packing all that extra empty space for no reason!
    	@mass = 0.70
    	RESOURCE
    	{
    		name = LiquidFuel
    		amount = 45
    		maxAmount = 45
    	}
    	RESOURCE
    	{
    		name = Oxidizer
    		amount = 55
    		maxAmount = 55
    	}
    }
    
    //2.5 meter adapter fuel tank
    +PART[largeAdapter]:FINAL
    {
    	@name = largeAdapterFueled
    	@TechRequired = advFuelSystems
    	@entryCost = 7000
    	@cost = 3500
    	@category = FuelTank
    	@title = Rockomax Brand Adapter
    	@manufacturer = Rockomax Conglomerate
    	@description =  When C7 designed an adapter for rockomax rocketry parts we immediately took legal action against them, but it is aparently perfectly legal to design periferals for someone else's product. So we beat them at their own game.
    	@mass = 0.5
    	RESOURCE
    	{
    		name = LiquidFuel
    		amount = 360
    		maxAmount = 360
    	}
    	RESOURCE
    	{
    		name = Oxidizer
    		amount = 440
    		maxAmount = 440
    	}
    }
    
    //3.75 meter adapter fuel tank
    +PART[Size3to2Adapter]:FINAL
    {
    	@name = Size3to2AdapterFueled
    	@TechRequired = highPerformanceFuelSystems
    	@entryCost = 10000
    	@cost = 2750
    	@category = FuelTank
    	@title = Kerbodyne ADTP-2-3 Fuel Tank
    	@manufacturer = Kerbodyne
    	@description =  After Jeb's junkyard filled the FL-A10 adapter with fuel, some eggheads at kerbodyne came up with a great idea! Fill our adapter with fuel!
    	@mass = 1.75
    	RESOURCE
    	{
    		name = LiquidFuel
    		amount = 1296
    		maxAmount = 1296
    	}
    	RESOURCE
    	{
    		name = Oxidizer
    		amount = 1584
    		maxAmount = 1584
    	}
    }

    the highlighting makes it look like there is a giant string, but module manager doesn't recognize that in  it's syntax

  6. On 11/3/2016 at 1:48 PM, samamstar said:

    So I tried making a patch to make the atmospheric sensor smaller(Because its HUGE) but its not applying on load, any ideas why?

    
    //this patch makes the atmopheric sensor smaller
    @PART[sensorAtmosphere]:FINAL
    {
    	//set this factor bigger to make the part bigger, smaller to shrink it
    	@rescaleFactor = 0.3
    	//I suggest 0.3, that puts it right around the scale of the thermometer & accelerometer
    }

    and yes, I double checked its a .cfg file in my gamedata folder.

     

    edit: OH YEAH 1.2.1! I guess it broke MM

    edit2: nvm, sarbian said it works

    Actually, it does work, I just wasn't making the cfg correctly

  7. So I tried making a patch to make the atmospheric sensor smaller(Because its HUGE) but its not applying on load, any ideas why?

    //this patch makes the atmopheric sensor smaller
    @PART[sensorAtmosphere]:FINAL
    {
    	//set this factor bigger to make the part bigger, smaller to shrink it
    	@rescaleFactor = 0.3
    	//I suggest 0.3, that puts it right around the scale of the thermometer & accelerometer
    }

    and yes, I double checked its a .cfg file in my gamedata folder.

     

    edit: OH YEAH 1.2.1! I guess it broke MM

    edit2: nvm, sarbian said it works

  8. translation for those of us who can't read morse code: 

    Quote

    CT CT CT HI PHILFRED THIS IS KSC. TRACKING YOU SINCE SOL 25. WE ARE SUPRISED BUT HAPPY TO SEE YOU ALIVE. WHATS YOUR STATUS - HEALTH SUPPLIES EQUIPMENT? NXT MSG AT SOL 54 1 HOUR AFTER SUNRISE. REPEATING CT CT CT HI PHILFRED THIS IS KSC. TRACKING YOU SINCE SOL 25. WE ARE SUPRISED BUT HAPPY TO SEE YOU ALIVE. WHATS YOUR STATUS - HEALTH SUPPLIES EQUIPMENT? NXT MSG AT SOL 54 1 HOUR AFTER SUNRISE. SK

     

  9. I know I'm bringing a dead thread alive, but I found a solution to the issue. If you make the root part below the petal adapter and then attach the bottom node of the upper parts engine it will work. You can then use the nudge tool to stick the engine inside the fairing like normal.

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