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charliesoap4

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Everything posted by charliesoap4

  1. I decided to try something new in preparation for KSP2. I installed Kerbalism (with some other mods) and am running my first Hard Mode career. I'm going to try to visit every body (which I still haven't done) before KSP2 launches.
  2. I have an issue(?) where a lot of the parts seem to have misplaced attachment nodes. This causes lots of overlap and glitchy-looking connections. For example, any tanks stacked on top of each other overlap by about .5m. This causes the texture to flicker about. If I knew how to record a screen cap gif I'd show it. Anyone else having this type of thing?
  3. Actually I don't get any flicker from the part list. Only the toolbar
  4. I have the same flicker, and again only when Community Resource Pack is installed. I don't have that 000_FilterExtension you're talking about. Same here. I can have 0 mods except for CRP and it flickers. No vessel is loaded, brand new save.
  5. Any idea why CKAN crashes when trying to remove this mod? I've deleted everything but Squad folder from GameData and this still shows as installed in CKAN.
  6. Not running out of EC. Is there a way for the LS GUI to list Kerbal days instead of Earth days?
  7. My guys are turning to Tourists before even getting to Minmus. Well within the 7 grace period days.
  8. Can someone help me out? The Life Support Status window shows up in the VAB correctly, but once I actually launch the ship, it's completely blank. The only time it shows anything is if someone is on EVA. - Edit: Nevermind. It apparently was conflicting with AmpYear.
  9. I have a Nom-o-matic connected to my station. It has mulch and fertilizer, and I clicked "Start Agroponics". It says 100% load, but doesn't do anything. What's up? My people will be tourists by the time they get to Duna.
  10. So how do you get that TWP to pop-up? Is that a separate mod that needs to be installed?
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