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Posts posted by BF2_Pilot
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9 hours ago, oilwell0314 said:
The latest version of KBF works absolutely fine.
On 1/7/2022 at 12:34 PM, mega234 said:could this work with bda for the runway project?
BDA-rp is doing well ,adding some amazing functions like "BulletTypeChange" , so I have added AP/HE for most of turrets weapon lol .
It's certain that I am glad to bring Kerbalfield to BDA-rp environmnet but if I use these modules in runway projects, those who still using traditional BDAC will not able to start their game.
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On 12/28/2021 at 10:30 PM, Mr.jeff said:
Oh, thank you for informing me. i don't know why the missile just doesnt slow down when near it's target. i mean it's still going at like 1.500 m/s when it is near the target
It's what DF17 did in real world(featured high speed)
You can decease its "thrust" in "cfg" by yourself to avoid overspeed .
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On 12/25/2021 at 7:27 AM, Mr.jeff said:
one of bugs of BDA ,lol
if your missile's speed is fast ,it's common to fly over target and miss XD
BDAc is not suitable for this kind of missile , I will fix it after learning C++ programing
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Best CZ-1 mod i have ever seen
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On 9/24/2021 at 1:01 AM, Marssu1309 said:
Does this work on 12.2???
updated
10 minutes ago, BGYT said:yes
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On 5/19/2020 at 9:55 AM, Mukita12 said:
for some reason it didn't work with 1.7.2 like the mod didn't really load, only the NiceMB--uh... Whatever modpack that's load onto the game
You can find these parts in manufacturer"Kerbal Liberation Army".
BDAmod's update cancel the supporting of other MODS'parts so i move my parts into that category
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10 hours ago, shi0536 said:
Hello sorry to bother but which tab can I find the tank chassis in? Like the one in your gif up top. Thank you!
Structural
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On 5/4/2020 at 8:40 AM, Mukita12 said:
I've heard that this Mods will work with pretty much any version. So I was wondering if anyone has a problem while using this Mod on 1.7.2?
As the developer,I have use it in 1.7.3 for a long time.
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5 hours ago, callsignblaze said:
(shiro voice) I WANT THAT!
also i love your mod i still use it in 1.8.1
In 1.8.1 there is somthing wrong with DDS maps so some parts of this mod ,so these parts look strange.(Still trying to fix them)
Weapons work well.So I didn't update this mod .
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This days i try to make something special based on BDAC rockets.
The first idea: LAD(Low Altitude Dispenser)
It's just an unpowered rocket
And i try to make the ADS for land vehicles.
My idea is to add a delay expansion collision box to the rocket,and it works.
I'm still perfecting them.Any suggestions?
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On 4/25/2020 at 7:23 PM, Neros7 said:
How do you get the glass transparent?
I play v2.3 - in 1.4.5 most airplane and fight mods are supported
Thanks in advance, hope u can help
If you want to make glasses like those in this mod ,you should set the Material 's shader to "KSP/Bumped specular(transparent)" in Unity
Something new WIP
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It must be the most meaningful mod in this year.
Well , I think you've taken this game to a higher level.
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17 hours ago, DownHereInChile said:
Would it be possible to group the parts in their own tab (or the BD Armory tab) instead of them being in the utility tab?
Next verison.
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21 hours ago, memeconnoiseur said:
KSP 1.7.0 but I also had the problem on KSP 1.6.1
BDarmory versions 1.2.4 and the newest 1.3.0 version
Ok,could you please list some (not all ) parts have this problem for me ?
I really need your help .
Thank you!
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21 hours ago, memeconnoiseur said:
Didn't work, nothing changed
KSP version and BDAC version plz.
Actually i didn't receive any report like this before.I will try to find out what was wrong.
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On 4/24/2019 at 6:45 PM, memeconnoiseur said:
I have a problem with some of the missiles in this pack.
when I try to fire the meteor and some of the other missiles they don't detach from the craft, and will only detach if I jettison them. the cruise missiles and the anti-ship missiles will deploy their wings but nothing else as well.
anyone else had/have this issue?
Try to press alt+b and close CLEARANCE CHECK
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On 4/10/2019 at 12:00 AM, Briso said:
I hate to interrupt your day-to-day work, but I have a couple of ideas for you. I noticed that in this fashion there are only missiles series AIM-9 and AIM-120 AMRAAM. If you let me and many likely would like to see more missiles say.
AGM-158
AGM-154 Joint Standoff Weapon
Brimstone
GBU-39
JDAM
AGM-88 HARM
Some missiles come with a mod BDArmory, but the problem is that for example AGM 88 Harm does not fit in the hold coming with the mod NMB. Could you make at least one of these missiles ?
Some similar missiles are in the China part(Because I wanted to let more people know about Chinese weapons)
As you say , we does not have any Anti Radiation Missile now.So we will add one to our part list.
Maybe I am able to make the other missile when I am in holidays . LoL
Thank you !
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10 hours ago, mattthenub said:
i cant see the parts except the ASEA radar ad the RU stealth system, to find the parts i have to go to the advanced view, how can i make these just appear under the BDArmoury category or something?
Now the BDA category only support parts of BDAC
We put our parts in Utility category now.
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On 4/4/2019 at 3:30 AM, The-Doctor said:
Interesting, wow, so is this meant to be kinda be a replacement for bd armory?
Nope.This mod is based on BDA mod.
5 hours ago, ICFHG said:the loading stopped at KerbalField/Parts/CN/59-94, 89zjq and CH-100MM, seems that got problem to load up the turret
should i just del all the turret parts?
Maybe it is because mod mutual interference.
New turret for T-14
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9 hours ago, object140 said:
I love it but I can't fire all of the weapons please tell me how can i fire all of the weapons
First, check your game is KSP 1.6.1
Second,check your BDAC is v1.2.4 and KBF is installed correctly
If your game and BDAC is right , try to press alt+b and turn on infinite ammo and try to toggle turrets and fire missiles
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Happy Spring Festival!
And you can see a T-34-85 turret ,this is my gift for you!
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--------------------------------------------------------------------
Version V2.4 For KSP 1.6.XNewly added:
China:
Type 59 Tank Turret with Type 94 Anti-tank cannon
PL-15 Long Range Air-to-Air MissileYJ-9E small anti-ship missile
Europe:
Bk27 Gun SystemRussia:
GSH230 Dual-barrel 30MM Gun System
Heavy Composite Armor Module
23MM self-defense turret equipped on TU-4
The turret of T62M1 tankImprovement:
The armor piercing performance of some projectiles has been adjusted.
For PL-10, AIM-9X adds over-the-shoulder launch capability (requiring radar assistance)Adjusted the mapping of D30 howitzer
The performance of AESA radar is reduced.
新增:中国:
搭载了94式反坦克炮的59式坦克炮塔
霹雳15远程空空导弹
鹰击9E小型空对地导弹欧洲:
Bk27航炮系统俄罗斯:
GSH230双管30MM航炮系统
重型复合装甲模块
TU-4上装备的23MM自卫炮塔
T62M1坦克的炮塔(抛壳)美国:
暂无
改进:
调整了部分弹种的穿甲性能
为PL-10,AIM-9X增加了越肩发射能力(需要雷达辅助)
调整了D30榴弹炮的贴图
削减了AESA雷达的性能
(还有一些调整但是我忘了是啥)--------------------------------------------------------------------
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My first fighter with Bk27!
And the Chinese new long range air-air missile PL-15 has been finished.
PL-10,AIM-9X now get OTS (Over-the-shoulder) ability, they can destroy enemy plane behind you with the help of radar.
[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.6.11.0 [2024-02-22]
in KSP1 Mod Releases
Posted
I'm very honored that "Kerbal Field" can be mentioned by you. Even though our mod has not been updated for a long time, it can not fully adapt to the current BDA Plus.
I'm looking at the changes and gradually improving "Kerbal Field" so that it can run better on this perfect environment provided by you. Thank you.