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Posts posted by Jay The Amazing Toaster
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12 minutes ago, Turk_WLF said:
@CobaltWolf/ any user of this mod, Please bear with me, I just found this mod tonight....
I have a question on the "Kane-11-CDA High Gain Antenna" I can't seem to get it to properly placed to the "Kane-11-MBM Service Module" by properly placed I mean according the picture in the manual on page 8. I'm sure it is just me not knowing the mod yet.
Thanks,
Make sure to put the engine on the service module first then, place the antenna, and finally make sure to rotate it into the correct position.
2 hours ago, cxg2827 said:Fixed that for you
Does this one also suffer from O-ring failure.
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Paying my screenshot tax of my manned Eve mission, to god emperor @CobaltWolf
Leaving home.
Arrival at Eve.
Periapsis
Arrival at Kerbin
Any chance on us getting ejectable SLA panels? -
59 minutes ago, cxg2827 said:
if you PM @MrMeeb directly, he will give you a pre-release version to play with
Same with @CobaltWolf and Delta IV.
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25 minutes ago, Rory Yammomoto said:
Oh good. are we going to get Ranger?
S o o n™
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7 hours ago, CobaltWolf said:
*dies from excessive crying*
If you're taking any more suggestions on probe stuff I'd like to recommend the structural piece that separates the omni antenna and the main spacecraft on Mariner 2.
s/o to my terrible handwriting....
I think It'd make replicas more accurate and it'd be easier to not have to tweakscaleuglystructural girders anymore. -
On 11/30/2016 at 5:22 PM, CobaltWolf said:
Calling it quits for tonight folks! Made a lot of great progress over the course of 8 hours
This isn't the Gemini Mars Lander I wanted.....
I want a refund....... -
Saw the opportunity
and the wasted fueland had to take it!
Edit:
@griml0ck122 does that include stock fuel tanks or BDB tanks only? Tbh it's prolly as simple as you didn't install community resource pack. -
Is it too much to ask if anyone could make this?
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58 minutes ago, Drakenex said:
@CobaltWolf Mr Wolfy, I wanted to finally start my Apollo mission showcase and my lunar surveyor is still missing something , I know you're busy and all but it will be very nice if you can find the time to complete it. Thanks!!
I think @akron was working on surveyor, idk if he finished it or not.
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53 minutes ago, CobaltWolf said:
Also, some stuff from tonight's noodling session (read: I didn't have anything I actually felt like working on)
Those legs remind of something.... somewhat related.....
Work on this instead.... -
16 hours ago, CobaltWolf said:
~Update~
Look-y what I found...
Hrmmmm.... Wonder what it could be for?
1 hour ago, CobaltWolf said:Some hints:
- It's a new complete rocket stage, with engines, tankage, avionics etc...
- It's very old....
- It's something nobody (except for 1 close friend) asked for...
- The logo printed on the engine bell is a hint...
Is it the Vega Upper stage.for the Atlas?
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16 minutes ago, Trem Fantasma said:
So I think I have a bug where my Sarnus-SII-47K fuel tank only has oxidizer in it
13 hours ago, davidy12 said:You need community resource pack.
^^^^
After you have that it should have liquid hydrogen in it. -
I know this sounds really lame for asking this but,does anyone want to explain what Eyes Turned Skyward is?
Also the S-IE engine mount description says to "mount two 'Finch' verniers'" but the 'Finch' is the inline version of the 'Crow'. -
I tried using the latest dev release on github and I noticed
midway through a missionthat the SIVB tanks don't have liquid fuel but liquid hydrogen instead. Are you going to make a version of the tanks that use normal liquid fuel. -
3 hours ago, Turtles4Life said:
He has some really good modeling, and I think there should be a mod for a stock-alike orion
IIRC SSTU already has one.
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41 minutes ago, Andem said:
Pls no txt! KSP part should nevr have the name of an organization ora flag on i! IT WILL DRIVE MY OCD INSAAAAANE!
--EDIT--
My apologies, I left the tab open on the family computer and my son took advantage of his opening. But pease don't add text to parts, it usually doesn't go well.
19 minutes ago, Foxxonius Augustus said:(Briefly doffs the hype crown)
But seriously, don't put text on it at all, while your at it could the text come off the Sarnus I?
(The crown of hype returns to his head)
You could always just photoshop it out.
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4 hours ago, Jimbodiah said:
Dyna soar would be more interesting than that concept. The Dreamer/Dreamliner mod looked promising, but was never picked up after 1.1
Yea @Sgt.Shutesie don't you agree?3 hours ago, CobaltWolf said:If only we had a contributor working on o- oh. (perhaps he should show ALL THE GREAT WORK IM SURE HE HAS DONE SINCE I LAST SAW)
I haven't seen them, what about you @Sgt.Shutesie have you?
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On 7/19/2016 at 5:33 PM, bernierm said:
Thanks for the comments. When 1.02 came out, I looked into what I needed to do to upgrade it. Unfortunately, the upgrade to Unity 5 zapped some of the classes I was using, and I haven't found any documentation on replacements. I looked at a few of the add-ins that I had 'borrowed' code from, most of them haven't been updated either. I don't know if the new Unity makes some things impossible or the developers have just moved on (I went back to JC3 for a break).
Anyhow, it's in GitHub, if anyone sees find even a hint of what I need to do, let me know.
Man this is such a great mod, I wish you or someone else luck in finding out what to do to get it working again.
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1 hour ago, CobaltWolf said:
Well, to explain myself a bit better - the whole thing already has a proper model. I need images of significant/cool details to greeble the models with to finish them. As well as anything that would apply for texturing.
Picture overload time!
Here's the inside of the F-1
There's also this cool in-depth documentary about the Saturn V.
Hope it helps.
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Command:
- A non shuttle mk 3 cockpit specifically for airliners.
Engines:
- 2.5 meter solid rocket boosters. (Moar boosters! )
-Some sort of 1.25 meter engine to fill the gap between the Reliant and the Vector in terms of thrust.
-Another fill in the gap 1.25 meter engine between the Terrier and the Nerv in terms of efficiency.
-Linear areospike engines.
Structural:
-2.5 meter version of the structural fuselage (hollowness included)
-Bigger launch clamps
-A shorter version of the Rockomax Brand Decoupler that detaches from one side.
Aerodynamics:
- A 3.75 meter nose cone.
Utility:
- A launch escape tower for the mk 1 command pod.
- Inflatable habitat modules.
-2x3 solar panels.
-A 2,5 meter and a 0.625 meter claw (grabbing thingy).
-A bigger version of the Solar Array
Science:
-Bigger dishes.
-More Science experiments
-Asteroid day sentinel telescope.
So that's um 1, 2, 3, uh a lot of parts...
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17 hours ago, CobaltWolf said:
EDIT: I had another thought - I don't have a name for Apollo! Let the fight commence!
What about naming it after one of the guys from the Apollo 1 crew like Chaffee or Grissom.
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19 hours ago, CobaltWolf said:
KSP makes me beg for the sweet release of death
Woah am I dreaming... *pinch* NOPE!!! Thanks @CobaltWolf for making such cool looking S****n parts.
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1 hour ago, sDaZe said:
Lets all take a moment and look at this beauty @blackrack Also thanks again for making this all possible
So, if all goes as planned this should be released tomorrow! Fingers crossed!
Ahhhh cant wait. But are Phobos and Deimos going to also be shrunk down or are they going to stay the same size? They're already super tiny.
[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.13.0 "Забытый" 13/Aug/2023)
in KSP1 Mod Releases
Posted
This is about as close as I've gotten to that...
I'm trying to do an Ares-ish style mission
that I'm still in the middle of doing.