Jump to content

Judicator81

Members
  • Posts

    67
  • Joined

  • Last visited

Reputation

61 Excellent

Profile Information

  • Location
    Russia

Recent Profile Visitors

3,445 profile views
  1. That's strange. All parts, having SSTU modules, should be blacklisted and therefore should not have SimpleRepaint functionality. I'll check this.
  2. Interesting idea! It's impossible without some coding: SimpleRepaint is nothing more than just few Module Manager configs, and relies on power of B9PartSwitch and stock PartVariants. I'll do some coding experiments, but no promises yet.
  3. Unfortunately, it's not so easy (if possible at all) to implement within current approach. Shiny parts (or parts variants) use special "specular" textures. And SimpleRepaint just changes color property for any textures of part, but contains no additional textures on it's own. Yes, it's a known issue. Stock PartsVariants partmodule is not fully compatible with B9PartSwitch, and I can't really fix that.
  4. You shoud unload everything from kerbonaut KIS-inventory prior to transfering him to inflatable module or centrifuge. It's a known problem, already mentioned here.
  5. You can try this MM-config (TweakScale support for SH radiators): TWEAKSCALEEXPONENTS { name = ModuleSystemHeat volume = 3 } TWEAKSCALEEXPONENTS { name = ModuleSystemHeatRadiator convectiveArea = 2 } @PART[*]:HAS[@MODULE[ModuleSystemHeatRadiator],@MODULE[ModuleSystemHeat],!MODULE[ModuleEngines*]]:NEEDS[TweakScale]:FINAL { %MODULE[TweakScale] { type = free_square } } I didn't test it though.
  6. Many parts in SSPx mod have "metallic surface" variants. They are available in parts' PAW menu in VAB/hangar.
  7. RTGs are basically an infinite power source (if you are not using DecayingRTGs or Kerbalism). This is more or less balanced by much higher RTGs cost.
  8. Version 0.3.2 released. Changelog: Made compability patch for BDArmory guns more universal, which hopefully will improve support for BDA-based parts mods in the future. Several parts from Aviator Arsenal Continued mod added to greylist.
  9. Thanks for reporting this! It turns out, BDA ballistic weapons are really not compatible with B9PartSwitch for some reason. So, thanks @Hohmannsonfor universal patch, fixing this. B9PS-incompatible parts from Aviator Arsenal mod will get recoloring ability with the help of stock part variants. It provides the same functionality, but (in my opinion), is not as comfy as B9PartSwitch GUI is. B9PS-based color variant picker on the left, stock variant picker on the right. Version 0.3.2 released. Changelog: Made compability patch for BDArmory guns more universal, which hopefully will improve support for BDA-based parts mods in the future. Several parts from Aviator Arsenal Continued mod added to greylist.
  10. Without any problems. This also applies to absolute majority of parts mods.
  11. Thanks for figuring this out! As far as I can tell, it doesn't affect anything. However, I made commit with a fix.
  12. Version 0.3.1 released. Changelog: + Added setting to use whitelist-only repainting (disabled by default, see readme).
×
×
  • Create New...