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ProtoJeb21

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Everything posted by ProtoJeb21

  1. Where's Puck? There's no Uranus system without Puck! (I just like it because of its name. It is glorious)
  2. That looks really nice! But is it a moon or a planet? I didn't see anything like this in the new system concept art. Also, what's its name?
  3. That may have been the error with my Sigma Binary config! Huzzah!
  4. I also have a theory about atomic/subatomic physics. Ever since I heard about Strange Matter, I've been wondering if an opposite form of matter can be created with the remaining quarks (top, bottom, and charm). But in order to figure that out, I needed to know how Strange Matter could form in the first place. Little problem: there wasn't a specific, well-known theory. All scientists say about the formation of SM is that it can be made in Neutron Stars. That's it. But after about 2 months of theorizing and researching, I've come up with a solid theory. SM could have a structure mirroring the Normal Atom. It could have a nucleus made of two particle species and a third type of particle in orbit. Since SM is made from equal amounts of Up, Down, and Strange Quarks, what if the Quarks come together to form a new type of Baryon? I quickly figured out that the particles would have 1 flavor of quark inside them, like the Omega Minus Particle. But using conventional quark charges, the charge of SM would be 0. I think that SM would have a negative charge, but how so? The charges given to positive and negative quarks (-1/3 and 2/3) could just be base charges. Depending on the quark's size, they could have slightly different charges, called True Charges. For example, Up Quarks would have a TC of 0.600006, while Top Quarks would have a TC of 0.666666. Similar thing for the negative quarks. There are 6 digit spaces after the decimal to account for the 6 quark flavors. If up, down, and strange quarks could condense into particles like the Omega Minus (I've nicknamed them Simions), then their combined charges would be similar to that of a lone Down Quark. That charge would be for a Strange form of Deuterium. Strange and Up Simions would form the nucleus, and Down Simions would be forced into an orbit by the gravitational pressures inside the Neutron Star. After establishing confidence in my theory, I came to the conclusion that Charm Matter (That opposite of SM) could NOT exist because of the extreme size of its possible simions. A Top Simion would have about 3 times the mass of a Platinum atom. Also, how do I lower the height of oceans on a planet that used Scaled Space height and normal maps?
  5. For some reason, when I removed the biomes on my secondary body (yet the planet still loaded after removing Sigma Binary), it says there's a glitch in the SB config. Maybe I can retry it an see what happens.
  6. Will it be possible for a future version of Sigma Binary to work with Biome-less planets?
  7. Congrats on version...0.2? It doesn't say, so I'm not too sure... Also, for later updates, please add in Pergas and Kralus with textures nearly identical to their old ones! They are some of the most beautiful rocky planets in any KSP planet pack (other than Blalo, Elno, Tekto, and Laho). Also, I want to try to give Pergas oceans and science the you-know-what out of it.
  8. The new Kerbin looks absolutely GORGEOUS. It also looks a lot like D'Qar from Star Wars: The Force Awakens. And Takodana looks like Erin from Planet Factory. Does anyone think J. J. Abrams inspired some of the planets from KSP mods? Also, @KillAshley, how did you remove the PQSMods from the stock planets to edit them? I want to test out texture making with Kittopia on the stock bodies in KSP.
  9. I know it's a little late, but I'm wishing a happy 2-year anniversary for Planet Factory CE. This mod has helped me so much in the past year or so. Also, does anyone think J. J. Abrams took notice of this mod? Because [minor spoiler alert] there's a new planet in Star Wars: The Force Awakens called Takodana, and it looks almost EXACTLY like Erin, except more...green. Kerbals would love this place.
  10. I remember all of that information. The atmosphere starts at 65 kilometers and has a pressure of 0.95...... atm. The reentry effects start at 62-63 km when I'm going about 500-1,000 meters per second. With a vessel similar to Kerbal 2 (the small one, I get those crafts mixed up), I'm slowed to about 30-90 m/s, but start to increase speed at around 5-7 km, even with a parachute. Even if my craft is tiny, has four large parachutes, and has the largest heat shield, the minimum speed is still fast, at 25 m/s.
  11. @The White Guardian The atmosphere and oceans show up perfectly! I really want to add Kerbin-like ground scatter (trees and grass) to Lamancha, but how do I? Also, I'm having some issues where reentry effects start at the top layer of the atmosphere, and I'm not majorly slowed down near the surface. What's going on? The error should be in that same config file I posted the other day; the atmo values have not changed at all.
  12. I did check under the terrain, and yes, I saw an ocean! I was going to ask you if KB's height map offset was sort of like that in KC - putting in values and changing them until you get a good result. Apparently, I was right. I'm surprised -4988.56 isn't enough. I'm trying to make an atmosphere with similar colors to Kerbin's. Instead, on the surface, it is the same blue as the orbit color. Which values spot (R, G, B, or A) do I alter to make the color lighter?
  13. Well, it solved one problem, but not others. Lamancha loads up and looks AMAZING, but the "Oceans" are really just blue land. I've tried a few things, but all I get are blue rocks. And also, there's this weird yellow haze in the planet's atmosphere: Any clue about what may be causing this? Here's my new config: @Kopernicus:AFTER[KOPERNICUS] { Body { name = Lamancha cacheFile = IA_Revived/CervantesSystem/Lamancha/Cache/Lamancha.bin flightGlobalsIndex = 806 Template { name = Laythe removeAllPQSMods = true removeOcean = true } Properties { description = A Kerra-Class moon of Quijote, Lamancha is by far the most habitable object ever found outside our solar system. Spectral analysis have show the presence of multicellular flora and unicellular bacteria. radius = 461000 geeASL = 0.82 ScienceValues { landedDataValue = 41 splashedDataValue = 40.56 flyingLowDataValue = 39 flyingHighDataValue = 38.5 inSpaceLowDataValue = 37 inSpaceHighDataValue = 35.5 recoveryValue = 40 flyingAltitudeThreshold = 20000 spaceAltitudeThreshold = 208000 } } Atmosphere { ambientColor = 0.0,0.0513,0.55,1 lightColor = 0.0,0.06,0.598,1 enabled = true oxygen = true altitude = 65000.0 pressureCurve { key = 0 95.086407 0 -0.000108275 key = 2000 93.4314833 -0.000108275 -9.04189E-05 key = 4000 91.3477137 -9.04189E-05 -7.5503E-05 key = 6000 76.2471051 -7.5503E-05 -6.30438E-05 key = 8000 63.6383366 -6.30438E-05 -5.32594E-05 key = 10000 52.9864639 -5.32594E-05 -4.43606E-05 key = 12000 44.1143425 -4.43606E-05 -3.69463E-05 key = 14000 36.7250922 -3.69463E-05 -3.07691E-05 key = 16000 30.5712815 -3.07691E-05 -2.56229E-05 key = 18000 25.4467007 -2.56229E-05 -2.26947E-05 key = 20000 20.9077683 -2.26947E-05 -1.86702E-05 key = 22000 17.1737343 -1.86702E-05 -1.53558E-05 key = 24000 14.1025797 -1.53558E-05 -1.26267E-05 key = 26000 11.5772385 -1.26267E-05 -1.03801E-05 key = 28000 9.65012209 -1.03801E-05 -9.06244E-06 key = 30000 7.96887315 -9.06244E-06 -7.34005E-06 key = 32000 6.32207227 -7.34005E-06 -5.94393E-06 key = 34000 5.10319373 -5.94393E-06 -4.81247E-06 key = 36000 4.4069443 -4.81247E-06 -3.89564E-06 key = 38000 3.82903146 -3.89564E-06 -3.33082E-06 key = 40000 2.76241503 -3.33082E-06 -2.65869E-06 key = 42000 2.40924119 -2.65869E-06 -2.12179E-06 key = 44000 1.86680547 -2.12179E-06 -1.69298E-06 key = 46000 1.6329459 -1.69298E-06 -1.35056E-06 key = 48000 1.20593468 -1.35056E-06 -1.13852E-06 key = 50000 0.8316437 -1.13852E-06 -8.94325E-07 key = 52000 0.7527787 -8.94325E-07 -7.02404E-07 key = 54000 0.5122979 -7.02404E-07 -5.51586E-07 key = 56000 0.4965513 -6.98152E-08 -9.18864E-08 key = 58000 0.3009132 -1.66651E-08 -7.85093E-08 key = 60000 0.1000083 -2.89349E-08 -4.65128E-08 key = 62000 0.0781552 -1.46703E-08 -3.85622E-08 key = 64000 0.00088313 -2.95008E-08 -1.99152E-08 key = 65000 0 0 0 } pressureCurveIsNormalized = false temperatureOcean/seaLevel = 222 temperatureCurve { key = 0 222 -0.007825203659 -0.007825203659 key = 9840 209 -0.00110836439 -0.001104947805 key = 17220 185 0.001104947805 0.001104947805 key = 25420 153 0.00060392 0.00060392 key = 45920 137 -0.0008328393902 -0.0008328393902 key = 65600 118 -0.00110836439 -0.00110836439 key = 73800 98 0.0005777737805 0.0005777737805 key = 82000 73 0.0008470781707 0.0008470781707 key = 123000 0 -0.0005483037805 -0.0005483037805 } temperatureCurveIsNormalized = false temperatureLapseRate = 0.0024 temperatureSunMultCurve = true temperatureSunMultCurve { key = 6307.692308 0.5 -0.00007317073171 -0.0001251767073 key = 6950.465077 0 0 0 key = 12655.11046 0 0 0 key = 29866.48154 0.2 0 0 key = 45289.33169 0.2 0 0 key = 57582.67074 0 0 0 key = 82000 0.4 0 0 } adiabaticIndex = 0.014 gasMassLapseRate = 2.06477390407027 atmosphereMolarMass = 0.02896440029 } ScaledVersion { Material { texture = IA_Revived/CervantesSystem/Lamancha/Textures/Lamancha_color normals = IA_Revived/CervantesSystem/Lamancha/Textures/Lamancha_normal Gradient { 0.0 = 0.0,0.0,0.5,1 0.6 = 0.0,0.0,0.5901,1 1.0 = 0.0,0.0,0.796,1 } rimPower = 2.06 rimBlend = 0.3 } } Orbit { referenceBody = Quijote color = 0.0,0.0,0.56,1 inclination = 3.86 eccentricity = 0.095 semiMajorAxis = 30986612 longitudeOfAscendingNode = 78 argumentOfPeriapsis = 250 meanAnomalyAtEpoch = 0 epoch = 0 } PQS { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 10 minDetailDistance = 8 Mods { VertexColorMap { map = IA_Revived/CervantesSystem/Lamancha/Textures/Lamancha_color.png order = 9999999 enabled = true } VertexHeightMap { map = IA_Revived/CervantesSystem/Lamancha/PluginData/Lamancha_height.png offset = -4988.56 deformity = 14000 order = 9999999 enabled = true } VertexSimplexHeight { seed = 691883 deformity = 339 octaves = 8 persistance = 7 frequency = 5 enabled = true order = 30 } VertexSimplexheightAbsolute { seed = 16755 deformity = -984.5 octaves = 4 persistance = 9 frequency = 3 enabled = true order = 65 } } } Ocean { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 12 minDetailDistance = 8 oceanColor = #000000 Material { colorFromSpace = #000000 // color = 1, 0.2, 0.2, 1.000 - If you want to color the water } FallbackMaterial { colorFromSpace = #000000 // color = 1, 0.2, 0.2, 1.000 } Mods { AerialPerspectiveMaterial { globalDensity = -0.00001 heightFalloff = 6.75 atmosphereDepth = 150000 DEBUG_SetEveryFrame = true cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 enabled = true order = 100 } OceanFX { Watermain { waterTex-0 = BUILTIN/sea-water1 waterTex-1 = BUILTIN/sea-water2 waterTex-2 = BUILTIN/sea-water3 waterTex-3 = BUILTIN/sea-water4 waterTex-4 = BUILTIN/sea-water5 waterTex-5 = BUILTIN/sea-water6 waterTex-6 = BUILTIN/sea-water7 waterTex-7 = BUILTIN/sea-water8 } framesPerSecond = 1 spaceAltitude = 150000 blendA = 0 blendB = 0 texBlend = 0 angle = 0 specColor = 0.000, 0.000, 0.000, 0.000 oceanOpacity = 0 spaceSurfaceBlend = 0 enabled = true order = 100 } } } } }
  14. I once made a planet called Rea (Pronounced REE-AH) that is a Kerbin analogue that orbits on the other side of Kerbol. It was going to be part of a BINARY EARTH system with 3 captured asteroids orbiting the binary planets.
  15. Yeah, multiple times (aka every time when I opened the Tracking Station to check on/edit my planets with Kittopia, so, like, 10 times?). Maybe I should try the BUILTIN-thing.
  16. KSP really needs a Uranus analogue. Saturn and Neptune analogues are just too mainstream It should have characteristics of both Uranus and Neptune; a cloud-free atmosphere and rings (Uranus), along with an ocean-blue color (Neptune). Its name should be Kibiru (a play on Nibiru) and have four moons. One could be a smooth, Potato-shaped moon named Platato (cross between Plato and Potato). Another moon could be more of a Titan analogue. And a third could be a Pan analogue and have a huge equatorial ridge. Kibiru should have a radius of 3,000 km and a gravity of 0.77g.
  17. I'm wondering if there will be more planets in this mod, ones that are based off of real exoplanets (like how Vanor seems to resemble Epsilon Eridani b/Aegir, and Sonnah resembles planets like Mu Arae b/Quijote). Funny how the exoplanets that resemble Vanor and Sonnah are both already named. Here are some other NH-Planet and exoplanet connections: Kerbin (New Horizons): KOI-433.02 b m (A hypothetical moon with an estimated ESI of 0.92!) Laythe (New Horizons): GJ-1214 b Ernus: CoRoT-7b Moh: WASP-12b Moho (New Horizons): WASP-12b m (A possible, large exomoon of WASP-12b) Arin: Kepler-62c Titanius: K2-3d (A huge rocky planet that could have water on it) Lave: Gliese 581d Eeloo (New Horizons): OGLE-2005-BLG-390Lb
  18. I need serious help with my first ocean-rich planet (well, moon), Lamancha. I don't really know how to list the textures for the ocean... @Kopernicus:AFTER[KOPERNICUS] { Body { name = Lamancha flightGlobalsIndex = 806 cacheFile = IA_Revived/CervantesSystem/Lamancha/Cache/Lamancha.bin Template { name = Laythe removePQSMods = VertexHeightNoiseVertHeight, PQSMod_AltitudeAlpha, PQSMod_VertexHeightNoise, PQSMod_VertexSimplexHeightMap, PQSMod_VertexHeightMap removeOcean = true } Properties { description = A Kerra-Class moon of Quijote, Lamancha is by far the most habitable object ever found outside our solar system. Spectral analysis have show the presence of multicellular flora and unicellular bacteria. radius = 461000 geeASL = 0.82 ScienceValues { landedDataValue = 41 splashedDataValue = 40.56 flyingLowDataValue = 39 flyingHighDataValue = 38.5 inSpaceLowDataValue = 37 inSpaceHighDataValue = 35.5 recoveryValue = 40 flyingAltitudeThreshold = 20000 spaceAltitudeThreshold = 208000 } } Atmosphere { ambientColor = 0.0,0.0,0.55,1 lightColor = 0.0,0.0,0.698,1 enabled = true oxygen = true altitude = 65000.0 pressureCurve { key = 0 231.086407 0 -0.000108275 key = 2000 209.4314833 -0.000108275 -9.04189E-05 key = 4000 191.3477137 -9.04189E-05 -7.5503E-05 key = 6000 176.2471051 -7.5503E-05 -6.30438E-05 key = 8000 163.6383366 -6.30438E-05 -5.32594E-05 key = 10000 152.9864639 -5.32594E-05 -4.43606E-05 key = 12000 144.1143425 -4.43606E-05 -3.69463E-05 key = 14000 136.7250922 -3.69463E-05 -3.07691E-05 key = 16000 130.5712815 -3.07691E-05 -2.56229E-05 key = 18000 125.4467007 -2.56229E-05 -2.26947E-05 key = 20000 120.9077683 -2.26947E-05 -1.86702E-05 key = 22000 117.1737343 -1.86702E-05 -1.53558E-05 key = 24000 114.1025797 -1.53558E-05 -1.26267E-05 key = 26000 111.5772385 -1.26267E-05 -1.03801E-05 key = 28000 96.5012209 -1.03801E-05 -9.06244E-06 key = 30000 79.6887315 -9.06244E-06 -7.34005E-06 key = 32000 63.2207227 -7.34005E-06 -5.94393E-06 key = 34000 51.0319373 -5.94393E-06 -4.81247E-06 key = 36000 44.069443 -4.81247E-06 -3.89564E-06 key = 38000 38.2903146 -3.89564E-06 -3.33082E-06 key = 40000 27.6241503 -3.33082E-06 -2.65869E-06 key = 42000 24.0924119 -2.65869E-06 -2.12179E-06 key = 44000 18.6680547 -2.12179E-06 -1.69298E-06 key = 46000 16.329459 -1.69298E-06 -1.35056E-06 key = 48000 12.0593468 -1.35056E-06 -1.13852E-06 key = 50000 8.316437 -1.13852E-06 -8.94325E-07 key = 52000 7.527787 -8.94325E-07 -7.02404E-07 key = 54000 5.122979 -7.02404E-07 -5.51586E-07 key = 56000 4.965513 -6.98152E-08 -9.18864E-08 key = 58000 3.009132 -1.66651E-08 -7.85093E-08 key = 60000 1.000083 -2.89349E-08 -4.65128E-08 key = 62000 0.781552 -1.46703E-08 -3.85622E-08 key = 64000 0.0088313 -2.95008E-08 -1.99152E-08 key = 65000 0 0 0 } pressureCurveIsNormalized = false temperatureOcean/seaLevel = 222 temperatureCurve { key = 0 222 -0.007825203659 -0.007825203659 key = 9840 209 -0.00110836439 -0.001104947805 key = 17220 185 0.001104947805 0.001104947805 key = 25420 153 0.00060392 0.00060392 key = 45920 137 -0.0008328393902 -0.0008328393902 key = 65600 118 -0.00110836439 -0.00110836439 key = 73800 98 0.0005777737805 0.0005777737805 key = 82000 73 0.0008470781707 0.0008470781707 key = 123000 0 -0.0005483037805 -0.0005483037805 } temperatureCurveIsNormalized = false temperatureLapseRate = 0.0024 temperatureSunMultCurve = true temperatureSunMultCurve { key = 6307.692308 0.5 -0.00007317073171 -0.0001251767073 key = 6950.465077 0 0 0 key = 12655.11046 0 0 0 key = 29866.48154 0.2 0 0 key = 45289.33169 0.2 0 0 key = 57582.67074 0 0 0 key = 82000 0.4 0 0 } adiabaticIndex = 0.014 gasMassLapseRate = 2.06477390407027 atmosphereMolarMass = 0.02896440029 } ScaledVersion { Material { texture = IA_Revived/CervantesSystem/Lamancha/Textures/Lamancha_color normals = IA_Revived/CervantesSystem/Lamancha/Textures/Lamancha_normal Gradient { 0.0 = 0.0,0.0,0.5,1 0.6 = 0.0,0.0,0.5901,1 1.0 = 0.0,0.0,0.796,1 } rimPower = 2.06 rimBlend = 0.3 } } Orbit { referenceBody = Quijote color = 0.0,0.0,0.56,1 inclination = 3.86 eccentricity = 0.095 semiMajorAxis = 30986612 longitudeOfAscendingNode = 78 argumentOfPeriapsis = 250 meanAnomalyAtEpoch = 0 epoch = 0 } PQS { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 10 minDetailDistance = 8 Mods { VertexColorMap { map = IA_Revived/CervantesSystem/Lamancha/Textures/Lamancha_color.png order = 9999999 enabled = true } VertexHeightMap { map = IA_Revived/CervantesSystem/Lamancha/PluginData/Lamancha_height.png offset = -20 deformity = 14000 order = 9999999 enabled = true } } } Ocean { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 12 minDetailDistance = 8 oceanColor = #000000 Material { colorFromSpace = #000000 // color = 1, 0.2, 0.2, 1.000 - If you want to color the water } FallbackMaterial { colorFromSpace = #000000 // color = 1, 0.2, 0.2, 1.000 } Mods { AerialPerspectiveMaterial { globalDensity = -0.00001 heightFalloff = 6.75 atmosphereDepth = 150000 DEBUG_SetEveryFrame = true cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 enabled = true order = 100 } OceanFX { Watermain { waterTex-0 = IA_Revived/CervantesSystem/Lamancha/Ocean/sea-water1 waterTex-1 = IA_Revived/CervantesSystem/Lamancha/Ocean/sea-water2 waterTex-2 = IA_Revived/CervantesSystem/Lamancha/Ocean/sea-water3 waterTex-3 = IA_Revived/CervantesSystem/Lamancha/Ocean/sea-water4 waterTex-4 = IA_Revived/CervantesSystem/Lamancha/Ocean/sea-water5 waterTex-5 = IA_Revived/CervantesSystem/Lamancha/Ocean/sea-water6 waterTex-6 = IA_Revived/CervantesSystem/Lamancha/Ocean/sea-water7 waterTex-7 = IA_Revived/CervantesSystem/Lamancha/Ocean/sea-water8 } framesPerSecond = 1 spaceAltitude = 150000 blendA = 0 blendB = 0 texBlend = 0 angle = 0 specColor = 0.000, 0.000, 0.000, 0.000 oceanOpacity = 0 spaceSurfaceBlend = 0 enabled = true order = 100 } } } } } I do have the eight needed ocean textures, but I don't know if I'm supposed to put a "Go-To Text" (Planet/Oceans/sea-water8) or a BUILTIN texture or whatever. This config has also been edited with Notepad++, along with all of my other textures.
  19. Well, my mod is already released, but the version I'm working on will be the official, final release of the Cervantes/Mu Arae solar system. So I guess I can remove the FGI values before it becomes very popular.
  20. I would if removing them wasn't a big save-breaker. Just look at what happened with version 1.9.0 of OPM! But thanks for the help!
  21. That Kraken incident you had is VERY similar to what the moon did to me. Here's my config: @Kopernicus:AFTER[Kopernicus] { Body { name = Elastro cacheFile = IA_Revived/CervantesSystem/Elastro/Cache/Elastro.bin flightGlobalsIndex = 810 Template { name = Eeloo removePQSMods = PQSLandControl, PQSMod_AltitudeAlpha, PQSMod_VertexHeightNoise, PQSMod_VertexSimplexHeightMap, PQSMod_VertexHeightMap } Orbit { referenceBody = Sancho inclination = 6.18 eccentricity = 0.088617 semiMajorAxis = 78091339 longitudeOfAscendingNode = 180 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.0,0.89,0.986,0.5 } Properties { description = One time when astronomers were looking at Sancho, they found something that looked like a squashed comet. They announced that there was a comet about to hit the gas giant. But much to the disapointment of the Kerbal plublic, it turned out to be an icy moon with giant cryovolcanoes. And a subsurface ocean. And life. radius = 97000 geeASL = 0.0950813 rotationPeriod = 46134.589375 rotates = true tidallyLocked = true initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 5000 5000 10000 25000 50000 90000 250000 biomeMap = IA_Revived/CervantesSystem/Elastro/PluginData/Elastro_biome.png Biomes { Biome { name = Lowlands value = 1.0 color = 1,0,0,1 } Biome { name = Highlands value = 1.0 color = 0,1,0,1 } Biome { name = Craters value = 1.0 color = 0,0,1,1 } } ScienceValues { landedDataValue = 36.6 flyingLowDataValue = 35 flyingHighDataValue = 33.4 inSpaceLowDataValue = 32.5 inSpaceHighDataValue = 30.5 recoveryValue = 35.6 flyingAltitudeThreshold = 30000 spaceAltitudeThreshold = 125000 } } ScaledVersion { type = Atmospheric fadeStart = 95000 fadeEnd = 97000 Material { texture = IA_Revived/CervantesSystem/Elastro/Textures/Elastro_color normals = IA_Revived/CervantesSystem/Elastro/Textures/Elastro_normal shininess = 0 specular = 0.00,0.00,0.00,0 rimPower = 2.06 rimBlend = 0.3 Gradient { 0.0 = 0.0,0.0,0.1,1 0.6 = 0.0,0.0,0.09,1 1.0 = 0.0,0.0,0.14,1 } } } Atmosphere { ambientColor = 0.0,0.0,0.105,1 lightColor = 0.0,0.0,0.098,095 enabled = true oxygen = true altitude = 5000.0 atmosphereMolarMass = 0.14 pressureCurve { key = 0 5 key = 500 4.5 key = 1000 3.34 key = 1500 2.65 key = 2000 2.4 key = 2500 1.96 key = 3000 0.996 key = 3500 0.875 key = 4000 0.534 key = 4500 0.098 key = 5000 0 } pressureCurveIsNormalized = true temperatureSeaLevel = 59.613 temperatureCurve { key = 0 59.613 key = 5000 0 } temperatureCurveIsNormalized = false temperatureLapseRate = 0.001 albedo = 0.31 adiabaticIndex = 1.42999994754791 gasMassLapseRate = 2.64291043733601 } PQS { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 6 minDetailDistance = 8 Mods { VertexColorMap { map = IA_Revived/CervantesSystem/Elastro/Textures/Elastro_color.png order = 500 enabled = true } VertexHeightMap { map = IA_Revived/CervantesSystem/Elastro/PluginData/Elastro_height.png offset = -1794.666 deformity = 8355.095 scaleDeformityByRadius = false order = 20 enabled = true } VertexSimplexHeight { seed = 578219 deformity = 561 octaves = 8.0 persistence = 0.5 frequency = 4.0 enabled = true order = 59 } VertexSimplexHeightAbsolute { seed = 21 deformity = 776 octaves = 3 persistence = 0.5 frequency = 0.5 enabled = true order = 10 } } } } } If the config looks a bit weird, it's because I edited it with both regular notepad and Notepad++. if I do it correctly, there aren't any problems with the moon not showing.
  22. Pretty nice. I may need some help with the atmospheres part because the super-thin atmosphere of my Enceladus analogue acts as an explosive see-through trampoline of doom. If this wasn't going to be in an official mod, I would keep that feature just to mess with it (and maybe pay a visit to Mr. Kraken)
  23. It turns out that, depending on planet masses and templates, the binary orbits of at least one object can be eccentric. I've been testing out a pair of binary desert moons named Persiles and Sigismunda (named after the same book by Miguel De Cervantes) for Interstellar Adventure Revived, and the orbit of Sigismunda around the system's barycenter has an eccentricity of 0.1-0.2.
  24. Keelon's current moons are NOTHING like I thought moons of a cold, giant desert planet would be like (translation: they are AMAZING). I really want to try and fly SSTO's in Revus' canyons, but the gravity is too high. Maybe Revus' gravity should be lower in the next update. A 0.25-0.35 gravity seems to make more sense from a medium-sized, icy moon. Or you can save the SSTO-flying for that red dwarf planet that reminds me of colored chocolate.
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