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Arduin

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  1. whaaat? I am so sorry if I used a bad file upload service... any suggestions for a better one? I will move the files over after I have one
  2. Hmm thats sad, but I can't help much with that. I am no KSP modder, I just fixed a few code problems that occured with KSP 1.1, but I got no idea how it loads the config file. I think for now you have to use what we got here, better than nothing Actual release versions will follow when the maintainer of the mod has time to make a proper update to 1.1
  3. Hi all! I know this is an old topic, but it matches perfectly what I wanted to ask: So if I understand this all : Using the CTT will never cause any parts from any mod to not appear usable in my game after unlocking the whole tree? Just to be 100% sure Edit: Ok don't mind me, if I ever learn how to read properly ..
  4. You are welcome And here you go with SensibleScreenshots, turned out it was the same fix as for DatedQuickSaves (who would have guessed ) http://www.file-upload.net/download-11459358/SensibleScreenshot-KSP1.1.zip.html
  5. Seems to work somewhat good on KSP 1.1 .. but is it just me or does the Science Junior not give the full science value?
  6. Here is an unofficial update for FieldExperience, have fun everybody http://en.file-upload.net/download-11456003/Field_Experience-KSP1.1.zip.html Edit: And here also an unoffical update to DatedQuickSaves, I couldn't resist (also includes the updated MagicCore) http://www.file-upload.net/download-11456055/DatedQuicksaves-KSP1.1.zip.html Edit2: Added SensibleScreenshot to the list: http://www.file-upload.net/download-11459358/SensibleScreenshot-KSP1.1.zip.html All updates have been tested and did not show any bugs. So I hope everything is fine.
  7. That is a really nice mod! Thanks a ton for that How about adding it to the CKAN?
  8. I really love this mod and your other projects too. Really looking forward to the release of the new parts. Awesome work!
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