Acvila
-
Posts
246 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by Acvila
-
-
I think i will stick with 1.12.3 then, also, KSP2 removed from wishlist. Not buying it!
-
Can i install last version without installing the launcher? I know that i can bypass the launcher, but i don't need another useless launcher installed on my computer. The game is already finished, why are they changing things now? As many said, fix the bugs or do nothing!
-
26 minutes ago, linuxgurugamer said:
All Squad has to do is ask and I'd be available
Will you adopt KSP either?
-
with force directx 11, maybe... however, this mod is very demanding for graphic card... i got like 26 fps on moon with nvidia 1060 and the cooler was doing to much noise to be playable. On minmus was better.
-
1 hour ago, linuxgurugamer said:
@m4v Are you going to update CKAN with your current version?
I have problems with this version, only your version(RCS Build Aid Continued for 1.9) is working for me... This version freeze the game in loading screen.L.E. never mind, now this version is also working... 1.03, few days ago i had problems with it.
-
It conflicts with MJ, but it works with MJ +FAR. So, either no MJ, or FAR+ MJ. pretty odd!
-
3 hours ago, Stone Blue said:
@eberkain @Acvila Have you tried this fork, to see if it has the same MJ/FAR issue? vOv
https://spacedock.info/mod/2525/B9 Procedural Wings Modified ContinuedHehe... ninja'd by Kerburettor
Btw, the one I lined above, is a *continuation* and updated version based on CarnationRed's fork...
.... Oi... soooo many forks of this mod to keep trac of.... lolIt doesn't work... something about wingstuff.dll. I will keep only the old PWings, that was the best of them, even without GUI.
L.E. what bothers me is why they changed the CKAN version without showing dependencies, i lost a day to find which mod freeze my game to load... This is just wrong!
-
I just tested again, it's scaling, but the income seems to be very very low compared to other contracts, so it's not an issue, it's just very low income compared to other agencies. issue 13
-
I like the mod, thanks for reviving it.
-
From what can i see in my modded KSP, GAP it's the only who doesn't scale with settings. Scansat it's scaling and i think they're contracts are from contract configurator.
-
The income is very low when playing with maximized science and credits from settings. Shouldn't they scale like stock? I mean, when i increase funds rewards from game difficulty settings, GAP has still the same rewards, while the others are increased.
-
After i've downloaded multiple crafts yesterday from KerbalX, now always i enter in editor there are 2 crafts in there, also i found multiple double crafts merged saved in one file... i've deleted them , but they keep spamming.
-
12 minutes ago, eberkain said:
https://github.com/tetraflon/B9-PWings-Modified/releases/tag/0.401
This is the one I am using. I do have FAR and MJ installed.
Thx for your time, it's not working with MJ without FAR... i was playing without FAR si that was the problem, it should have MJ as incompatible on CKAN or FAR as dependency... However i have a lot of errors while in space center only. frame drops to 24 fps.
In current state i prefer to play without FAR, but MJ is over this mod, so, i stick with best mod for wings which is PW, not B9.
-
1 hour ago, eberkain said:
Make a backup copy of your save folder, I do that every time I change mods in case something gets messed up you can always roll back.
The OP links to version 1.0 by rafterman82 released Mar 8
Which it is forked from ver 0.93 by jrodrigv, but was released on Mar 14
CKAN appears to point at ver 0.40 hotfix 2 by tetraflon, which is from Sept 23
The last one is what I have installed now, and it has the handle bars to change wing shape.
Can you pls show me the direct link to the working one, the one with handle bars? I tested Version 1.0.0B and it doesn't work, for me, it's working only v 0.93 from CKAN, V 0.401(last one on CKAN) it's not working.
L.E. so, the problem is that i don't use FAR and i have MJ installed?... yeah, it's working with FAR...
-
1 hour ago, eberkain said:
Yeah I think the CKAN is borked or something, It showed up as an update for me a couple days ago but damned if I can find which preo has a new update? But I have the handle bars now, which I didn't have before the update. It's confusing, there are so many different forks and releases for this mod.
did you fix it? How? I have ships saved with this mod and i don't want to ruin the save. I don't know what was the previous version installed... Ckan
L/E. You gave me idea to look in Ckan and i installed the previous version from there, now it's working.
-
Hi, with the latest version of the mod KSP can't load. If i uninstall the mod KSP will load.
Or another mod break it...
I will add a log file later
https://drive.google.com/file/d/1sFtwWhwxd_qR0FV0FE8D9nvv9GgoC8rz/view?usp=sharing
-
1 hour ago, Caerfinon said:
I'll see what I can come up with. but the passengers are created when the contract is accepted so I currently do not know how large the aircraft is until it's on the runway. Let me think about it Ive added this as Issue #6
In the mean time you can do one of the following;
- Simply decline any Airline-Flight mission that ends in a "3". You do get a -1 rep hit for it in game
- Go to your KSP folder GameData\ContractPacks\KerbinSideRemasteredGAP\Flights and delete all Airline-Flight-xxx3.cfg files. This won't impact any thing else in the mod and you will be limited to flights carrying 4-8 or 8-12 passengers only. (you would have to do this whenever the mod updates)
Thx for reply, i can manage it even so for now, but I'll be better with no crew . Before last patches it was even harder to put over 10 Kerbals in a plane... but i remember there was a mod which bypass this deleting Kerbals window, i think... i should find that mod.
Sorry for edits... i just found an old fix for this, i will try to see if it works now.
Sadly this fix comes with cost of losing IVA... so will be better with counting only seats.
-
Nice mod, but with 75 Kerbals on board i get like 20 FPS... can we have a version which count only seats when there are more than 10 Kerbals? It's hard to fly at low FPS.
-
can you add cargo bays to this mod? is it possible?
-
On 9/10/2020 at 11:40 AM, BuzzFeed4Lief said:
@Komander Faul progress on the surcouf sub still alot to do lol
I like to see this... Soufriere from Strike from the Sea by Douglas Reeman... i read it long time ago.
-
19 minutes ago, Jebman82 said:
Just set the strength slider lower, it reduces mass.
I'm not playing with FAR...
-
-
Hi, can you add this shaders to p-wings?
-
my mistake... isp is something else than i thought
Kerbal Space Program 1.12.4 Releasing 11-2-2022
in 2022
Posted
i didn't update it... i play it directly from the folder. I hope steam will not update it by itself, is set for update at launch of the game. Man, that's such a big disappointment...