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About jackalope50

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    Bottle Rocketeer
  1. The "disable circularization" feature would be a welcome feature to what is the most useful mod I use! Nevertheless, thanks for updating and maintaining "Gravity Turn". I haven't used Mechjeb in months and possibly will never go back
  2. Thank You @Kurld !!!
  3. I love this mod, and I hope somebody can update it to work in 1.3
  4. [1.3] USI Life Support [0.5.0]

    USI-LS brought my sandbox KSS to a new dimension, but, my USI Life Support Tank is running low on supplies. Is there any way I can use KIS to refill the tank?
  5. [1.2.1] RLA_Continued 14.0

    Thanks Mate! Your efforts are greatly appreciated!
  6. [1.3] USI Life Support [0.5.0]

    I installed 0.5.9 and experienced this: With four "TT18-A Launch Stability Enhancers" (launch clamps) I must endure FOUR "clunks" (consecutively) on launch; not just the usually obnoxious ONE clunk, but FOUR! With six clamps, six clunks?! It took awhile to narrow it down to USI-LS because I thought it to be the least probable of all my installed mods to cause such a situation!! Anyway, this occurs with either a CKAN install or a .zip download from Github(?).
  7. [1.1] Kerbodyne Plus

    I just loaded 1.0751 and none of the three new parts you mentioned in release notes appear. Washed, reloaded, repeat, Github and CKAN, not there.
  8. [1.0.5] FASA 5.44

    Impressive! I watched "The Right Stuff" last night on TV which compelled me to try this add-on and I'm glad that I did. The sample .craft files along with Google and Wikipedia are a history lesson worth taking if you are a neophyte rocket scientist like myself. Good work!!!
  9. Apologies for having to resort to asking; I have google-researched myself out looking for the answer to, how do you upgrade the Supernova engine in sandbox? What I have gathered is, I need a five star engineer with "rocket parts" onboard to upgrade. Does this involve the use of KAS or KIS? What "rocket parts" exactly? Seriously, I need to be walked through this one... sorry.
  10. I just tried a couple of re-entries with this and I'm wondering why the headshield runs out of ablator so quickly compared to the stock heatshields? My Kerbals are refried!