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Drakenred65

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Posts posted by Drakenred65

  1. I've now seen three different versions of the launch pad hole, and explanations.

     

    the problem being  did the exhaust cut though to the water table before the rocket was far enough away to keep steam from adding to any back pressure hitting the engines, or did it just add to the ground debree and apparent damage. I suspect the exposed water at the base probably did not add to the rockets problems, but probably did add to damage caused after that point,

     

  2. Spoiler

     

     A few problems, with anyone myself included, trying to guess what happened.

    1) once the rocket started digging a pit the possibility of a shockwave going up the rocket exhaust or being transmitted from the supports into the rocket untill it started climbing off the pad may have caused enough damage to cause some or all of the observed failures, or started a chain reaction that led to a progressive failure.

     

    2) a large amount of debree picked up enough energy to cause damage at least 1200 m away from the pad, not counting the wrecked car. So the possibility that some debree got into the engine or plumbing can't be discounted.

     

    3) flight termination although inevitable, resulted in the material evidence of the failure  being scattered over miles of gulf coast  bottom, it's not going to be easy or quick to recover anything out there, even in the relatively shallow water where it came down. 

     

    4) If one of the root causes of today's failure turns out to be " Should have had a full and proper exhaust diverter/sound suppression system, that failure can and will end up hiding other system failures that would have happened had the flight otherwise launched normally. As it is, he now has to repair if not completely rebuild facility's, including building a proper diverter and sound suppression system....so all the expense he hoped to avoid he has to pay for anyway, oh and he wasted money on the launch.....with the only lesson being you sometimes have to spend money to save money.... 

     

    5 failure to separate, it engines were shutting down, were the remaining engines throttling /gimbaling / to maintain trajectory/ flight control , the system may have had a mode that said if we have not stained altitude burn fuel untill we get to a speed/altitude / trajectory that is within perimeters then we can have stage separation and not untill,  because it sounded to me like they could have returned the booster, if this had been a normal flight, but they decided not to because reasons. Honestly it sounded more like the rocket was underperforming untill that point .

  3. 1 hour ago, RocketRockington said:

    No they're all just people.  And people can screw up.  And when they screw up repeatedly, believing they will stop screwing up in the future is a nice thought but not the most likely outcome.

    And they also will follow their incentives - including the incentive to lie to the community and paint the prettiest picture they can about how things are going.

    So basically there pathological liars because that's there job.

  4. Looks great! 

    While it does not cover interstellar fuels I can see why it's  not showing them.

     

    why did my front abruptly change. 

    ok just my phone being eeird

     

     

     

  5. 1 hour ago, K^2 said:

    A good example is how KSC is set up - it's a colony. We might not see any colony editing, but we have a fully functional, if sometimes buggy, implementation of the colony system already shipped. And that's not even the first item on the roadmap.

     

    And a surprisingly indestructible one at that, given or even with the bugs and glitch's . That said I'm wondering if KSP is planed to upgrade over time since it's a colony only more in the background or as you progress in non sandbox mode.

  6. 10 minutes ago, sumeee said:

    Not quite any rocket, most of them but not all. Here is an example:

    At around 5:30 the rocket start spinning out of control but it didn't brake (except for the fairing). The explosion was caused by the flight termination system.

    Also, since KSP is a game it should go for fun gameplay over realistic physics. At least in my opinion a spinning rocket is more fun than no rocket.

    My understanding is that most explosions are range safety kicking in, followed by failure of fueling and then structural  failure of tanks.

  7. Falcons flying sideways is only really a thing when hovering or at low velocity. They will still break up when they lose lateral or longitudinal controll. I think it's happened once, in a payed launch and in a test launch that was deliberately flown to destruction.

     

  8. 2 hours ago, whatsEJstandfor said:

    If I see the phrase "project workspace snapshot" one more time I'm going to have a stroke

    Hey guys let's start calling it to the Craft And Subassembly Hanger.

     

    CASH for short so he we can say no there's no money, but check your CASH

  9. 14 hours ago, JoeSchmuckatelli said:

    Actually I'm kinda PO'd right now. 

    I've been posting bug reports, uploading screenshots,making videos and doing all the things that most EA communities/ Dev teams appreciate...  I've been reading hundreds of other, similar posts and interacting with members of our community who have been fans and supporters of KSP and  KSP2 for years...

     

    ...and just found out that @PD_Dakota and @Ghostii_Space have been spending all their time and efforts on "socials" and "discord".  Why the hell is this community being ignored? 

    Is any of the stuff we are identifying getting to the Devs?  Are we wasting our time? 

    In all fairness a number of bugs date back to the KSP2 eVent. The list of things from that that were reported their and were shown to developers included.

     

    Debris clips from KSP loading screen flying through camera in space .

     

    Easter eggs showing up after reloading a save .

     

    Physics treating staged or detached parts as being still attached.

     

    Parts disappearing between VAB and launch. Also parts disappearing or re appearing in flight. Also parts disappearing or reappearing after loading saves.

     

    Camera following random discarded part or seemingly decide they have to split the difference between discarded parts.

     

    Rendering issues.

     Also, The reality is that right now they are being snowed in with bug reports, many of them are duplicates ( there's not that much difference between "hey! I reloaded a save and now I have a statue chasing me around that was not their " and "I reloaded a save and now I have a weird asteroid or rock chasing me around that was not there before" and "I reloaded a save and now I have a floating Kerbal chasing me around that was not their because I was flying unmanned probes."

     

    I suspect they are focusing on on ones that are showing up on the best shape * or in community's that are felt to be the most vocal.

     

    Also you tend to see more CM s there than devs because honestly the developers job is finding out what went wrong (and may talk to the person privately) not just start conversations in chat. Those tend to explode with dozens of " HEY DEV! As long as your here! " posts when they really wanted to get more info if possible on a specific bug

     

    * Meaning have the most detail and or logs and or save file.

     

     

  10. Well historically the planets with the possible exception of the theoretical super earth were known well enough for us to send probes to them fairly early on.

    The first flyby of Venus was 1961 and the first sucsefull flyby was 1962 after all

    2 hours ago, Majorjim! said:

    I still wish that the game had a mechanism for discovering the different planets. Using a telescope or some such device. The fact you can see all the planets in the tracking station is such a spoiler let down.. 

     

  11. I'm wondering if there trying to replicate 3 different lunar phenomena.

    1 Such as our moons surprisingly "lumpy" and caused early low orbit craft to go off course and crash. 

    2 is that there is an atmosphere and dust that can sporadically cause detectable drag to space craft.

     

    Spoiler

    The kraken monuments are somehow involved. Not as likely but hey blaming things on them is a tradition around here.

  12. To avoid yeeting die to the gravitational singularity probably. Since that happened to Scott manley when he tried to find the bottom of the Mohole and fell through

    Just now, Drakenred65 said:

    To avoid yeeting  to escape velocity due to the gravitational singularity probably. Since that happened to Scott manley when he tried to find the bottom of the Mohole and fell through

     

    Oops sorry 

  13. 13 hours ago, Bej Kerman said:

    The difference is..?

    The difference being if they plan stage recovery being a thing. 

    13 hours ago, cubinator said:

    Who's to stop you?

    Nothing. I was just wondering on if it would be automatic once you do the first booster recovery for a given design or if they plan on something like that one recovery mod.

  14. 7 minutes ago, TheoBrandt said:
      Hide contents

    Wonder if there are more around Kerbol and they acted as like, a stargate system to the new planets.

     

    They already shot that down. After all what's the point of upcoming interstellar drives that take years of in-game time  one way if we're just going to intanyly teleport all over the place

  15. What new  exciting or frustrating things have you seen so far?

    Good, strip lights because it gets dark when your eclipsed.

    RTGs are no longer infinite.

     

    The Bad.

     

    Save seems to load random junk, terrain features, and on one occasion a complete orbiter that had been undocked earlier. they did not check to see if the remaining Kerbal was on board.

    having a orbiter following them to the moon   after coming back from the save was weird.

     

    No auto strut.

     

    KSP1 fuel bug is back.

     

    Flappy bird.. granted it settles down. Or flys apart. 

     

    Random Failure to revert to VAB or launch point.

     

    Ugly. People failing at using the boat dock because of various forms of unplanned disassembly  or the craft going apeship and and bouncing in and out of the water untill it breaks up or sinking instantly.

     

    Random debris or launch clamps not deleting on recovery. fortunately there's 3 other launchpads and a second runway.

     

  16. Oh no I wiped out my massive ssto to Jool Because I  forgot heat shield for aero breaking....reload save at VAB...add parts you left off....relaunch..

    6 minutes ago, dylsh said:

    I think KSP1’s Career could have absolutely been done in a better way. But I definitely want a Career option in KSP. That’s all I played since it was released. It gave consequence to failure. 

    ...

     

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