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Everything posted by themaster401
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It's recommended to use one of the post processing mods prescribed in the OP to remedy overbrightness. You can also tweak skybox brightness with DistantObjectEnhancement. Otherwise, you can edit or remove the GameData/AstronomersVisualPack/AVP_Skybox/ folder, and instead use a skybox of your own choice. P.S. The recent scatterer update and KSP 1.11 may have caused some parts of AVP to appear different than usual. I will be looking for visual anomalies if necessary.
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To yield the dark, vivid visuals seen in most screenshots and videos using AVP, you must use a post-processing mod as detailed in the installation section of the OP.
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Just a few shots I've particularly been proud of...
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I have been looking into creating custom configs for AVP, though Gameslinx has announced he may create his own configs for the stock bodies. We will see I responded to this question a few posts above. Sit on their surfaces, be patient and keep your eyes open!
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This is absolutely phenomenal work. Parallax, combined with the other visual mods currently available, really gives what we've seen so far for KSP2 a run for its money
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This only occurs in the main menu. If you do wish to replicate the deep blue hues seen in the official screenshots, you must use one of the post processing mods prescribed in the installation instructions. If you sit around on Minmus' flats or Eeloo, you should eventually see them. They're very quick! Also note that they are only a visual effect and there is no actual physical source for the geysers. Using one of the post processing mods or tweaking the brightness of the skybox in DistantObjectEnhancement may remedy this, otherwise you are free to delete AVP's skybox in GameData\AstronomersVisualPack\AVP_Skybox if you wish to use another skybox. Lightning is currently visible all over planets regardless of cloud cover, though in the future I hope to release an update where the effects are synchronized with the bodies' cloud cover.
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This is Moho's ablation, a feature of AVP. You can remove it by opening the EVE GUI in the tracking station, navigating to CloudManager > glow.cfg > Moho > Moho-ablation, removing the object, then applying and saving your changes.
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Report any of those issues to me or the dependencies' mod devs and we will find a solution as soon as possible
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You can use DistantObjectEnhancement to adjust the skybox brightness. Remove GameData/AstronomersVisualPack/AVP_Configs/Stock/Duststorms.cfg (which will remove all duststorms, if you want to preserve ones on atmospheric bodies you will have to manually edit the configuration.)
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Astronomer's Visual Pack has been updated to v4.05, with a version bump for KSP 1.10, changes to Neidon and its terminator, and new loading screens.
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Every single optional mod has been tried and tested to fully work on the latest version (1.10) of Kerbal Space Program, regardless of what versions their latest updates are for.
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This is a mistake on my part, and I will be sure to reupload the configs with the fixed config. Apologies for the inconvenience.
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Update v4.04 You need to delete and reinstall the mod for this update! KS3P configs split for flight and editor Skybox textures moved to new folder Duna atmosphere bug fixed Not all texture resolutions may be available initially as I have taken to uploading them one by one in the face of upload speed issues.
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
themaster401 replied to Waz's topic in KSP1 Mod Releases
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Feel free to rescale and redistribute the textures, minding the terms of the license.
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v4.03 Changelog Implemented separate KS3P and TUFX post processing profiles Reduced lightning on all bodies Fixed blue glow on Duna's dark side
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Ah, so sorry, I'll replace the download right now with that quick fix.
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The flickering blue dots is the lightning, effect and is slated to be reduced next patch. Duna's dark side looking blue will be fixed in the next patch. Moho's shell is a layer of material being ablated away from the planet due to its proximity to the Sun, a visual effect implemented by AVP.
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v4.02 Changelog Replaced KS3P post-processing effects with TUFX Tweaked Kerbin scatterer configs New loading screens Removed TextureReplacer dependency 1.9 compatibility There is currently a bug with TUFX where the ambient occlusion effect causes odd banding when zoomed into a ship. I expect this to be fixed soon in a TUFX update.
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The textures are required for AVP to function. AVP does not alter surface textures at the moment.
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AVP itself probably does not require change for 1.9 compatibility. Its main dependencies, EVE and scatterer, are not compatible with 1.9 yet. As soon as updates is released for those, AVP should play fine on 1.9. AVP does not include a lens flare at the moment, but you can delete the one included with scatterer by deleting the /scatterer/config/Sunflares folder.
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v4.01 Hotfix Changelog OPM scatterer configs fixed Loading screens plugin updated Download
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This is normal, the tracking station, inflight, and map view visuals better reflect AVP's visuals.
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Extract Music and Playlist into the main KSP directory, not GameData. Apologies, I will specify this in the instructions now
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I am pushing the mod on an extremely slow internet connection. Apologies in advance if the update is up a day or two late v4.0 Phase 1 Changelog New cumulus cloud detail texture Fixed cloud seams File restructuring Download size reduced Astronomer's Music Pack Minmus geysers clamped to flats Skybox darkened Visuals for Outer Planets Mod
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