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Everything posted by rocketbuilder
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Kommunity Space Station 1.4.1
rocketbuilder replied to 53miner53's topic in KSP1 Challenges & Mission ideas
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Kommunity Space Station 1.4.1
rocketbuilder replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Ok I guess I'll add my asteroid now. Did you say that the ports on the left can't be used? Should I dock it to the right one? EDIT: I think you submitted the wrong save - your module is not there and how do I insert the Imgur album? -
Kommunity Space Station 1.4.1
rocketbuilder replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Can I add an asteroid to KSS 2? -
Your Most Rediculous Rescue Mission!
rocketbuilder replied to Crillion's topic in KSP1 Mission Reports
How did the stations orbit decay while you were not there? I really want an orbital decay mod. Anyway, I had a similar experience when I was trying to do a plane change burn with my space station till I ran out of fuel with a perigee of 100 m above the munar surface. Luckily I had a spaceplane in orbit, but the docking while passing only metres over the munar surface was exhilarating and a few minutes after I undocked the spaceplane and headed for home, the station smashed into a mountain at 1500 kph. -
Kommunity Space Station 1.4.1
rocketbuilder replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Got almost nothing done due to lack of time, sorry. File uploaded, I've re added the asteroid. -
Kommunity Space Station 1.4.1
rocketbuilder replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I've built a 13 part rover - 4 parts for the wheels, so I could say its 9 parts. -
Kommunity Space Station 1.4.1
rocketbuilder replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Can I start a Minmus surface base, this module certainly has way more than 5 parts though? -
Kommunity Space Station 1.4.1
rocketbuilder replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I don't wanna seem bad, but that is really annoying. I spent several hours with a wobbly spacecraft and a kraken. Couldn't u have used a klaw? I'm gonna have to send up another rocket to dock that. EDIT : I'll cheat it back, its fine, but just don't remove peoples modules in the future. Add that as a rule. If there are no docking ports just klaw it. -
Kommunity Space Station 1.4.1
rocketbuilder replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Turn 19 - I've added an asteroid. I got 2 krakens while adding it, so beware... -
Kommunity Space Station 1.4.1
rocketbuilder replied to 53miner53's topic in KSP1 Challenges & Mission ideas
My klaw module, and something else that has floated around saves for quite a while, not sure what. No, the save I gave to endomen was wrong - you go ahead. -
Kommunity Space Station 1.4.1
rocketbuilder replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Nevermind, just forget about my module - i'm fine with that. -
Kommunity Space Station 1.4.1
rocketbuilder replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Nothing to see here. -
Kommunity Space Station 1.4.1
rocketbuilder replied to 53miner53's topic in KSP1 Challenges & Mission ideas
New rule : If you are using the save for over 4 days, then it moves onto the next person. So endomen can have 3 more days or so. -
Kommunity Space Station 1.4.1
rocketbuilder replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I didn't finish all that I wanted to in the save, but I've uploaded my turn 12, with an asteroid in low kerbin orbit, and a klaw on the station for grabbing it. -
Kommunity Space Station 1.4.1
rocketbuilder replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Asteroid is grabbed, and in low kerbin orbit. -
Kommunity Space Station 1.4.1
rocketbuilder replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Yes, you are right, I am supposed to be doing English homework right now.. -
Kommunity Space Station 1.4.1
rocketbuilder replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I've figured out what I need to do - u don't need to do anything, I'll cheat the asteroid into high kerbin orbit, and then cheat my grabber their, and grab the asteroid. -
Kommunity Space Station 1.4.1
rocketbuilder replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Thats rly difficult to do. Can I cheat your spacecraft to the station/mun orbit? -
Kommunity Space Station 1.4.1
rocketbuilder replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I can't seem to add my asteroid grabber back in so... ARGGGH Either I give up on the asteroid, or I fly up your things with the cheat menu? -
Kommunity Space Station 1.4.1
rocketbuilder replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Yes there was Community Space Station Turn 10 rocketbuilder, 3 one along the top row, but nvm. -
Kommunity Space Station 1.4.1
rocketbuilder replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Ok you used turn 9 - also rename yours to turn 11, as my last turn was 10. -
Kommunity Space Station 1.4.1
rocketbuilder replied to 53miner53's topic in KSP1 Challenges & Mission ideas
OK I guess I've gotta edit the save file. Nvm -
Kommunity Space Station 1.4.1
rocketbuilder replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Can you see the asteroid grabber 1 spacecraft? -
Kommunity Space Station 1.4.1
rocketbuilder replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Can I reserve a turn after you? -
Kommunity Space Station 1.4.1
rocketbuilder replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I guess, I don't have authority, but no missions go much past the mun.