Jump to content

Spraki

Members
  • Content Count

    143
  • Joined

  • Last visited

Community Reputation

29 Excellent

2 Followers

About Spraki

  • Rank
    Chronic chute-amnesiac

Contact Methods

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. For Kerbin airplane matters: Weather. Rain, WINDS. Gushes, younameit. Weather. Rain, WINDS. Gushes, younameit. Lights that can render out to some 30km. Or give some stock PAPI readout. More stock airports to visit and land at. Not too many. Just a few. Using said airports for some passenger minigame. Research bases to bring data to. Like in order to get some midgame research done, you have to bring it to some place on Kerbin or elsewhere in spaaaaace. More actual Kerbal space programs to compete against. Factions. Newsflash spinny paper n stuff.
  2. Bug fixes, fixing wheels and stuff like that are always nice, but if it were a final update? I'd just leave things as they are and focus more on (more buggy :D) content. Kerbal factions/nation for some kind of competition, bit of a contract/task overhaul, those kind of things. A bit more to populate Kerbin AND other planets with other space programs. Would be nice to see some other AI planes in the sky. And having KSC have some takeoffs and landings. An ATC of some sort for KSC too.
  3. I came late to the ksp scene with 1.0.2 or 1.0.5. At that time, I was playing on a notGamingLaptop. But it was fun as hell. For me though, game changer was the patch that brought 64bit. Everything got so fluent and playable. I stayed on that patch for a very long time due to the mods.
  4. Been enjoying it a lot. I can't give much feedback other than the experience with xp11 alone. Microsoft Flight Simulator X seems to have a fun rollplaying/goofball multiplayer thing going on, if you check out youtube channel Airforceproud95(not sure about the number suffix).Highly recommend his vids as they are pure comedy gold. No idea on Prepar3d. As for xp, it is damn fun. There is a learning curve. Not kerbal steep but you learn alot about how today's airliners and such navigate. And addons/mods make the game look neat-o. Has a "FAR" by default, though ce
  5. This year, I had been mostly in planes and also used the airports mod for flying out to other continents I never has visited. It is cool to build and fly one's iterations of stuff. However, lately, I bought xplane11 and put my planesy interests for that game (or simulator, as game seems to a bad word for their community lol). Just sucks not to have the kerbies flying. Can't have 'em all. Kerbal is for rocketeering around after all.
  6. Hi. Weird title, I know, allow me to explain. There are of course mods like ILS and PAPI. But it is always nice to have some drones placed at locations that help you guide your plane. Maybe somebody has some other nifty ideas that don't require mods. Some might be unnecessary, but it gives you things to do for your career/sandbox purposes. Ok, so there are different fun things we can do to help us land a plane and such. Such as: (and correct me if I am wrong) 1. The classic 90'/270' runway beacon drone A helpful target for giving you nice range finding
  7. Just to be on the same page; I did not mean any negative tone with the glorified fanfiction comment. It was merely putting it in a simplified synonym/term (alike tvtropes heh); if one were to do things animated anthology-style, with people putting in "their personal tastes perspective or vision", which is by all means okay. It can also bring other bizarre things, as one had said with 'and then there are the others' reputation. I suppose one just has to add a small guideline. Nonetheless, my point here was just that such like Love, Death & Robot would bring a lot of things a
  8. Thanks. Yeah, I'd be for some sort of limited licensing that allows one to make small animation films and such. Feature film would probably too hard to establish from the beginning. Best would be shorts, or even anthology-style tales, as seen in such like Netflix' Love, Death and Robot (google search link). Might be like a glorified fanfiction, but it would allow KSP to get some spread to the world out there. Or so my opinion. Yeah. One would have to pitch to both, with a nudge towards TTI. Either way, not a thing of the impossible. Especially since it is all about sho
  9. The magic word is probably licensing over selling copyrights (unless it means the same? Gah, hell with semantics). SQUAD did make a few shorts of Kerbal, although those were rather commercials. I agree that there is a lot of room for animation ideas to grow. Just be aware that such movie and the likes need a serious dedication of time, so it is likely that a separate animation team/company is necessary. Be it fans or other. Speaking of which, there was this animated  movie called Capture The Flag (2015). Google search link here Suppose it would be simple
  10. I won't get into the DLC rabbit hole, as I am not so proficient about them. Other than such being quite the scourge in the gaming world since, lol. Excluding my blatherings... Imo, the DLCs just need to bring some genuine features. If the DLCs are truly attuned to being mini addons - say, bringing in such like an active airport, other AI commercial planes in the sky that take off and land at other airports, other Kerbal factions to compete against etc - then I think we wouldn't have to worry about last DLC worries.
  11. Yeah. Would be nice to have such like wind/turbulences (rather than just random camera wobbles), rain/storm. Suppose unity has limits though :(.
  12. Thanks. Sounds great. I like playing around with airplanes, and it was always a pain to get the right flap angles per plane in stock aero. I suppose I can have the leading edge set to inverted deployment at the same time. That should help get a neat AoA gradually. Will try it all out once I get back home next week.
  13. So, will this allow us to use such like flaps in steps, so to speak? That would be cool. Usually had to pin a PAW and mess with the throttle a lot when landing. Fiddingly with control surface limits via mouse was always annoying since I only had two hands :p. This change would help a lot with that. Have a few axis buttons free that could be set for that :>
  14. Or he has had so many highG centrifuge training units that he just became one with madness and blind trust into Kerbal engineering... Or something like this short youtube vid :p.
×
×
  • Create New...