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About terryammon

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    Bottle Rocketeer

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  1. Hiya following the error greenhouse: This is the error i get until it laggs the game out Now im not sure if it's Tac LifeSupport causing my issue, the error only shows once you launch the green house. Hope it helps. [ERR 17:29:47.344] [RESOURCES] - Error in - BaseConverter_GetDeltaTime - System.NullReferenceException: Object reference not set to an instance of an object at BaseConverter.GetBestDeltaTime (Double deltaTime) [0x00000] in <filename unknown>:0 at BaseConverter.GetDeltaTime () [0x00000] in <filename unknown>:0 [ERR 17:29:47.399] [RESOURCES] - Er
  2. Any update on alternate resource panel? KSP just isn't the same with out it :-(
  3. I done that, now my ships are shaking, its even making the ground shake on the launch pad
  4. Hey im having problems with saved rocket designs that like to just explode as KJR loads :-( its fine with out it :-(
  5. I haven't had problems with orbits, but i keep getting rockets stuck on launch pad or they just explode as you load into launch. If anyone got some the same problem please help. I know the reinforcement struts mod making the rockets explode, but i cant seem to find what's causing the problem, if i remove the mod, the rockets don't explode but the root part of the ship is stuck at the same location and cant be moved :-(
  6. Really cant wait to have the Resource panel back keep up the good work
  7. Hiya, is there any plans to be able to use Kerbalism with Remote Tech? the way the Signals work is good, but it needs remote tech layout, so you can see in the map, which satellites are linked and the line of sight, making communication networks, is one the best thing with remote tech and Kerbalism needs :-)
  8. Hey, this is a common problem at the min, lower some of your graphic setting or run ksp in OpenGL. To use Open GL, create a new short-cut for KSP, right click the short-cut and select properties, Under Short-cuts, add " -force-opengl" at the end of the Target. ie ("F:\SteamLibrary\steamapps\common\Kerbal Space Program\KSP.exe" -force-opengl) Hope this helps
  9. Yaaa let the party's begin Great work :-)
  10. Yaa! About time if you need any more testers, Sign me up
  11. All sounds well but no release date as of yet :-( Any hints on how long we could be waiting for? :-)
  12. The fact is, if ksp 1.1 supports Direct x 11, we won't need to use 64bit for more ram :-)
  13. It's hard to tell if someone's messing around or not these days, my bad :')
  14. Nothing uncivilised with what I posted, all I was asking was for help and pointing out the fact that's it is hard to find information on the release and whys to fix issues, I think this is the best game released in this decade, just need to be a little more user friendly. Now if I was uncivilised, i would off said the game is still in a beta state, as a consumer I have rights, them has a trader has rules and regulations to apply too and I would be claiming a full refund. Plus where I live in the UK, new laws have just come into force for anyone that is Trolling, if charged for this,
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