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DomiKamu

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Everything posted by DomiKamu

  1. First, thanks a million about KER, it's one of my favorite mod! But I'm using KER only for two HUDs displays, to display orbital parameters (HUD 1) and surface parameters + target selector (HUD 2). I'm using lastest Dev version available in date (1.1.2.4p), and new KSP v1.2.1 (x64). I have one question : is it possible to disable the "FLIGHT ENGINEER" window when the mouse cursor flies over the button (in flight), I mean, displaying this window only when I left-click on this button (using stock bar). Thanks in advance for reply/help. Dominique.
  2. Thanks for your quick and interessing reply, Tarheel1999, I agree with you because I've seen the same icon issue concerning HyperEdit v1.5.3 (I don't use RCSBuildAid addon, however). Okay the best way is to wait about KSP 1.2.1, this issue isn't critical. I'll take a look about "RCSBuildAid" thread ASAP, just for personal knowledge. Thanks again ! Greetings from France. Dominique
  3. Hi NavyFish and thanks a lot for 6.5.1 update ! Unfortunately, the DPAI icon may appear on main menu (after quitting from KSC), but now this issue is more difficult to reproduce. I precise don't use blizzy78 toolbar, only 1.2 stock. I'll try (from save) to reproduce, then I'll update this post - if required - by adding link to some files (log and savegame). Dominique.
  4. Thanks sarbian, Initially I haven't found dev releases server for MM (Jenkins) - like MechJeb2 devs. Merci beaucoup pour ton énorme travail sur tes add-ons (thanks a lot for your huge stuff on your addons).
  5. Hi, From lastest Kopernicus (v1.2.0-2) I can find ModuleManager.2.7.2.dll, but from this topic, lastest version for download is 2.7.1. Is it normal? Many thanks in advance for explanation.
  6. As many users here : v0.5.8 from Curseforge (not v0.5.9). EDIT : thanks! updated on Curseforge more two hours later... strange. Curseforge issue (as usual).
  7. Happy New Year! and thanks about all of your explanations, DMagic, now it's clear in my mind. Fantastic explanations! About question 1, the answer is yes, level 5 (five stars) was reached. So now I can consider this as normal (of course, the addon reads values somewhere - e.g. from API). Thank you very much (again) about Portrait Stats, it's simple but it's a genious addon!
  8. You're welcome! I must say... many thanks again to you, Kowgan! in particular for your patience about me! Of course - prior your lastest reply (above) - I was nearly sure about indicated values aren't precise, in particular due to mixed environments (atmH and Vac) during launch. Thanks about the link to A_name's post, great explanations here (and not "TL:DR" anyway). Already shown Scott Manley's tutos, to be honest I was began my "KSP experience" with Scott's tutos ;-) but I'll can watch them again (even if vids are "outdated" - used old KSP version - but remaining good for principles). Thanks Kowgan!
  9. Thanks Kowgan, don't worry in fact I'm wrong somewhere. By using ΔV expended readout from MechJeb 2 - thanks to Razgriz1 for this tip - (try to) reproducing the same flight (never exactly same, however), same vehicule (added MJ2 AR202, though), indicated value is now 3813 m/s, near 3400 as indicated in map. My ascent profile may be better (I'm KSP newbie, playing it since one month). 2,3k is an error (fortunately, I prefer this, instead error in map ). I suppose it's a huge work to create this map, in particular all tests/measurements, simulations or something else, to get closest/average values as possible. Only two words: GREAT STUFF! What's exactly the atmospheric typical ascent? are they existing some tutorials can explain an atmH typical ascent? (I'll try to find) It's very interessing, not for flight, but to understand mechanisms/principles as personal challenge and... knowledge. Dominique.
  10. Fantastic Razgriz1! Exactly as you've explained! I confirm you it's ΔV expended parameter, found from "Recorder" category (pulldown menu) while customizing window, you've right! Bravo and thank you very much!
  11. Hi! I've build a simple rocked, using both MechJeb 2 and KER as measurement tools. Using KSP v1.0.5 (1028). I don't understand why I don't have around same values. From KSC Launch Pad, indicated "Total dV" is 3,948 m/s (as available dV). When LKO (80x80 km) was reached, indicated "Total dV" is 1,623 m/s (as available dV again). 3,948 - 1,623 = 2,325 m/s (assuming it's applied dV during launch + LKO insertion + circularization) I'm right ? or something is wrong? Map indicates 3,400 m/s to do the same thing. Thanks for explanations (if they're explanations...)
  12. Hello, Firstly I hope this "request" is at right place in KSP forum. I'm looking for an in-flight addon who indicates cumulated delta-V since launch (sort of flight recorder) ? Most existing addons I know, like MechJeb 2 or KER, can only display remaining delta-v for current stage and/or remaining stages, but not applied dV since launch. Hope I'm clear in this explanation... Thanks in advance for your help/advice.
  13. Hello, I'm using Portrait Stars (v7.0) on KSP 1.0.5 (1028), considering as useful addon in particular for "role". During career, I'm surprising about some "strange" stat reads about "my" Jebediah: 1/ first is "Experience": 65.55/64 ! 2/ Jeb have landed once on Duna, and only planted one flag, but PS reports... 13. Also landed both Ike twice and Gilly once (not 13 and 14 times, as reported by PS). 3/ Strange values (IMO) about "Orbit number around Kerbin" (only 2), despite I've a build space station orbiting Kerbin: Jebediah have done many trips as pilot to this station, also he've have many tourist trips (for contracts). About "Orbit around..." is it the total of completed orbits, or one orbit per flight-phase? (eg. takeoff from KSC, LKO insertion - doing 3 complete orbits, then Mun transfer etc, during LKO is it assumed as 3 orbits or only one ?) Thanks in advance, sure they're explanation (simply I like to understand things) Maybe something is wrong in "persistent.sfs" career save file... Okay I suppose I can hide "stats" (on stars) in "Settings.cfg", by changing expToolTip = True to expToolTip = False Sorry about mine OCDs...
  14. Fantastic improvement! thanks for this mod. I can't understand why the stock indicator remains funny! As many users, I'm using KER custom HUD (one indicates burn duration and 1/2).
  15. Many thanks for your explanations, WuphonsRead, now it's very clear !
  16. Merci DuoDex, j'avais bien vu un forum "International", mais pas de sous-fourm "Français" spécifique. Je suis désolé et encore merci! Thanks DuoDex, I've seen "International" forum but not specific "French" subforum. I'm sorry and thanks again!
  17. Je te remercie Valerian, je me doutais bien que les dV ne sont plus tout à fait les mêmes depuis KSP 1.0.5 (et 1.0.5 1028), même si je confirme que KER fonctionne (il est stable) sous KSP 1.0.5. D'ailleurs les fameuses "dV maps" de WAC/Kowgan/Swash (façon plan de métro) sont différentes entre celle pour la 1.0.4 et celle pour la 1.0.5. A titre d'exemple, la LKO (80 km Kerbin) passe de dV=3200 m/s à dV=3400 m/s, soit 200 m/s de plus. Pour Eve, c'est pire, on passe carrément de dV=6000 à dV=8000, soit un énorme écart de 2000 m/s (qu'il faut bien emporter quelque part). Pour la conception du véhicule, c'est un peu gênant quand même, non ? de ce fait, les dV que tu vois lors de la construction, sont faussés ! J'utilise KER essentiellement pour afficher les paramètres de vol dans trois HUDs personnalisés : surface, orbite et "target relative". Pas besoin de passer en vue "map" pour circulariser, un coup d'oeil sur le HUD du milieu est parfait. Génial aussi, le "Target Selector" dans le HUD, qui est franchement très pratique pour un rendez-vous ou pour prévoir l'injection vers un autre corps céleste. Hé oui, le "Set Target" à partir de la vue map, je veux bien mais... - tant qu'on y est, que dire du "Set as target" depuis la vue principale (en prévision d'un docking) lorsque ton vaisseau cible, même à 100 mètres, tu as du mal à distinguer les ports !!! la plaisanterie de mauvais goût signée Squad. Heureusement que l'addon DPAI fait ça très bien ! Sinon l'addon KER est tout simplement génial. Un autre atout pour lui, il te donne le "top" assez précis pour démarrer un (long) burn au bon moment (la fameuse durée du burn divisée par 2), cela pallie au stupide Est. Burn Time: N/A, vide (voire folklorique) à droite du navball ! Squad a encore du boulot (pourquoi un addon peut le faire et pas le soft de base, surtout que la notion de poussée, c'est quand même le "b-a-ba" de l'astronautique !). Presque un coup de gueule : on est désormais dans l'ère du 64 bits (qui utilise encore un Windows 32 bits de nos jours ?), mais il reste encore en 32 bits, avec ses grosses imprécisions de calculs, les points d'orbite Ap Pe et autres qui se promènent à grande vitesse (le wooble). Que de bugs rémanents depuis les premières versions, par exemple pour quelle raison, quand tu déplaces un node de manoeuvre le long de l'orbite, sans aucune raison, il disparait ! Je crois que je vais revenir à mes amours précédents : Orbiter 2010 ! même si j'aime l'aspect fun des Kerbals, de son monde, quel gachis ! (jeu que j'ai acheté en septembre 2013). Dans KER, j'ai toujours pas pigé le truc du "module mode", peut-être un fichier de config à modifier quelque part, car, que je mette ou pas ces "parts" sur mon véhicule, qu'il y ait ou non un kerbonaute ingénieur à bord, j'ai toujours accès, quoi qu'il arrive, à KER, que ce soit en mode Sandbox (là, éventuellement, ça peut se comprendre) ou en mode carrière. Merci encore. Dominique.
  18. Interessing question, in particular to assemble (in orbit) stronger vessel parts. Of course, in current (1.0.5) docking is based on ports couple actions such "Command from here" (from your spacecraft - may be a part of final vessel) and "Set as target" (final vessel). But one port (on each vessel). If other ports (on both vessel parts) are perfectly aligned, I don't know if this tip are working or not. @Tex_NL: of course KIS/KAS may help for vessel reinforcements, but undocking/decoupling may be required however (e.g. additional fuel tanks jettison). Don't know about KJR but I'm looking for...
  19. Strangely, one on favorite addon for many KSP users, but remaining compatible to... KSP 1.0.4 and not updated to 1.0.5. (almost six months old). Except if I'm wrong, they're many changes done by Squad in KSP 1.0.5/1.0.5 (1028), in particular "more drastic" atmosphere drag, may affecting delta-V budgets seriously. Sure as developer I am, I can easily understand an addon like KER is not an easy development, though. Hope this project will not be abandonned... Also I don't understand why ER-7500 Computer Flight (tape-recorder) and Kerbal Engineer System chip parts are doing exactly ("no more info" on parts from VAB editor, also LBM on them during flight has no effect, too), poorly undocumented (IMO)... From (tiny) online manual: The 'Parts' folder including the 'ER7500' and 'EngineerChip' is optional and are only required if running in module mode. What's are meaning "running in module mode" exactly? My question seems to be stupid, but I precise: - I'm French, btw English isn't my main language. - I'm a KSP (relative) newbie (playing since Nov 12, 2015 - starting v1.0.5.1028), career mode (normal skill), advanced unlocked parts from R&D tree (only remaining some "1000 Science pts value" parts in tree), all KSC complex parts are fully upgraded, no active strategy. Landed on Mun, Minmus, Ike and Duna (and go back safely on Kerbin), orbited Eve (but without land), have deployed a space spation/refuel point around Kerbin (LKO 150 km), four KEO satellites network (required for RemoteTech), etc... album here to have an idea: https://imgur.com/gallery/VhDAA Many thanks in advance for further explanations, really will be appreciated. Dominique
  20. Excellent map, Lestat! As asked by Dispatcher (French user, like me?), in my opinion, they're some atmospheric improvments in KSP 1.0.5/1.0.5 (1028) like reworked drag effects (now more drastic). If true, this may have some repercussions on delta-V budgets? EDIT: another (known) map by Kowgan (updated to 1.0.5 by Swash) as you've mentioned - this map looking like "underground/metro" map here -> http://forum.kerbalspaceprogram.com/index.php?/topic/87463-105-swashs-delta-v-map-continued-22-nov-17th-opm-update/ indicates delta-V=3400 for LKO, instead of 3200... Same for Eve (the worst about atmo in KSP), Swash's map indicates 8k / 8000 (rounded value?) instead of 6000, difference 2000 is huge IMO... of course, this concerns only atmospheric celestial bodies.(ie Mun, Minmus, Ike, Gilly etc aren't affected). However, your stuff are looking very professional, bravo! About Corw remark above concerning Jool system, maybe a separate map is an idea? (this part is more complex than my girlfried lol). Unfortunately I don't have strong knowledge about AutoCAD to help you to update this map for 1.0.5.
  21. Nice stuff! working fine for me Windows 7 Pro SP1 (x64), Firefox v42.0.
  22. ...Hohmann transfert orbit (not Holmann) is badly used expression - by definition, it's a transfert from circular orbit to another circular orbit, both on same plane and in same sphere of influence (SOI), by using only two maneuvers. In real life, Hohmann transfert orbit is used for transfers between LEO (parking) to geostationary orbit (GEO), this Hohmann transfert is also called GTO.
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