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Everything posted by ProtoJeb21
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There was a mod for Planet Factory called Kerbal Universe. It added two stars (Abaddon and Manai) and a few new planets to the Kerbol System. I would like to revived it and (maybe) put the Abaddon and Manai systems in Interstellar Adventure Revived. In fact, IA-Revived could also be used to revive multiple other dead mods that added in other solar systems (like GavinColeX's Asteria system). Also the Abaddon in KU was totally different than this Abaddon.
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I, unfortunately, have some bugs to report involving Slate. I sent a huge multi-part vessel (put together with help from Hyper Edit) to Slate, and when I got into its SOI I couldn't click on parts of my orbit. Later, when I went back on KSP to continue my mission, I undocked the Miner Lander Terra from the main vessel to collect ore from Slate's north pole. But when I started my decent and went into map view, all the orbits were gone! After pressing "Tab" like 2,000,000 times, I focused on my vessel and tried to go back to flight mode. I, instead, was focused onto Slate. I exited to the KSC and went to load the lander via the tracking station. The orbits were back, but in the corner with the active vessels and tracked asteroids was...nothing! I could not focus on Terra no matter what I tried, and I also couldn't exit the tracking station! I had to force log-off of KSP because of that. CaptRobau, has this happened before with other versions? And is their a way to fix it? (BTW: I'm using version 1.9.1 of OPM and version 0.6.3 of Kopernicus alongside Interstellar Adventure Revived.)
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Here are some ideas for Outer Planets Mod 2.0: EVE included with the main mod, giving the atmospheric bodies custom weather and Plock some blue hazes (like on Pluto). Rings and custom asteroids for Plock. Lots more moons for Jool and the planets introduced in OPM. Centaur objects, comets, and analogues to the four other dwarf planets. An analogue to Nemesis or Tyche. Cryovolcanoes on Eeloo to give it more of an Enceladus feel. Maybe using Texture Replacer on Eeloo?
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I'm trying to make a moon for Dres for the Kopernicus Creativity Marathon, and I appear to have an issue with the brackets for the Biomes nodes. Is there something wrong here that Module Manager cannot read? @Kopernicus:AFTER[KOPERNICUS] { Body { name = [Not Important] cacheFile = [Not Important] flightGlobalsIndex = 133 } Properties { description = [Not Important] radius = 32000 geeASL = 0.008 rotates = true inverseRotation = false tidallyLocked = true biomeMap = [Not Important] Biomes { Biome { name = [Not Important] value = 1.5 color = 1,0,0,1 } Biome { name = [Not Important] value = 1.5 color = 0,1,0,1 } Biome { name = [Not Important] value = 1.0 color = 0,0,1,1 } Biome { name = [Not Important] value = 1.0 color = 1,0,1,1 } Biome { name = [Not Important] value = 0.5 color = 0,1,1,1 } } ScienceValues { landedDataValue = 10 inSpaceLowDataValue = 9 inSpaceHighDataValue = 7.5 recoveryValue = 8 } } Orbit { referenceBody = Dres color = 0.0,0.53,0.65,1 inclination = -7.88 eccentricity = 0.105 semiMajorAxis = 2530961 longitudeOfAscendingNode = 10 argumentOfPeriapsis = 5 meanAnomalyAtEpoch = 0 epoch = 134 } ScaledVersion { type = Vacuum fadeStart = 2 fadeEnd = 15 Material { texture = [Not Important] normals = [Not Important] shininess = 0 specular = 0,0,0,1 } } PQS { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 5 minDetailDistance = 8 Mods { VertexColorMap { map = [Not Important] order = 9999999 enabled = true } VertexHeightMap { map = [Not Important] deformity = 3695 offset = -865.43 order = 9999999 enabled = true } VertexSimplexHeight { seed = 738112.0 deformity = 339.56 octaves = 5.0 persistence = 0.5 frequency = 6.0 enabled = true order = 21 } VertexSimplexHeightAbsolute { seed = 4234 deformity = 400 octaves = 6.0 persistence = 0.5 frequency = 18.0 enabled = true order = 30 } } } }
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[WIP] Spud - A Moon for Dres - Kopernicus
ProtoJeb21 replied to MrChumley's topic in KSP1 Mod Development
Question? Where did the album/link to album go?- 12 replies
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- kopernicus
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[Dead Mod][1.0.5] Saru Planet Pack v0.1
ProtoJeb21 replied to tygoo7's topic in KSP1 Mod Development
I've finally gotten KSP 1.0.5, so I was able to check out your mod. I have a few suggestions for your next update. Try to enlarge Tel. A 280 km radius is too tiny for a Titan analogue! Maybe something like a 400-500 km radius. Give the moons some space. Their orbits are a little too close to each other (well, at least for the outer moons, not Mobe) and to Saru. Since Saru has a larger SOI than Jool and may or may not have more moons, the system should be more spread out. Umm... I dunno. Bugfixes and whatever else you want to add. -
[Dead Mod][1.0.5] Saru Planet Pack v0.1
ProtoJeb21 replied to tygoo7's topic in KSP1 Mod Development
@tygoo7 Is there going to be a new update soon, or are you working on one? Kopernicus got updated a few days ago, but I BELIEVE that you can still use your old cfg files. I'm honestly not too sure, but I think KillAshley said that config files from 0.5.2 work in 0.6. -
[WIP][1.1.3] Farlo Planetary Pack
ProtoJeb21 replied to StickyScissors's topic in KSP1 Mod Development
Wait, if Farlo is blue, why is its orbit color orange? Also, I have a tip when it comes to putting pictures here on the forums. When you open up the "Insert Picture from URL" option, copy and paste the image URL at the top of the image's tab into the URL section. If you're confused, it's because I'm not the best at explaining certain things. -
[1.3/1.2/1.1] [Kopernicus] Other_Worlds star/planet pack - v1.0.2
ProtoJeb21 replied to Pkmniako's topic in KSP1 Mod Releases
Why is N2-P2 so dark?- 211 replies
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[WIP][1.1.3] Farlo Planetary Pack
ProtoJeb21 replied to StickyScissors's topic in KSP1 Mod Development
Farlo's rings are amazing! Are you going to put a moon in there? Also, what are Farlo's orbital properties? -
So this question is about binary star systems. Is it possible to create double star systems where both members orbit far away from each other with eccentric orbits? If Sigma Binary can't do this, then I can just use a Kopernicus-made barycenter.
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[Dead Mod][1.0.5] Saru Planet Pack v0.1
ProtoJeb21 replied to tygoo7's topic in KSP1 Mod Development
Your planets, especially Hypo, look very creative. How about trying out for Thomas P's Kopernicus Creativity Marathon? Here's the link: http://forum.kerbalspaceprogram.com/index.php?/topic/127391-kopernicus-creativity-marathon/ -
I don't know how the texture looks because there's nothing on my computer that can read .dds files