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Everything posted by Andem
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@HoloYolo? Or even @Holo?
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parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
Andem replied to RoverDude's topic in KSP1 Mod Releases
@RoverDude Would you ever consider making a 2.5m variant using standard explosives earlier in the tech tree? IIRC That's what they did while testing the concept. -
Oh for love's sake. I get that the devs are stressed from the update, but come on. How do you manage that? It's even worse than it was before!
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Andem replied to Galileo's topic in KSP1 Mod Releases
Well, technically, breaking TOS can result in a permaban. It would not surprise me if it's been done before, especiallyif they're also breaking copyright law. @Red Iron Crown? -
YOUR MEMES ARE OLD
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I fall into the Oblate Spheroid camp.
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[Request] Transforming Kerbal Head Project
Andem replied to theJesuit's topic in KSP1 Mods Discussions
If we can figure this out we can have actual human space programs!- 29 replies
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- kerbal space ponies
- new mod opportunity
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https://pics.onsizzle.com/only-90s-kids-will-remember-rt-if-you-feel-old-3659589.png
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@HoloYolo?
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The v1.2 Hype Train Thread - Prerelease is Out
Andem replied to Whirligig Girl's topic in KSP1 Discussion
hype. HYPE!!!- 1,592 replies
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- get hyped m8
- not the patience ferry
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Maybe I'm just mixing up the threads, but I know for a fact that somewhere there was a statement that people who bought the gave by some point in 2013 would get all future expansions free. I'll look for it tomorrow, unless Squad ninja-edited it out like the youtube heroes video for some reason. No need for you to be so rude.
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If you read the op you will probably have something very different to say.
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Yes. @Red Iron Crown
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Hey, you can have my queen for $15,000
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You see that there Kerbal stranded in orbit? The one by the name of Erfurt? Do me a favor, rescue him.
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Whispers of the Kraken (Epilogue: Revelations of the Kraken)
Andem replied to CatastrophicFailure's topic in KSP Fan Works
The plot thickens! -
I'd like to see your evidence for these assertions. If that is your position, there's a nice section where I address that quite well, in bold, even. Look on the previous page. And besides that, If t's the first result on google, it's clearly a hot topic. If they're the gods of DLC and people seem to think that they are going too far with it, maybe it isn't as perfect for them as you seem to think. Oh so you did address that part... only not at all. When you are talking about making money, "flexible" like you're suggesting it is actually "We have no idea what we're doing" If you want to make money, you should have a business plan. Yes, you should be able to adapt obviously, but you stick to your money making method until it stops working, at which point you move on to a new project or die. Would you rather Squad never work on another project and die when sales actually do begin to drop off? That's pretty unrealistic mate. Of course making a new product will cost money, but continuing to invest everything in one product will only last you so long. If you intend to maintain profit you have to expand or drop older projects. That's just how it works. Fine.
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This was what HarvestR in response to some backlash from KSP's early days. If this is the type of "expansion" @UomoCapra and @SQUAD s talking about, than they can go right on ahead. But the standard "pay me 15 dollars for this cosmetic or this special creature you whale lol" is not ok. Perhaps we could all look at this a little differently instead of starting another argument.
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The part in bold is why it works for them. They knew exactly what type of game they were building and they knew exactly how they were going to monetize it. TL;DR: If it ain't broke don't fix it.
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Tokamak Industries Refurbished Parts - Dev thread
Andem replied to Tokamak's topic in KSP1 Mod Development
Can I make a request? Is it possible to make the "Lights On" and "Inflate" two separate animations? I've been trying to separate the two for ages without success, and I was hoping you could.