z0rb1n0

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About z0rb1n0

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    Curious George
  1. z0rb1n0

    [1.2] Real Solar System v12.0 Dec 8

    For all those people who want to play RSS with stock parts, a while ago I built a ModuleManager config that tweaks all stock engines to be in line with a somewhat arbitrarily chosen real world counterpart, tanks to realistic-ish mass ratio and pod/heat shields to afford a usable ballistic coefficient. All crew modules have been tweaked too based on ISS parts It probably needs some minor work for 1.2, but it is generated by a spreadsheet so it should take mere minutes. Keep in mind that some things change drastically, such as some prices, some heat generation parameter (mostly based on energy density/mass) and monoprop engines being much weaker like IRL. I was planning to publish it on CKAN back then, but then SMURFF came out and there's a significant functional overlap now. Here's the mod https://github.com/z0rb1n0/LazyRSS EDIT: accidental quote
  2. z0rb1n0

    [1.3] USI Life Support [0.5.0]

    I think I wasn't clear enough about this: I'm NOT in favour of full self sufficiently of a colony without any form of ISRU. It's the way leak compensation is implemented that I didn't agree with (fertilizer being available only at the space center), but then I realized I was looking at obsolete wiki documents and apparently since a few patches ago Fertilizer CAN be manufactured with sifters and crushers, which removes the last bit of reliance from the KSC (sorry couldn't play for a few months). Is that correct?
  3. z0rb1n0

    [1.3] USI Life Support [0.5.0]

    One could argue that you described an ecosystem and that we're eating the same stuff over and over too, just photosynthesis keeps injecting energy into the system (which in your design is the job of Aeroponics/Agricultural modules). IMHO eternally self-sustaining orbital bases (which you, reasonably, don't want) should be prevented ONLY through conversion inefficiency and subsequent accumulation of inert materials rather than through a resource that apparently can be manufactured only in a specific place (fertilizer). Sorry for digging out this old answer of yours, but I'd like to know how much you want to target the UKS/USI-LS stack toward realism Cheers for all the hard work, man