CaptainPyke

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About CaptainPyke

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    Guy who came up with "Jool."

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  1. I miss this feature, and I hope it can come back someday. Thank you for all your hard work!
  2. Sorry if this has been asked already, but is there some way to get this mod to scale the number of crew a part can hold?
  3. The black texture thing happens to me when there are two versions of the texture file in question.
  4. I just loaded up Kerbal, coffee and toast ready to get me through these few moments while both kids are napping simultaneously, and decided to check on my Moon mission, on obtital assembly at at Low equatorial Earth orbit, awaiting the crew Fuel, and propulsion modules, and found to my amusement that I was on a pretty interesting Mun-influenced Sunar insertion maneuver that hit Minmus (more or less) center-mass at 7km/sec. So that was interesting. New GUI is pretty tho. Good luck with the fix NK! "Green Light" -Captain Pyke
  5. Alright, I just re-read this entire thread. (and for some reason many of your under-post quotes... I can't go past them apparently) At least until a working version of 1.8 happens along, I am going to revert to an older version for the sake of attempting to insert a 3tn object into Low Martian Orbit (LMO) . Anyone out there using RSS And this mod? How does it work for you, am I wasting my time? Which Version should I use? -Pyke
  6. I redesigned Madeline SSTO to work without any of OPT's J-class spaceplane parts. I realized that I have no idea what "fork" means as it is used here. And the word is very difficult to google.
  7. Can I get some credit for having called this back in '99?
  8. I had come to terms with the limitations of the interior space of these designs a long time ago. One of my favorite K-planes had habitat and a major science facility just from a bunch of stock and b-9 stuff stuck inside a cargo bay. (The preceding sentence is unwieldy, but works if you read it again.) Keep up the good work K.Yeon! (And then at some point please stop tinkering. You've broken all my SSTO's.)
  9. I am having trouble with my J-inline docking port. It will not retract or close doors in the hangers, and on launch, anything attached to it falls off. Is this a known problem? Anyone have a solution? I am at a full stop while I try to work this out. I find it very difficult to believe that I am the only once with this problem. **Edit** So the problem was that I had not upgraded to test release. Now I find that there is no J-inline docking port, and that J class parts no longer fit inside K cargo space. Also that MK2 no longer has an engine. I love this mod. Is this going to be the way it goes from here?
  10. I am having trouble with my J-inline docking port. It will not retract or close doors in the hangers, and on launch, anything attached to it falls off.
  11. This question is almost certain answered elsewhere here. What parts, when used on the same craft, are able to touch the craft? By touch, I mean "not pass through."