Goody1981

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About Goody1981

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    Rocket Surfer

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  1. I think you’re right actually... I think that 2868.75 Mm is a 6-hour orbit (which is preferable relative to the rest of my post), and that 2863.33 Mm which you mention is a slightly quicker orbit that matches the sidereal rotation and so is the true stationary one. thanks
  2. Goody1981

    KSP Challenge: Stylish Decay!

    A man after my own heart - 4 of my core mods: clouds (through EVE or SVE or Spectra), KER, and both the “-atterers”
  3. By far the best answer haha... nice one
  4. Still struggling to understand what you’re saying, but if I’m hearing you correctly - the lander section behaves differently depending on what was previously attached to it? That is very strange! Maybe check to see if some fuel from the lander is being used by the ‘booster’ in one of the situations (to make sure this isn’t happening, disable fuel cross feed in the decoupler separating the stages). If that isn’t the issue, then the only thing that could be the problem is that the two lander stages in the two craft are NOT the same. It may be some tiny setting you’ve clicked on some part (like an autostrut as mentioned) but if the craft were the same, they would fly the same :p
  5. If you open up the settings you can temporarily disable the comm-net restrictions, so you can do that, do whatever you want with your probe, then turn it back on again (and probe will go back to being uncontrollable).
  6. Two things to start helping Are you running 1.4.3? Because exploding lander legs was an issue in 1.4.2 And...can we see some screenies of the craft? So we can get an idea of what you mean by simple/complex booster.
  7. Ha you’re def right... way more annoying than it should be. But the stock skybox just doesn’t cut it for me. (Warning/apology - instructions below for doing exactly what you said you didn’t wanna do...sort of) I used to go the “install texture replacer” route, but it does sooo much and I only wanted to change the skybox, it felt like mega-overkill. Then I found this mod... ...which is a stripped back version which only does a couple of things, one of which is the skybox. Then you need a skybox texture, there are a heap in the OP of this page... ...my favourite is Poodmund’s Deep Star Map skybox. No distracting nebulae, no exploding supernovae. Just black and stars.
  8. What mod gives you those sounds? And ...what are they sounds of?
  9. Snark - you’ve done it again, such a simple mod but gives so much ...thank you! If I wasn’t right in the middle of a stock Jool5 for submission to the challenges forum, I’d download this right now. I guess I’ll have to wait a bit. PS I too love Scatterer and SVE, but you should also try replacing the stock skybox. Makes a world of difference
  10. But... I’ve spent hours designing my Jool 5 mission!
  11. Goody1981

    V1.4.3

    Kerbal parachutes is probably the best thing - very fun to play with. The full change-log is in the OP here... Of course I’m assuming you don’t mean the Making History expansion, in which case there are a heap of new parts plus the mission builder
  12. Thank you edit: Sorry but that made the atmosphere and ocean completely white
  13. Hi Galileo, thanks for your awesome work in this mod - definitely one of my must haves. Are you able to please tell me if there’s a way to keep the really orangey sunrises and sunsets that happen with only Scatterer installed, but still keep your clouds and all the other bits from SVE. I’m assuming it’d be in the SVE_Scatterer folder? Is there a line in some config I could change? Thanks in advance
  14. The launch of my Tylo lander, to wait in orbit and join to the mothership. My challenge is underway!