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Hypercosmic

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Everything posted by Hypercosmic

  1. Nah, I don't think that the explosion would be significant or even noticeable to the rest of the galaxy at all. Also, judging by the damned thing's size, a black hole made form it should last a million years at least. Earth loses 96,600 tons of hydrogen and helium every year. That's 96.6e9 kg/year. Earth's total mass is 6e24 kg. At that rate it will take a really long time to deplete all hydrogen in the atmosphere. Not so long for helium though. Kerbin's atmosphere probably loses more, but most likely not significant over a short period of time. You don't have to, and shouldn't, build shells around existing black holes, because they're too massive. You can, and should, create your own black hole.
  2. I imagine that the core is a small black hole. Note: The object is 16 km wide, meaning that its radius is 8 km, and the gravity is 1g (9.81 m/s2). Its mass is therefore a little less than 1e+19 kg. According to this calculator, if the core is actually a small black hole, it will produce a constant energy of 0.000003563442 W, glows at the temperature of 12272.03 K, and without feeding it, it'll stay around for 2.664132e+33 years. I don't think that with such a small, low-mass body, you can just dump air to make the surface pressure high enough for humans to breath, and even if it is possible to do that, the air will keep escaping your tiny object because the escape velocity is really low. It's still a small, low-mass body, after all. After a while, you'll found that a significant amount of air has escaped. The best way to fix this is to make a shell around the whole object AKA paraterraform it.
  3. Don't make your H steamer too large. If it's too large, one can detect the ship from stellar occultation.
  4. People from Children of a Dead Earth community sometimes mention about some kind of 'nuclear diesel engine'. You have molten enriched radioactive fluid and a piston. The piston compresses the enriched radioactive fluid until it went critical, then the explosion force pushes the piston out, then the cycle repeats. Totally feasible.
  5. Put those hardcore flat Earthers in a fake rocket that instantly blows up upon 'launch'. No need to keep those flatbrains around. I think somebody would reward the person who did this with the Darwin Award.
  6. 38,000 miles... How far is it? By the way, if the figures are true, it looks like the planet is getting slowed down significantly by the star's atmosphere.
  7. Troll. Oh wait. ...oh, that bit of my idiotic moments! Why do you have to poke me in the spot that hurts again...
  8. No, it's probably not lead or radioactive materials (those are extremely rare in the nature). It's probably because it's just that massive. Gravity attracts, rocks get compressed and become denser. Simple gravitational compression. And a lot of iron.
  9. Isn't that from an older version? The newer version would have your ship exploded on contact with the -250 m altitude.
  10. Here is Kepler Space Telescope's last main mission planet data, a 219 planets pack with 10 potentially habitable planets, analyzed by Drew Ex Machina. Have fun.
  11. Water bucket get thrown into and spaghettified by a black hole.
  12. I want NASA-style textures for my TRAPPIST-1 planetary system project in another game ._.
  13. 40 cm wide spot? That's strangely large. Probably because of the distance... Anyways, I suppose smaller laser arrays are better. This thing is too easy to get sniped. I don't actually use them in real battle. I have a 100 MW laser with 40.8 MW output and 50 cm radius aperture. The power at 1000 km is not very impressive, at just 135 MW/m2, but it has no problem getting missiles with aramid fiber (anti-laser) armor down. btw, I suggest you to visit our forums. Many people there are much better at lasers than me.
  14. This laser draws 1.00 GW, the output is 416 MW (yes, absurd efficiency!) at wavelength of 77 nm. Intensity at 1 km is 552 PW/m2, and at 100,000 km is 55.2 MW/m2. I assure you, this is enough for disabling incoming missiles at 100,000 km. You are correct about the cost. The game said it is 30.1 Mc. While the 'credit' has no real world counterpart, this is enough to buy small player-class warships (with all the OP weapons such as 100 km/s sandblaster railguns and smaller 1000 km-range lasers). Install some of them on your asteroids and space stations.
  15. The range of the laserstar I posted above is about 100,000 km. 1,000 km is for small lasers on normal space warships.
  16. At my home game Children of a Dead Earth (realistic space warfare simulation game), it seems that lasers are the most OP weapons, with potential capability of destroying enemy missiles at more than 1,000 km away. In the game's forums, we have nuclear reactor design with output anywhere from a few watts to 25 GW, so energy usage is not the problem.
  17. How about 1 GW laser o' doom that can snipe ships from 100,000 km away Wait a minute, is this thread all about surface-to-orbit/orbit-to-surface and low Earth orbit warfare?
  18. Drew Ex Machina's results on LHS 1140b is OUT! "The initial impression is that LHS 1140b has fairly good prospects of being potentially habitable since it is a rocky planet which orbits inside of the HZ of its parent star. However, this generally good assessment comes with the usual caveats about the potential habitability of any exoplanet orbiting a red dwarf. There have been a fair number of predictions made over the decades about various proposed mechanisms that could desiccate such exoplanets, strip them of their atmospheres, irradiate their surfaces from flares and so on – processes which could compromise the habitability of such worlds. There have been yet other predictions published in the peer-reviewed literature which suggest these might not be major impediments to potential habitability especially for larger exoplanets (which are expected to form secondary atmospheres later) and exoplanets in larger orbits (which are farther away from damaging flares and other effects of stellar activity). The current observations of LHS 1140b can not exclude the possibility that LHS 1140b has been stripped of all of its volatiles leaving it a cold, desert planet devoid of water or even a substantial atmosphere. There are currently observations being made with NASA’s Hubble Space Telescope to determine the current UV flux of LHS 1140 – data that can help to assess the potential habitability of LHS 1140b today. However, the low density of the recently discovered TRAPPIST-1f implies that it has held onto its volatiles despite close orbit around ultracool dwarf (see “Habitable Planet Reality Check: The Seven Planets of TRAPPIST-1”). Likewise, the detection of water vapor in the very hot atmosphere of GJ 1132b (a super-Earth size exoplanet discovered in 2015 using MEarth-South) also suggests that exoplanets orbiting red dwarf stars can retain their water and other volatiles over time raising hopes that LHS 1140b has done so as well. Only more observations of this class of exoplanets to characterize them and their atmospheres will provide the data needed to confirm or refute these sometimes contradictory predictions being made. Fortunately, LHS 1140b is an ideal target for exactly these sorts of studies."
  19. @FreeThinker I think you should start working on realistic colony equipments for interstellar travels
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