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About LordKael

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    Chief Booster-Adder
  1. I have a Logitech Extreme 3D Pro that I used on KSP v1.1 and 1.2. Now that I am trying to use in on 1.3, however, I cannot map the axes to work. I've attempted to restart the game, with the joystick plugged, unplugged, and in both 32 and 64bit versions of KSP. The game will recognize the joystick approximately 3/5 times, and when it does recognize it, it will remap every control to Joy.03, regardless of what I bind it to. I have confirmed that the Joystick functions, as it works in a variety of other games, including X-Plane 11
  2. I have everything in my file directory, and checked both download locations... in game, however, I only have the ability to make the impetus drive. I'm playing in sandbox, so i should have all parts accessible.
  3. I just installed the mod, and only seem to have the 3 Karborundum tanks and the IB-1 in my parts menu ingame. I downloaded from Space Dock
  4. Also, check your drag. You may have more drag on the nose than the tail, which would cause the nose to reenter more slowly than the tail, resulting in the whole vehicle flipping around to reenter backwards.
  5. If you're looking to truly DOMINATE the Mun (or any celestial body), I would recommend getting some sort of Colonization mod so that you can start all your missions from there. I'm in the middle of getting a Mun/Minmus/LKO system set up so that I don't have any launches from KSC. Stations, ground bases, space docks, tugs, mining equipment, comm nets... the list goes on and on. And thats all just support infrastructure for my motherships to get to other planets.
  6. Oberth effect is the idea that making a burn closer to the gravity source (planet/star) will net more dV than making an identical burn further away from the gravity source. The simplified version is that burning at periapsis is the most efficient.
  7. Keep in mind that this is actually exactly what happened... His AoA was 45 degrees, and the TWR was phenomenal. A 100+m/s take off speed for a craft that probably weighs 5-9 tons, max, is absurdly fast.
  8. The other way this could be achieved by implementing a standardized (or series of) set of milestone "deadlines" as a modified version of World's First. If you do it by X date, you're actually the first, and get a larger bonus than if you do it after the deadline. I can't imagine this would be terribly difficult to make a mod for. Just requires a prebuilt, modular station with sufficient options that a randomly generated combo of the parts won't ever have a problem.
  9. Keep in mind that with modded parts, nothing is impossible. For example, there are plenty of engines that are crazy powerful, but have a double digit ISP. Those seem ideal for this situation.
  10. Are you attaching it with symmetry on? Please provide additional details, such as root parts of both assemblies, at what point in the flight the rover begins duplicating itself, and if either copy of the rover is clipping into the shuttle or each other?
  11. You both are welcome
  12. Well, as of last week, I've landed and returned from every body in the stock game, and I try to avoid too intense of a mod load out. I, personally, am in a great place for GP2 and a new suite of moons. That may have contributed rather heavily to my interpretation, but I really don't see any major objective flaws in my argument, particularly since they're being so secretive.... High level of secrecy means it's a big thing, at least to me.
  13. Do you see any flaw in my theory?
  14. "New things and old" seems to imply that a feature that once was in the game and was removed, or a feature spoken of and never implemented. New things is probably something along the lines of a terrain overhaul, I'm thinking we may get GP2. These lines seem to speak directly to the nature of the surprise, and imply that either not everybody will be able to see it, or that not everybody who sees it will find it interesting. In my opinion, this supports the idea of a new planet that is difficult to get to, such as a large-ish exoplanet (think Planet X from our real life Solar System). My theory is also based on last week's dev-notes, in which was said that "new horizons" were in store. While this could have been in reference to the huge overturn of SQUAD staff, I think it was a not-too-subtle hint that we're getting a new planet.
  15. I would think that the thicker atmosphere would sort itself out. You'd get more drag from the prop, but more lift from the wing surfaces, so it would just be a slower flight. A patient player could, in theory, climb until Eve's atmosphere was around the same density as 10km on Kerbin. This should be a huge boon to dV requirements. Yes, you'd need a massive plane, but if you sent a lander made of mostly mk2 parts, with a balanced mass, and then built modular wings and propellor, you could attach via docking ports in orbit before the descent, and dispose of them on the way back up