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Jay The Amazing Toaster

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Posts posted by Jay The Amazing Toaster

  1. 7 hours ago, CobaltWolf said:

    So, after discussing it with @Jso and @akron, we are indeed going to be working on probes for a little bit (sorry for those that were waiting on Skylab, etc... .

    *dies from excessive crying* 

    If you're taking any more suggestions on probe stuff I'd like to recommend the structural piece that separates the omni antenna and the main spacecraft on Mariner 2.

    g6I7Y3G.png
    s/o to my terrible handwriting....

    I think It'd make replicas more accurate and it'd be easier to not have to tweakscale ugly structural girders anymore.

  2. 16 hours ago, CobaltWolf said:

    ~Update~

    Look-y what I found...

    x32chgN.png

    Hrmmmm.... Wonder what it could be for?

    1 hour ago, CobaltWolf said:

    Some hints:

    • It's a new complete rocket stage, with engines, tankage, avionics etc...
    • It's very old....
    • It's something nobody (except for 1 close friend) asked for...
    • The logo printed on the engine bell is a hint...

    Is it the Vega Upper stage.for the Atlas?

  3. 41 minutes ago, Andem said:

    Pls no txt! KSP part should nevr have the name of an organization ora flag on i! IT WILL DRIVE MY OCD INSAAAAANE! ;.;:rolleyes::mad::0.0:

    --EDIT--

    My apologies, I left the tab open on the family computer and my son took advantage of his opening. But pease don't add text to parts, it usually doesn't go well.

     

    19 minutes ago, Foxxonius Augustus said:

    (Briefly doffs the hype crown)

    But seriously, don't put text on it at all, while your at it could the text come off the Sarnus I?

    (The crown of hype returns to his head)

    You could always just photoshop it out. :P

  4. 4 hours ago, Jimbodiah said:

    Dyna soar would be more interesting than that concept. The Dreamer/Dreamliner mod looked promising, but was never picked up after 1.1


    Yea @Sgt.Shutesie don't you agree?

    3 hours ago, CobaltWolf said:

    If only we had a contributor working on o- oh. (perhaps he should show ALL THE GREAT WORK IM SURE HE HAS DONE SINCE I LAST SAW)

    I haven't seen them, what about you @Sgt.Shutesie have you?

     

  5. On 7/19/2016 at 5:33 PM, bernierm said:

     

    Thanks for the comments. When 1.02 came out, I looked into what I needed to do to upgrade it. Unfortunately, the upgrade to Unity 5 zapped some of the classes I was using, and I haven't found any documentation on replacements. I looked at a few of the add-ins that I had 'borrowed' code from, most of them haven't been updated either. I don't know if the new Unity makes some things impossible or the developers have just moved on (I went back to JC3 for a break).

    Anyhow, it's in GitHub, if anyone sees find even a hint of what I need to do, let me know.

    Man this is such a great mod, I wish you or someone else luck in finding out what to do to get it working again. :D

  6. 1 hour ago, CobaltWolf said:

    Well, to explain myself a bit better - the whole thing already has a proper model. I need images of significant/cool details to greeble the models with to finish them. As well as anything that would apply for texturing.

    Picture overload time!

    eande-f1scale.jpg

     

    13.jpg

    Here's the inside of the F-1

    eande-plate-huge-exhibit.jpg

    There's also this cool in-depth documentary about the Saturn V.
     

    Hope it helps. :D

  7. Command:
    - A non shuttle mk 3 cockpit specifically for airliners.

    Engines:
    - 2.5 meter solid rocket boosters. (Moar boosters! :D)
    -Some sort of 1.25 meter engine to fill the gap between the Reliant and the Vector in terms of thrust.
    -Another fill in the gap 1.25 meter engine between the Terrier and the Nerv in terms of efficiency. 
    -Linear areospike engines.

    Structural:
    -2.5 meter version of the structural fuselage (hollowness included) 
    -Bigger launch clamps
    -A shorter version of the Rockomax Brand Decoupler that detaches from one side.

    Aerodynamics:
    - A 3.75 meter nose cone.

    Utility:
    - A launch escape tower for the mk 1 command pod.
    - Inflatable habitat modules.
    -2x3 solar panels.
    -A 2,5 meter and a 0.625 meter claw (grabbing thingy).
    -A bigger version of the Solar Array

    Science:
    -Bigger dishes.
    -More Science experiments 
    -Asteroid day sentinel telescope.

    So that's um 1, 2, 3, uh a lot of parts...
     

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