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Posts posted by Jay The Amazing Toaster
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Wow, I love this new LK. This is a great improvement over the original!
Any way we could get these variants btw, those shades of green are absolutely beautiful and really scream "Soviet Spacecraft". -
Just droppin some screenies to show some appreciation for the release!
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Just gonna show some appreciation to @Orbital_phoenix's config by showing some of the moments I've come somewhat close to emulating similar visuals.
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Dang dude this is looking amazing, can't wait to yeet this boi towards Duna. Can't wait to see how this turns out!
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I hope development is going well, I have run into a certain conflict, however. When paired with cryo engines/tanks the mod seems to conflict with the configs it has set up when bdb is installed as well, so cryotanks overrides the current values the bdb patch has for LH2 with its own set of values. I wonder if there is/will be a fix for this.
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I like the look of this suit, it looks rad, the shoulder and arm bits are an interesting look, and the gloves look really nice as well.
@SQUAD Perhaps at some point, we can get something akin to the old cinematic suits.
It'd be neato to have this suit be implemented in some form. It looks amazing and it's a shame we don't have something akin to it in game. -
Real talk this is amazing, best shuttle yet! I’m going to fly the hell out of it once I get the chance.
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Currently testing out a restock version
with some LH2 patches for the nerv engineof the nerva shuttle in the meantime... -
On 1/11/2019 at 5:16 PM, Pak said:
I didn't get the high band antenna in the files Meeb sent me but I'll pull it from the last release version and add it in when I can.
2@Pak Unfortunately, I don't believe it made it into any release beyond a beta version hidden on his forum page. Luckily though it can be found here! https://github.com/MrMeeb/Shuttle-Payload-Technologies
Some other parts that aren't included are the larger wing pieces that are better scaled to the 150 version of the cargo bay, it would be cool if those were included as well.
PS. It'd also be cool to get some variants of the wing strake that resembled Columbia's. -
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On 3/12/2019 at 12:52 PM, banditsan said:
Which mod adds that Canada arm on your shuttle?
On 3/13/2019 at 4:32 PM, Cheesecake said:It`s from @Angel-125 KerbalActuators.
It's from the Cormorant Areonology dev version but it does require kerbal actuators to work.
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On 3/7/2019 at 7:49 AM, DiscoSlelge said:
Not as beautiful shot as @Jay The Amazing Toaster but I also managed to release the soviet dream !
*Snoop*
3Ur beautiful
*For reference*
Polyus + TKS = -
6 hours ago, Beale said:
I always love this build, and the screenshots in particular are just beautiful!
I really like the over-exposure on the sunlit side, how is that - from mod or post-processing?
1Yup KS3P does the post-processing in game, really improving the overall look of gameplay and most importantly, screenshots!
I've been using OrbitalPheonix's configs along with it.
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Decided to make Salyut-Skylab and it turned out great!
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Both space programs decided to take their efforts in cooperation a step further by creating the Vega-Hokulani space station.
Pretty sure the forums downgraded the size of these images, so if you want the full wallpaper sized imageshmuiglol -
Did someone say Apollo-Soyuz Test Project? No, not really but this looks rad!
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On 2/1/2019 at 8:11 AM, mcdouble said:
Stockalike was probably the wrong word, basically the textures are a bit messy with pixel densities all over the place and I just wanted to clean that up a little, and make it fit a bit more consistently with mods like BDB.
2Making it fit with BDB more is a great idea, my suggestions would be to try and match more of the match more color pallet wise (like match the grey silvery texture of the Apollo D2 to the BDB Apollo and its service module for example), add some more scratches and or other tiny details to all the parts ya know. Oh and lastly it'd be rad if the solar panels fit with the more stockalike blue color scheme rather than the dark navy-blue you have now. You're doing a great job so far with all of it, keep it up.
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18 hours ago, damonvv said:
My PC is fixed so I can mod again.
This will mean that I will start on the following:
- New texture for the Dragon V2 trunk solar panels
- Finishing last bits for IVAs both Dragon and Starship
- Playing with 1.5/1.6 shaders to get a shiny look on Starship?
- Falcon 9 v1.0Any plans on retouching up any of the Tundra technologies stuff? Most of it retains a lot of the same models and textures from before you took up the mod and I feel they'd look great with a bit of fixing up. Maybe even additional parts to expand on them such as a dedicated RTG and more science experiments for New Horizons for example.
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Recently just flew by Sarnus from OPM
On 12/21/2018 at 12:30 PM, akron said:Viking is next after that, but I don't know if I will include it on this next release. It really is up to what you guys think.
Definitely would love to see it this release, would go along with the mariners nicely imo. Loving this mod btw keep it up!
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Bit of screenshot tax of my own
Tundra's space center launchpads really improve the look and feel of things. -
On 10/22/2018 at 10:01 AM, benjee10 said:
I want to avoid part bloat and file size bloat if I can (the mod is already pretty big), so unfortunately, that probably means Ares V is not gonna happen. I'll provide an Ares V-alike engine mount to use with the SLS tank which will do the job aesthetically, but I really don't want to go down the route of adding yet another part size which is basically a monolithic orange tank. It doesn't really hold much appeal for me.
Dang that kinda sucks, but I understand where you’re coming from. Would you be willing to do the RS-68 in some form along with the mount, could help a lot for those itching to have an even closer representation of the Ares V without having to do the whole thing.
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On 9/16/2018 at 10:49 AM, Saltshaker said:
Perhaps because the original Integrated Program Plan intended for the STS to bring the tug to orbit?
dang you right, I mean I knew that I just mean it works well with it in combination.
On 8/3/2018 at 5:46 AM, Orbital_phoenix said:Sorry about the lack of updates, just been swamped lately with work. But I have been able to put together a mini update of all the latest work with some much needed updates to the fuel. The target delta-V for the space tug with the large fuel tank and 4 engine mount is to be able to land and take off single stage from the Mun, so these new values try to represent this, but will still take a lot of testing to get right.
1@Orbital_phoenix IMO instead of balancing for that, it should be balanced against BDB (since this mod is sort of meant to be used with it) (Which btw is balanced for 2.5x scale))
In that case, I think your tanks need a lot more LH2 as BDB's Centaur tanks greatly outperform.
The large propellant tank: Note the delta V difference.
BDB's tanks at roughly the same size
The BDB's tanks in this image hold about 2625 units of LH2 each, which with 5 tanks hold about 13125 units whereas your large tank holds only about 8066.
So going by these numbers the large tank should hold ~13125, and the medium tank (which is about 3 of the centaur tanks) should have ~7875 units of LH2. I have no idea about the 4x mount though as it seems kinda weird for it to be compared to any normal cylindrical tank.
PS. take your time with the update lmao
Shuttle Orbiter Construction Kit - Dev Thread
in Add-on Development
Posted
Loving the Candarm, would it be possible for those with the DLC to be able to choose between Breaking Grounds robotics or IR Next's robotics?