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JohnWittle

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  1. Man. I sure love it when people host on their own server, instead of on kerbalstuff or what have you. It's just awesome, downloading things at one fifth of dialup. Waiting hours and hours to play KSP. You know, if you quit CKAN mid-download it can mess all sorts of things up, so you can't just say "screw it, I'll play with the old version" without a great deal of risk. If you'd like some higher speed hosting, I'll give you a gig on one of my 1Gb/s boxes. Shoot me a PM. Edit: Oops, your server timed out on me, causing an exception in CKAN and all of the updates to revert to the old version. Just saying, man. If it's just a matter of wanting controllable hosting, I'll give you a full unix account if you want. If it's just a matter of having some kind of hosting at all, why not github or kerbalstuff or spacedock?
  2. Can you please, please, please find a new host for the releases? Anything other than spacedock? The download speeds are atrocious because spacedock's network speed is atrocious and the KSPI binary is enormous relative to the speed of the host. Or maybe just also release a 'diff' upgrade, something where if the user has the previous version they need only download the .diff and use gnu patch? I dunno, it seems like a lot of work compared to finding a new host with an upload speed faster than 100kb/s I have a server with a 1Gb/s upload speed, if you would like free hosting. It would be pretty easy; just stick to your current naming schema, scp or sftp new releases up, and update the ckan file. I'm sure it would be identical to whatever process you use now, except that it would not take me fifteen minutes to update KSPI for no reason 94 kilobits per second! it's about 1.5x the speed of dialup!
  3. Excellent! Thank you so much! Any plan on whipping up a quick .ckan entry?
  4. Yes, MJ can do that as well. SURF -> SURF. I usually launch rockets by starting at 90/90 and pressing the "minus" key to subtract 1 from the pitch, slowly executing my gravity turn. It is far, far superior to RT's flight computer. Can be seen in the bottom right in this screenshot:
  5. Could you post your output_log.txt? It's inside the "KSP_Data" or "KSP_x64_Data" folder, depending on which version of KSP you are running. Try to post everything after you load the launch pad or runway scene if you can, but ideally upload the whole log. Just as a tip, wheels in KSP 1.1.x do not work very well at all; the updated wheel physics in 1.1 improved things but it's still a sad situation. The "Stock Bug Fix Modules & Stock Plus" mod by Claw (one of the KSP developers) does a pretty good job at getting wheels to sort of work well enough to be usable; I recommend you install it and select the Wheels module (actually, all of the modules are good and generally make the game a much smoother experience, the mod is meant to fix the problems which the KSP team feels aren't worth putting out a whole new release to fix, or where the fix code is haphazard and they want to wait for a better solution before pushing it to stock). Who knows? It might fix your problem on its own.
  6. He said that Protractor is more or less working in build 01532, without mentioning 1.2 at all. Not trying to offend or anything, it's just really irritating to watch two people misunderstand each other when you can see exactly what the misunderstanding was lol
  7. You say you are still having problems when people try to connect; what exactly is the problem? Do they get a "timeout" error, or a "connection refused" error, or something else? If the first, it means they literally *cannot connect* to your computer. If the latter, it means that they *can* connect, but that the connection is getting refused. If you set up port forwarding on your router, then the connection is probably getting refused at your *computer*. (In keeping with the "ocean port" analogy above, if you are the President and you go out to Ellis Island and say "anybody coming from France should be let in immediately, no questions asked, even if they don't have their papers", then some Frenchmen come to Ellis Island and get sent to Manhattan because you "forwarded" the port to "manhattan" [your computer], but you forgot to let the Manhattan port authority [your *computer*'s, as opposed to your *router*'s, firewall] know about the arrangement wrt Frenchmen, so they get rejected.) If you are on a Windows machine, your firewall is called "Windows Firewall". You will want to open it (start menu, type "windows firewall"), go to "Advanced Settings", go to "Inbound Rules", click "Port" (rather than Program, since Windows probably doesn't know about DMB you must select the port instead), then type in the Port which DMB uses (not sure, probably in DMB documentation), then click "Allow" or "Enable" or whatever. You have to make sure the incoming traffic can get past *both* your router *and* your computer's firewall! This is why people rent servers and hosting services, rather than try to run websites and things on their home computer. It is a pain in the butt. Sometimes your ISP won't even allow incoming traffic to reach you at all, so that you'll have to buy *their* hosting service. You might check on your ISP's policy with regarding to hosting services.
  8. Only if the specific port you are opening is associated with an application which is vulnerable. For instance, if you open port 80 (to let apache or nginx or some such serve webpages), and then run, say, Wordpress, then it is possible that some exploit exists for the current version of Wordpress which allows people to get into your system.
  9. Hey, so... [x] science is bringing me out of warp on biome change whether or not I have science to collect and whether or not the Here and Now window is open. Is this behavior intended? It makes it a poodle to navigate kerbin, or any science-depleted system, as there seems to be no way to turn off the dewarping functionality.
  10. I have a question. What is everyone else using for fuel tanks for nuclear engine propellants? I find the Interstellar Liquid Fuel Tanks aren't quite varied enough to meet my needs... what I'd really like is the ability to put, say, hydrogen, into a Procedural Tank. Is there any way to do that?
  11. Is there really even a functional difference between RCS versus an engine? With the lesser RCS thrusters and the low-sensitivity control setting, I can also easily get my orbital periods within 1/1000th of a second of where I want them. Example: https://i.sli.mg/eEpS33.jpg And it's way easier than mucking about with the thrust limiter on an engine.
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