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Jso

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Everything posted by Jso

  1. It's a counter intuitive flag. PhysicsSignificance = 1 would remove the physics (sort of) and move the mass to the parent part. Useful on radial parts that you don't want effecting weight balance.
  2. Perhaps we get PhysicsSignificance = 1 added to these parts?
  3. GameData\Bluedog_DB\Parts\Gemini\bluedog_MOL_Lab.cfg (I assume that's still the only lab we have)
  4. Coming soon @Kurld has kindly created a single part version of his PEBKAC Industries: Launch Escape System fitted to the Kane command pod to be included with BDB. Features: Escape, Pitch, and Jettison motors. Integrated decoupler. Automatic assignment to the Abort action. The Kane decoupler will do this as well. Just install and go. Staging jettisons tower. Abort modes 1A and 1B. We don't have canards (yet) but it does turn around aerodynamically. The controller will select an appropriate abort mode through the Abort action. For Mode 1C you'll have to do the turn around manually, as I'm not going to fight with autopilots. Tower jettisons automatically on abort after the pod turns retrograde. RealPlume support. Video from top secret test site:
  5. Keep doing what you've been doing - just make it generic. If possible try to keep the texture sheets organized in a fashion that will allow someone else to make an alternate texture set without it being a major chore. I'm thinking FSTextureSwitch.
  6. Search for FOR[RealPlumes] in the ksp.log. If you do identify the mod it would be nice to let the author know so they can fix the issue.
  7. For lfo tanks volume is 5 liters per unit, utilization is about 87%, and dry mass is 1/8 fuel mass. Going from memory here but I think that's right. I'll edit when I get home in a few hours if not.
  8. Better vacuum engine on the Transtage-Metis with an Isp of 311/85, vs 278/85 on the Alphastar. And significantly less weight. If you subtract the weight of the integrated fuel tank on the Metis the twin engines weigh 0.2125 tons. One Alphastar weighs 0.32 tons.
  9. I left you the numbers. Thought you saw it. It's updated. I just ran through a full mission. Just under 200 dv in the descent stage after a pretty long hover. Another just under 200 left in the ascent stage after launching to a 60 km orbit and manuvers to rendezvous with the CSM. 600ish left in the CSM after the return to Kerbin burn with the ascent module still attached. I turned off exhaust damage in the ascent engine so you can decouple and fire the engine at the same time without blowing things up.
  10. I don't know why he made the config like that. How much deltav do you guys think there should be? We need to accommodate all skill levels. I was going to start with 1200 for the decent and 950 on the ascent. I'm not really sweating the electricity on the decent module. You can always slap a fuel cell on it and make use of the unspent fuel.
  11. If you're inclined to tinker, change the CST-100's rescaleFactor in the parts cfg to 0.75. That will give you a more appropriate 2.8125m pod. The 2.5m adapter fits the centaur at that scale.
  12. It seems a bit light to me for a capsule of that size. The Sarnus I can lift it, and the Atlas adapter with the CST 100 fits the S-IV straight tank.
  13. 0.11.1 is up. This is a dev/beta package, the same thing you get if you download the repository. Contains Apollo parts. May contain incomplete, buggy, or parts that will not be in the next release. May cause blindness. Children consult your parents before downloading. For testing and feedback purposes only. Not recommended for career saves. Changelog 0.11.1 -Added a second attach node to Big G heatshield for no shroud. Made an omni decoupler. (like the stock 2.5 heatshield). -MOS-PS-80 Monopropellant tank attach node moved closer (was hovering). Tags added. -Apollo textures fixed/normal maps. -Agena nosecone decouple effects. -Apollo fuel cell consumption increased. -Agena docking port staging icon removed. Doesn't work right. -USI Life Support. @komodo -Centaur remotetech. @komodo -Mercury/Gemini/Big Gemini/Apollo bouyancy. They all should float with hatches above the surface now. -More Tweakscale. @Cowboy_WY -KIS support. @Cowboy_WY -Apollo parachutes untangled. -Structural parts titles changed. Cost and mass balanced.
  14. I'm talking 2214 vacuum thrust. These are my guesses if you want to compare it to your working model. Try it with the 2214 engine. Take a little fuel out of the first stage, and a lot out of the second stage to get the twr back up. Stage Gross Mass Empty Mass Saturn IC 540.629 93.471 Saturn II 273.694 37.954 Saturn IVB 81.818 10.600 Payload 48.000
  15. Part of the equation here is balance relative to the rest of the pack. The F1 engine's thrust needs to be 2214 kN +- a little. The engine required to lift the 6.5 meter stack would be wildly OP. There's a 443 ton difference between the 6.5 and 5.625 sizes so it would need to be pretty stubby to lose that much weight. The 2214 engines drop the TWR on the LFO version to 1.04. But there's plenty of excess deltav. Take some fuel out here and there and you're in business. I think it will be ok on upscaled Kerbins with SMURFF and/or Cryofuel.
  16. Here's what the 4.25/6.5 and 3.75/5.625 meter look like side by side. The S-IV goes from 3.125 to 3.75 at the 4.25/6.5 scale. I didn't have any difficulty manipulating this in the VAB and it does fit under the rafters. Performance wise with a 48 ton payload: 4.25/6.5 3.75/5.625 4.25/6.5 cryo 3.75/5.625 cryo S-IC dv 1,977 1,900 2,729 2,582 S-II dv 3,345 3,009 3,264 2,800 S-IVB dv 3,335 2,714 2,562 1,987 Total dv 8,657 7,624 8,556 7,370 Launch Mass 1,424.5 t 949.6 t 1,151.4 t 772.4 t F1 Thrust 1.17 twr 3,750 kN 2,500 kN 3,025 kN 2,025 kN On stock Kerbin all are capable of reaching orbit with the second stage. We can probably cheat the numbers down a little with some creative rounding of the tank capacities.
  17. It's actually 3/4ths of 6.5m. Too many numbers getting tossed around. 5.625 vs 6.25 vs 6.5 vs 10.1 Edit: Forgot to scale the height. It's about half of 6.5 though, not 6.25. Too many numbers... :-)
  18. No clue about KIS. B9PartSwitch is on the radar. It's already used for the cryo fuel switching and I'd like to make a standalone patch for that. Even absent life support, I could see using it for a switchable MP/LFO supply pod.
  19. With the caveat that I still haven't actually used USI, but I do think I have it installed correctly now (thanks!). Stick to convention. It appears USI does not add supplies to pods, and there's a 15 day grace period, so should supplies really be in the pods? We might be able to do something with B9PartSwitch to make the supply pods switchable between fuel and life support supplies. I don't know that they should carry both.
  20. Yup. Anything not mega op has actually become a big red flag that we screwed up somehow. The fact that our payloads tend to weigh the same or more as real size payloads mitigates it somewhat. Saturn's got two cryo stages in it. It's complicating things.
  21. The Apollo Service Module is 3.9 meters in diameter. Our Kane is 2.5 meters. 2.5/3.9 = 0.641 For a Saturn V we have the S-IVB at 6.6 meters diameter and the S-IC/S-II at 10.1 meters. 6.6 * 0.641 = 4.23 meters 10.1 * 0.641 = 6.47 meters It should be somewhere in the neighborhood of 70 meters tall. I think that will just fit under the rafters in the VAB. These are the precisely correct proportions. I don't know what the actual size will be.
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