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Jso

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Everything posted by Jso

  1. I'm not sure. We had to do the same rotation to the LEM Ascent Cockpit. But that IVA may have been made after that was done.
  2. 3 to 3.5 Gs works better on Atlas II. The payloads + Centaur tend to be heavier. Though really, once you're mostly horizontal it's time to stage. Atlas IIAS to orbit video
  3. It means no data, aka, I haven't gotten to it yet. That page is very old and needs to be redone.
  4. There's no RealChute config for Apollo. Those are always stock. You should be able to press space to deploy at 3000 meters (about 10,000 feet) and be safe. Rebuild your craft completely from scratch. No craft files, no sub assemblies. Do not tinker with the default chute settings. Turn off time warp before deploying. Post a screenshot with the UI visible just after the drogues initially deploy, and another just before impact so we can see what's going on. Try activating the LES from the pad and see if that makes a difference.
  5. Is this the SLA with the detachable petals and the Saturn rescale? I don't think that particular SLA works with the rescale.
  6. SmartParts does <1 sec timing? The nodes were slightly repositioned to be consistent with the other interstages. Replace the fairing tank and interstage with fresh parts and it should line up.
  7. Bluedog Design Bureau v1.5.2 "Бруно" Fixed typo in Mercury pod name Fix Gemini RealChute compatibility Saturn rescale. Prevent S4 2.5m parts being inappropriately up scaled and support Procedural Fairings parts. Radial solids CoM adjust. Might help with solids colliding after separation. Lower stage solids smoke after flameout. Add Sina tag to LEM passive docking mechanism Allow remote control of LEM Ascent Cockpit Possible fix for SAS issues. Craft may need to be rebuilt. Update RL10, J2, Agena A and D plumes
  8. The Centaur parts got moved around a bit in the tech tree. Maybe you need to re purchase it?
  9. I thought that as well, but when I tried to duplicate it in a sandbox game with upgrades off the SAS worked. I may just go and remove those first level upgrades anyway.
  10. BDB-ProceduralFairings_v0.1.5 Rewritten to eliminate the need for the extraNodeShift adjustment. More complete removal of stock fairing modules. All fairings should be working now. Note: PF does not like top nodes below the fairing base so the Atlas 5xx fairing has the inner node removed. Use the translate tool to adjust. Thanks @komodo and @Cheesecake for helping sort this out.
  11. It's a bit of a niche feature. Here's a config for that mod I linked you to if you want to play with it. In order for this to be of any use you will need to under fill Oxidizer.
  12. It's a stock 2.5-1.25m bi-adapter tweakscaled to 3.125m. And a LEO-M-59F structural part tweakscaled to get from 3.125 to 2.5 (there's also an S4 tank that can make that transition without tweakscale). I didn't put anything under the fairing. You could put an 1.875 Centaur under there, or make a 2.5m cryo stage with the fairing on top of that. It's not very specific so whatever you do is correct.
  13. Yeah. I'm going to need to swap some nodes around to get the Atlas V 5xx base working. Is that the only one not working?
  14. Kopernicus installs a ModuleDeployableSolarPanel replacement that can deal with multiple suns. It's been a while since I've seen it but it's adds the Tracking Source button among another things. Setting that flag will tell it not to do that. I prefer to declutter the menus since I don't use systems like that. See: GameData/Kopernicus/Config/SolarPanels.cfg
  15. https://github.com/Kopernicus/Kopernicus/releases/latest https://github.com/Sigma88/Sigma-Dimensions/releases/latest My rescale.cfg: Seems to work ok but I've only barely started using 1.6.1. It's not version locked like Kopernicus. And it's not dead that I'm aware of. It's just not supported here on the forums for whatever reason.
  16. I don't have time right now to thoroughly test it for what I broke fixing it but a possible fix for that is up. It's occurring on all engines with RCS thrusters on them.
  17. The first answer was correct. You need the dev files from Github to build those craft - Athena and Minotaur are new parts. Hang tight for the next release.
  18. Delta is light/small, Atlas-Centaur medium, Titan (with 1205/1207 boosters) heavy. Atlas V is kind of med-heavy. Fortunately they only use 3, 4, and 9 boosters. 3 is easy. 4 is easy too, but if you want them lined up with the mounting positions it's a little asymmetrical so you need to put them on in pairs using mirror symmetry. 9 is also easy, you just put them on in three sets of three. That makes it simple to put one of the sets in another stage for 6 on the ground, 3 in the air staging (using editor extensions 9x symmetry complicates this step a bit). The variable height interstage on Minotaur is to accommodate different sized engines for the GCA.
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