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ProtoJeb21

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Everything posted by ProtoJeb21

  1. There was a mod for Planet Factory called Kerbal Universe. It added two stars (Abaddon and Manai) and a few new planets to the Kerbol System. I would like to revived it and (maybe) put the Abaddon and Manai systems in Interstellar Adventure Revived. In fact, IA-Revived could also be used to revive multiple other dead mods that added in other solar systems (like GavinColeX's Asteria system). Also the Abaddon in KU was totally different than this Abaddon.
  2. How are Ganag and Kal going to look like in the next Kerbol Origins update? I'm curious to see if they will inherit any features from Pluto and/or Charon. Also, what is Lok like? Is it anything like one of the moons of Keelon from Kerbol Plus, or is it completely different?
  3. I never really thought that a nemesis analogue would even have its own solar system. Does Kemesis have a star-like look to it (like Nim in Kerbal Galaxy 2) or a planet-like look (like the REALLY tiny brown dwarfs in Space Engine)? And are your planet textures custom or from SE?
  4. I, unfortunately, have some bugs to report involving Slate. I sent a huge multi-part vessel (put together with help from Hyper Edit) to Slate, and when I got into its SOI I couldn't click on parts of my orbit. Later, when I went back on KSP to continue my mission, I undocked the Miner Lander Terra from the main vessel to collect ore from Slate's north pole. But when I started my decent and went into map view, all the orbits were gone! After pressing "Tab" like 2,000,000 times, I focused on my vessel and tried to go back to flight mode. I, instead, was focused onto Slate. I exited to the KSC and went to load the lander via the tracking station. The orbits were back, but in the corner with the active vessels and tracked asteroids was...nothing! I could not focus on Terra no matter what I tried, and I also couldn't exit the tracking station! I had to force log-off of KSP because of that. CaptRobau, has this happened before with other versions? And is their a way to fix it? (BTW: I'm using version 1.9.1 of OPM and version 0.6.3 of Kopernicus alongside Interstellar Adventure Revived.)
  5. Here are some ideas for Outer Planets Mod 2.0: EVE included with the main mod, giving the atmospheric bodies custom weather and Plock some blue hazes (like on Pluto). Rings and custom asteroids for Plock. Lots more moons for Jool and the planets introduced in OPM. Centaur objects, comets, and analogues to the four other dwarf planets. An analogue to Nemesis or Tyche. Cryovolcanoes on Eeloo to give it more of an Enceladus feel. Maybe using Texture Replacer on Eeloo?
  6. @amarius1 I started up a forum thread for a revived version of this mod and credited you as the original creator. You're welcome to collaborate if you want to! http://forum.kerbalspaceprogram.com/index.php?/topic/128692-wipkopernicus-interstellar-adventure-revived/
  7. I'm trying to make a moon for Dres for the Kopernicus Creativity Marathon, and I appear to have an issue with the brackets for the Biomes nodes. Is there something wrong here that Module Manager cannot read? @Kopernicus:AFTER[KOPERNICUS] { Body { name = [Not Important] cacheFile = [Not Important] flightGlobalsIndex = 133 } Properties { description = [Not Important] radius = 32000 geeASL = 0.008 rotates = true inverseRotation = false tidallyLocked = true biomeMap = [Not Important] Biomes { Biome { name = [Not Important] value = 1.5 color = 1,0,0,1 } Biome { name = [Not Important] value = 1.5 color = 0,1,0,1 } Biome { name = [Not Important] value = 1.0 color = 0,0,1,1 } Biome { name = [Not Important] value = 1.0 color = 1,0,1,1 } Biome { name = [Not Important] value = 0.5 color = 0,1,1,1 } } ScienceValues { landedDataValue = 10 inSpaceLowDataValue = 9 inSpaceHighDataValue = 7.5 recoveryValue = 8 } } Orbit { referenceBody = Dres color = 0.0,0.53,0.65,1 inclination = -7.88 eccentricity = 0.105 semiMajorAxis = 2530961 longitudeOfAscendingNode = 10 argumentOfPeriapsis = 5 meanAnomalyAtEpoch = 0 epoch = 134 } ScaledVersion { type = Vacuum fadeStart = 2 fadeEnd = 15 Material { texture = [Not Important] normals = [Not Important] shininess = 0 specular = 0,0,0,1 } } PQS { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 5 minDetailDistance = 8 Mods { VertexColorMap { map = [Not Important] order = 9999999 enabled = true } VertexHeightMap { map = [Not Important] deformity = 3695 offset = -865.43 order = 9999999 enabled = true } VertexSimplexHeight { seed = 738112.0 deformity = 339.56 octaves = 5.0 persistence = 0.5 frequency = 6.0 enabled = true order = 21 } VertexSimplexHeightAbsolute { seed = 4234 deformity = 400 octaves = 6.0 persistence = 0.5 frequency = 18.0 enabled = true order = 30 } } } }
  8. I did some testing with Manai, and I didn't overheat in the atmosphere. In fact, there weren't any reentry effects at all! I'm not too sure if it's a glitch or just because I may not have been fast enough. Either way, I want the perfect planet to BBQ Kerbals.
  9. Question? Where did the album/link to album go?
  10. I've finally gotten KSP 1.0.5, so I was able to check out your mod. I have a few suggestions for your next update. Try to enlarge Tel. A 280 km radius is too tiny for a Titan analogue! Maybe something like a 400-500 km radius. Give the moons some space. Their orbits are a little too close to each other (well, at least for the outer moons, not Mobe) and to Saru. Since Saru has a larger SOI than Jool and may or may not have more moons, the system should be more spread out. Umm... I dunno. Bugfixes and whatever else you want to add.
  11. @CaptRobau When do you think the Plock-Karen development will be finished? I'm driving the Hype Train for an actual, creative, Pluto analogue.
  12. @tygoo7 Is there going to be a new update soon, or are you working on one? Kopernicus got updated a few days ago, but I BELIEVE that you can still use your old cfg files. I'm honestly not too sure, but I think KillAshley said that config files from 0.5.2 work in 0.6.
  13. In that GIF, Hydra seems to be spinning like a caffeinated top because it is time-lapse. In reality, Hydra rotates about every 0.45 Earth days. Converted to Kerbal Timescales, it would be about 2 hours! That's pretty dang fast! But it still won't fly apart, although that is a cool-sounding idea.
  14. Wait, if Farlo is blue, why is its orbit color orange? Also, I have a tip when it comes to putting pictures here on the forums. When you open up the "Insert Picture from URL" option, copy and paste the image URL at the top of the image's tab into the URL section. If you're confused, it's because I'm not the best at explaining certain things.
  15. Hydra looks like it just drank 50 cups of highly caffeinated coffee. If CaptRobau is going to add a Hydra analogue, I don't think it should be rotating that fast or else it would be an even more extreme version of J. Kragrathea's Inaccessable.
  16. @Elowiny Your planets are very good! Do you want to participate in the Kopernicus Creativity Marathon?
  17. Farlo's rings are amazing! Are you going to put a moon in there? Also, what are Farlo's orbital properties?
  18. So this question is about binary star systems. Is it possible to create double star systems where both members orbit far away from each other with eccentric orbits? If Sigma Binary can't do this, then I can just use a Kopernicus-made barycenter.
  19. Your planets, especially Hypo, look very creative. How about trying out for Thomas P's Kopernicus Creativity Marathon? Here's the link: http://forum.kerbalspaceprogram.com/index.php?/topic/127391-kopernicus-creativity-marathon/
  20. 1.0.2? I didn't think KG2 was THAT outdated! But I think this conversation should move to the Kerbal Galaxy forum page...
  21. I want to play golf on Pock SOOOOOO bad. Too bad the Kerbin Cup mod is discontinued, because I would've used the soccer balls as golf balls.
  22. Do you still have all the files in the mod's GameData folder? That may be the problem; It's happened to me before.
  23. I don't know how the texture looks because there's nothing on my computer that can read .dds files
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