charliesoap4
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Guys, I need inspiration to play KSP again
charliesoap4 replied to Fierce Wolf's topic in KSP1 Discussion
I decided to try something new in preparation for KSP2. I installed Kerbalism (with some other mods) and am running my first Hard Mode career. I'm going to try to visit every body (which I still haven't done) before KSP2 launches. -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
charliesoap4 replied to Nertea's topic in KSP1 Mod Releases
I have an issue(?) where a lot of the parts seem to have misplaced attachment nodes. This causes lots of overlap and glitchy-looking connections. For example, any tanks stacked on top of each other overlap by about .5m. This causes the texture to flicker about. If I knew how to record a screen cap gif I'd show it. Anyone else having this type of thing? -
Actually I don't get any flicker from the part list. Only the toolbar
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I have the same flicker, and again only when Community Resource Pack is installed. I don't have that 000_FilterExtension you're talking about. Same here. I can have 0 mods except for CRP and it flickers. No vessel is loaded, brand new save.
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Any idea why CKAN crashes when trying to remove this mod? I've deleted everything but Squad folder from GameData and this still shows as installed in CKAN.
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Not running out of EC. Is there a way for the LS GUI to list Kerbal days instead of Earth days?
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My guys are turning to Tourists before even getting to Minmus. Well within the 7 grace period days.
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Can someone help me out? The Life Support Status window shows up in the VAB correctly, but once I actually launch the ship, it's completely blank. The only time it shows anything is if someone is on EVA. - Edit: Nevermind. It apparently was conflicting with AmpYear.
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I have a Nom-o-matic connected to my station. It has mulch and fertilizer, and I clicked "Start Agroponics". It says 100% load, but doesn't do anything. What's up? My people will be tourists by the time they get to Duna.
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
charliesoap4 replied to TriggerAu's topic in KSP1 Mod Releases
So how do you get that TWP to pop-up? Is that a separate mod that needs to be installed?