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travestyalpha

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    travestyalpha

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  • Location
    BC, Canada
  • Interests
    Physics, Video Production, Cycling, KSP, Robotics, Electronics, Coding, TRPGs, Swimming, Education, Science.

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  1. I second this. It would be great to allow the modules to be able work with KIS containers in some way. Not sure how, but perhaps if the experments were smaller and could be stored in a container, or wedge from Universal storage. Still have to bring it back, but more accessible.
  2. HI, Here's my first quick attempt at creating some cinematics with KSP: (using the Camera tools mod), just a quick test to get to understand it's use. I might try some more complicated stuff, like trailers or music videos - Green screen mod comes to mind)
  3. Now what would be fantastic would be something that allows control of camera depth of field. It would be nice to see that as part of camera tools. DoF, programmable camera motion, and multiple cameras. Simulating, rack focus, zollies, and all the various camera movement. I can fake it a bit with the green screen mod and then After Effects, but if there was integration. Or I could just animate this in Maya/Blender (with what time?). Just a thought...
  4. Here's my current one. I made a space lab style one first. In a previous campaign/career game I had another some others (Kerbin, Minmus, and a tiny one around the Mun), but this is so far my most extensive - combining stock, Station Science, and OKS. Mostly assembled with clampotrons (haven't unlucked the big ones yet though). I am adding a section that will house the resource tanks - mostly fuel, and will soon add an ISRU, though I expect a more significant fuel processing station to be build around Minmus just due to the economics. This one will probably continue to be a science station, but will act as a staging area for missions between both moons and Kerbin. This also seems to be acting as a Command Centre for Remote Tech.
  5. Thought I already had an account, maybe not. Usually just a lurker, but think it's time to contribute.

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