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Rodger

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Everything posted by Rodger

  1. Found a small patch bug in the indicator lights cfg - the section for the ISRU is being applied to the roof fuelcell.
  2. Yeah I'm just after fixes, though when you have a FUR adapter I'll definitely be needing that!
  3. Is the parts folder from the 1.4 versions likely to be compatible with 1.3.1? So I could update for some of the bug fixes?
  4. Looks like I've fixed it by replacing some instances of 'gael' with 'kerbin' in my persistence file. Namely science results (I noticed I could do science I've done before around Gael again), and some contract params. Edit: another bug I've come across is SCANsat isn't displaying the low res height map for Iota, though it is getting the data for it (I can still mouse over the blank map and see the approx altitudes). The zoom map works too, showing the low res altitude map normally. The biome map also works correctly. Ceti's maps work properly too. https://imgur.com/a/t1yl6
  5. Logs with KK and the cfg fix: https://www.dropbox.com/s/sz1qr6vd59k122h/KSP.log?dl=0 https://www.dropbox.com/s/uvcg8k09i1p1zw5/output_log.txt?dl=0
  6. Well I tried both the landing lights cfg fix, and then even uninstalling KK, and both times I was still getting the log spam. Possibly something in my save? Maybe old contracts, if they were done in the last version of GPP?
  7. I'm getting a lot of log spam, in my career save after updating GPP. In flight, the log shows "Couldn't find celestial body with name 'Gael'.", about 40 times a second... Using 1.6.2.1, deleted old GPP folder when I installed, and I've tried uninstalling scatterer to see if it was something to do with the scatterer updates in 1.6.2.1, but no luck logs (7 and 14 MB): https://www.dropbox.com/s/bcxuxu111u4vb03/KSP.log?dl=0 https://www.dropbox.com/s/x316bxveifntk9c/output_log.txt?dl=0
  8. I've made a patch to convert the texture switching to FS for use in KSP1.3.1: https://pastebin.com/62dSZf0i Just paste the above into a new .cfg file in your GameData, and make sure to install the FireSpitter plugin @benjee10 feel free to use any of this patch or include it for a 1.3.1 release if you want.
  9. Thanks @Bit Fiddler for picking up on this, I've been away from KSP for a bit so sorry for the delay in noticing this. Should be able to get the fix up soon. Also the @tags stuff is to add the search term 'stealth' to the end of the tags list, for the ingame part search.
  10. OMG the mass drivers are awesome, the models are so cool, and a perfect engine for the mod! And the mini claw is so cute! And I can't wait to munch up some ships with a Terravore hehehe
  11. Small mod to fix some stock biome errors in Eve and Tylo. Requires Kopernicus On Eve, Craters and Akatsuki Lake now actually exist! V1.1 no longer edits Tylo, as the issue was fixed in vanilla. If you play with an older version of KSP where Tylo is missing Grissom Crater use V1.0 Download SCANsat map examples: License: CC BY-NC-SA 4.0 If you know of any other stock biome oddities, do let me know!
  12. It's a single part from an upcoming version of SSPE. It folds up too
  13. I think thats normally from firespitter not being installed properly. It uses the “FScoolant” resource, so firespitter needs to have the resource definition config, not just the plugin.
  14. Just to let people know, I've updated my black textures mod to include support for SXT: The thread for the mod:
  15. Small issue with the new localization - the localized names for LOC_IFS_TextureSwitch_TextureName and LOC_IFS_MeshSwitch_MeshName, and probably others, overwrite any user defined strings for those fields. So even though I have "switcherDescription = Stealth mode" in a texture switch module, it only shows as 'Texturename' in-game:
  16. Updated, thanks for letting me know (I don't use CKAN myself) Also, not quite a review, but Scott Manly was playing with BIB in a recent stream! Highlight vid here:
  17. For people who miss the black texture option on the Adjustable Landing Gear, I've added black textures for them to my black textures mod: https://spacedock.info/mod/1478/Back In Black (And you'll need to download the mod compatibility component too) https://spacedock.info/mod/1498/Back In Black Mods texture pack It's not the original black textures, it's one I've made to be in-line with the rest of my mod, but it should still do the job
  18. Just in case people who use this are interested, I've added compatibility for Airplane Plus to my black textures mod: https://spacedock.info/mod/1478/Back In Black (And you'll need to download mod compat component too) https://spacedock.info/mod/1498/Back In Black Mods texture pack
  19. I don't think I'll be making a navy blue mod, that's just too much to add now lol But in other news, a teaser for the next update, out now!
  20. All the cargo bays should be working fine (though I have missed Ven's mk1 cargo bay)... And about Airplane Plus, just going by the license it looks like I can't distribute edited textures, but I've asked the mod author about it still. And the textures are black, you might just be seeing it with the alpha channel as transparency, when that channel is meant to be specular/shinyness.
  21. Wait, that's a thing? That's fantastic, thanks for letting me know!
  22. Is there any chance of a UI update for the servo controller? It's not the most intuitive thing to use at the moment... Maybe even some tool-tips for the buttons?
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